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Search found 41 matches
- Sat Sep 26, 2009 5:16 am
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
- Sat Sep 26, 2009 4:28 am
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
Can you upload the edited DDS file?
Edit:
Nevermind, I forgot to save the entire nametable offsets, I'll fix it ASAP.
Sorry.
Edit:
Nevermind, I forgot to save the entire nametable offsets, I'll fix it ASAP.
Sorry.
- Sat Sep 26, 2009 12:19 am
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
Watched the PakDirInfo.dat File? Maybe we have to edit this file too? I don't think we need to mess with PadDirInfo.dat file. Can you tell what you're trying to do? Edit: Did you mean no completely new BFF-File or no new File inside of BFF-Archive too? Both are true, you can't create a brand new BF...
- Fri Sep 25, 2009 8:07 pm
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
You can't add new files 'cause the game executable will not understand it, unless I'm missing your point.sommergemuese wrote:It's impossible to add a new File in the extracted Folder or change the lenght of any file?
The extracted files can be changed, no problem with that.
- Fri Sep 25, 2009 4:05 pm
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
But do you see anything useful? I don't know how the strings are indexed, changing the length of a couple strings on the beginning it's sufficient to mess the entire game.Bugtest wrote:I see no offset or size values in these files
- Fri Sep 25, 2009 2:33 am
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
bugtest,
Please, can you take a look at the attached file? I'm looking for string lengths or offsets but I can't figure out what kind of mechanism they used. I would really appreciate if you can give me some hint so I can start translating the game. Thanks!
Please, can you take a look at the attached file? I'm looking for string lengths or offsets but I can't figure out what kind of mechanism they used. I would really appreciate if you can give me some hint so I can start translating the game. Thanks!
- Fri Sep 25, 2009 2:32 am
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
It's done. I have attached the utility to this message, you'll need NET Framework 2.0 in order to execute it. ** Only for full version of game. ** Download Links http://cid-0459fc515f4928b3.skydrive.live.com/self.aspx/Public/BFF%5E_Tools.rar http://forum.racedepartment.com/downloads/need-for-speed-s...
- Thu Sep 24, 2009 7:25 pm
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
Hi guys, good news. I did coded the BFF repacker, I'm still testing and will soon give you the code, it lacks a lot of things like error checking etc., but it's pretty functional. I managed to recreate the PHYSICSPERSISTENT.bff file from C:\Program Files (x86)\Electronic Arts\Need for Speed SHIFT\Pa...
- Wed Sep 23, 2009 12:45 pm
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
I have just updated a small but important detail. the first 2 fields of the information table are NOT the crc of the file but something else (probably a 64bit timestamp or similar) that can be set to any value. while the CRC of the file as is stored in the archive is the one immediately before the ...
- Sun Sep 20, 2009 4:55 am
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
Are you making one? It would be great!zeeh wrote:CoolI hope soon we should have compiler working, good job!
- Sat Sep 19, 2009 10:50 pm
- Forum: Game Archive
- Topic: NfS Shift .BFF files
- Replies: 114
- Views: 64105
Re: NfS Shift .BFF files
Wonderful job!Bugtest wrote:new version of quickbms: http://aluigi.org/papers.htm#quickbms
and the needed script for Need for Speed Shift: http://aluigi.org/papers/bms/nfsshift.bms
If the string are translated, how do I put the files together again?
Thanks!
