The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 86 matches
- Wed Sep 15, 2010 8:16 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159666
Re: [Request] Kingdom Hearts Birth By Sleep models
I am not really interested in this game, but what a quick 3-minute look resulted in is: long ID long Unknown (ArchiveVersion?) long[3] null res{ long Offset long Size long Unknown (FileID?) long[5] Name } Anyone with a bit experience in archives can make a BMS script in no time xD But I don't feel l...
- Sat Sep 04, 2010 2:09 pm
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48472
Re: Wii Brmdl Model Format
Sorry to wake up this topic, but is there any progress on a 3D-Format to MDL0 converter yet?
Just wondering...
Just wondering...
- Mon Aug 30, 2010 8:19 am
- Forum: Code Talk
- Topic: ZLib library - Compression + Decompression
- Replies: 10
- Views: 4695
Re: ZLib library - Compression + Decompression
Yep. Mostly the same result, but never small like the original...
- Sun Aug 29, 2010 5:27 pm
- Forum: Code Talk
- Topic: ZLib library - Compression + Decompression
- Replies: 10
- Views: 4695
Re: ZLib library - Compression + Decompression
Yeah, this is exactly what I am looking for. Thank you, this is really nice :) The thing is I have to deal with a filesize limit. If I re-compress the original unmodified file, the filesize exactly matches. If I compress the modified file, the filesize is way bigger oO Is this due to how zlib's algo...
- Sun Aug 29, 2010 2:25 pm
- Forum: Code Talk
- Topic: ZLib library - Compression + Decompression
- Replies: 10
- Views: 4695
Re: ZLib library - Compression + Decompression
Is there a finished tool for it?
I cannot code but would really need a program to compress files with zlib. For some strange reason I cannot find any
EDIT: ZOMG 2k8 topic x.x I'm sorry
But please help me anyway ^^"
I cannot code but would really need a program to compress files with zlib. For some strange reason I cannot find any
EDIT: ZOMG 2k8 topic x.x I'm sorry
- Sun Aug 29, 2010 12:19 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 156982
Re: [PC] Devil May Cry 4
Thanks alot surveyor!
You are the best
You are the best
- Sat Aug 28, 2010 3:00 pm
- Forum: Website
- Topic: XeNTaX attacked by virus
- Replies: 50
- Views: 30487
Re: XeNTaX attacked by virus
I am glad I have an all-in-one antivirus software
It blocked the attack right away ^~^
I am happy xentax is back
It blocked the attack right away ^~^
I am happy xentax is back
- Tue Aug 17, 2010 9:59 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 156982
Re: [PC] Devil May Cry 4
Well, then tell me how I got this nice T-Posed Berukyulos? (plus it's MHF PAC file is strange encrypted)omni wrote:You're gonna tell me now that they use different formats in the benchmark? Don't think so.

- Mon Aug 16, 2010 11:36 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 156982
Re: [PC] Devil May Cry 4
I said MHF BENCHMARK
But yeah... I wonder why they use this strange, multi-containered pac format. At least the textures are easily extracted :O
But I want to know what is it about the content of the JKR archives >_>
But yeah... I wonder why they use this strange, multi-containered pac format. At least the textures are easily extracted :O
But I want to know what is it about the content of the JKR archives >_>
- Sat Aug 14, 2010 8:03 pm
- Forum: 3D/2D models
- Topic: Monster Hunter Frontier Benchmark [.mod] (Delete please!)
- Replies: 2
- Views: 1632
Re: Monster Hunter Frontier Benchmark [.mod] (Delete please!)
Well, there is a converter for this file format which converts it to MaxScript.
So yeah. Capcom seems to use this as standard format for PC games.
So yeah. Capcom seems to use this as standard format for PC games.
- Sat Aug 14, 2010 5:16 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 156982
Re: [PC] Devil May Cry 4
Wow, just found out that MHF Benchmark uses this format as well. Then posting a new thread and googling two minutes afterwards I stumble upon this one - I love this place
Keep it up, cannot wait
Keep it up, cannot wait
- Sat Aug 14, 2010 5:10 pm
- Forum: 3D/2D models
- Topic: Monster Hunter Frontier Benchmark [.mod] (Delete please!)
- Replies: 2
- Views: 1632
Monster Hunter Frontier Benchmark [.mod] (Delete please!)
The contents of this post was deleted because of possible forum rules violation.
- Sat Aug 14, 2010 4:37 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 2 ZLIB
- Replies: 17
- Views: 19092
Re: QUICKBMS GUIDE 2 ZLIB
Ah, I see! Thanks! Working like a charm 
It is actually from the benchmark of Monster Hunter Frontier Online (Japan/Korea/Taiwan only).
It is actually from the benchmark of Monster Hunter Frontier Online (Japan/Korea/Taiwan only).
- Sat Aug 14, 2010 10:37 am
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 2 ZLIB
- Replies: 17
- Views: 19092
Re: QUICKBMS GUIDE 2 ZLIB
Hi chrrox, nice tutorial, comes in very handy :) So, yeah. I tried this but I am insecure what I am doing wrong. I use this file: http://img251.imageshack.us/img251/5766/140810bmsscript.th.jpg And wrote this script so far: idstring "ARC" get IDNO short get FILES short for i = 0 < FILES get...
- Sat Aug 07, 2010 3:21 pm
- Forum: Game Archive
- Topic: Help on *.rdp File with ELF header
- Replies: 4
- Views: 1750
Re: Help on *.rdp File with ELF header
Kenni, kenni, kenma :D Did not know you were here as well~ EDIT: I asked a buddy about it and he explained to me very well why and that this file cannot be unpacked. It is just a binary file dump. The game has saved the offsets, names and length of the files in its code. When the game is started, it...
