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- Thu Aug 05, 2010 11:31 am
- Forum: Compressed files and methods
- Topic: Monster Hunter Frontier Benchmark ARC
- Replies: 0
- Views: 920
Monster Hunter Frontier Benchmark ARC
Hi, checked out the MHF Benchmark and found quite interesting files with ARC ending. First I thought I could easily extract it with my 7Zip as I heard that fileformat as archive before. But fail.. meh. But it seems pretty simple as one can see the paths and names directly. Hope you can help me with ...
- Tue Aug 03, 2010 2:50 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159666
Re: [Request] Kingdom Hearts Birth By Sleep models
The contents of this post was deleted because of possible forum rules violation.
- Tue Aug 03, 2010 2:38 pm
- Forum: 3D/2D models
- Topic: Edit Monster Hunter G 3d Model .bin Files
- Replies: 1
- Views: 2706
Re: Edit Monster Hunter G 3d Model .bin Files
I am really interested in that as well.
~bump and hope~
~bump and hope~
- Thu Jun 03, 2010 5:03 pm
- Forum: General game tools
- Topic: Wii brres/brmdl viewer and exporter by Kentilan
- Replies: 5
- Views: 8052
Re: Wii brres/brmdl viewer and exporter by Kentilan
Wow! Great program! Best for exporting purposes!
Well, could you ask her (Kentilan) if she is able to write an importer for animations / models? This would be ...
Well, could you ask her (Kentilan) if she is able to write an importer for animations / models? This would be ...
- Thu Feb 11, 2010 2:57 pm
- Forum: Game Archive
- Topic: [PSP] GOD EATER package.rdp
- Replies: 3
- Views: 2350
Re: [PSP] GOD EATER package.rdp
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 10, 2010 4:30 pm
- Forum: Game Archive
- Topic: [PSP] GOD EATER package.rdp
- Replies: 3
- Views: 2350
[PSP] GOD EATER package.rdp
Hi all, just stumbled upon the package.rdp of GOD EATER, a japanese Action-RPG that has just been released in Japan. I am wondering if somebody could take a look at the package.rdp that seems to contain various file types like: - GIM Texture - GOM Model - AT3 encoded WAV - PNG Images (for savegame) ...
- Sat Jan 02, 2010 8:38 pm
- Forum: 3D/2D models
- Topic: Monster Hunter Frontier
- Replies: 0
- Views: 1227
Monster Hunter Frontier
The contents of this post was deleted because of possible forum rules violation.
- Thu Dec 10, 2009 3:23 pm
- Forum: 3D/2D models
- Topic: Help convert
- Replies: 5
- Views: 2180
Re: Help convert
Hey Denis,
may you share the model viewer you are using with us please
Would be cool
greetz
may you share the model viewer you are using with us please
Would be cool
greetz
- Sun Nov 08, 2009 6:15 pm
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11177
Re: Monster Hunter Portable Series *.pmo
Sry for Double Post, but I finally was able to extract the Single images from a tmh ^•^
the question now is: how to create a gim file outta them?
What exactly do I have to do with my file starting with 30020200 and ending with DEBE74FF?
(first image with Palette from the example tmh I provided)
the question now is: how to create a gim file outta them?
What exactly do I have to do with my file starting with 30020200 and ending with DEBE74FF?
(first image with Palette from the example tmh I provided)
- Thu Nov 05, 2009 8:18 am
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11177
Re: Monster Hunter Portable Series *.pmo
O_o
You rock man!
Can you give me a short instruction on how to convert them please?
And maybe how to convert them back?
ZOMG Awesome xD
You rock man!
Can you give me a short instruction on how to convert them please?
And maybe how to convert them back?
ZOMG Awesome xD
- Mon Nov 02, 2009 2:23 pm
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11177
Re: Monster Hunter Portable Series *.pmo
Sorry for bumping, but could anyone please write an extractor / converter for TMH
Please!
- Thu Oct 29, 2009 3:42 pm
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11177
Re: Monster Hunter Portable Series *.pmo
Oh lol xD
Well, I would but I don't know how xD
Well, I would but I don't know how xD
- Thu Oct 29, 2009 3:36 pm
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11177
Re: Monster Hunter Portable Series *.pmo
I did, but it says "Invalid command 'struct' at line 1" etc.
- Thu Oct 29, 2009 3:26 pm
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11177
Re: Monster Hunter Portable Series *.pmo
K cool, thanks 
But how do I use your script/program
Sorry for being noob v_v
But how do I use your script/program
Sorry for being noob v_v
- Sun Oct 25, 2009 9:23 am
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11177
[PSP] Monster Hunter Portable 3rd *.pmo
Hey all, Game: Monster Hunter Portable / Freedom (any; 2, 2nd G, Unite) Platform: PSP Model format: PMO Texture format: TMH (already editable) PMO files contain TMH as well, so I highly assume they are the models. Examples: http://vuvu.bplaced.net/MHP3rd/mhp3pmo.zip Please take a look at it! Custom ...
