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Search found 86 matches

by eycaramba
Wed Sep 15, 2010 8:16 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 86430

Re: [Request] Kingdom Hearts Birth By Sleep models

I am not really interested in this game, but what a quick 3-minute look resulted in is: long ID long Unknown (ArchiveVersion?) long[3] null res{ long Offset long Size long Unknown (FileID?) long[5] Name } Anyone with a bit experience in archives can make a BMS script in no time xD But I don't feel l...
by eycaramba
Sat Sep 04, 2010 2:09 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 33117

Re: Wii Brmdl Model Format

Sorry to wake up this topic, but is there any progress on a 3D-Format to MDL0 converter yet?
Just wondering...
by eycaramba
Mon Aug 30, 2010 8:19 am
Forum: Code Talk
Topic: ZLib library - Compression + Decompression
Replies: 10
Views: 2987

Re: ZLib library - Compression + Decompression

Yep. Mostly the same result, but never small like the original...
by eycaramba
Sun Aug 29, 2010 5:27 pm
Forum: Code Talk
Topic: ZLib library - Compression + Decompression
Replies: 10
Views: 2987

Re: ZLib library - Compression + Decompression

Yeah, this is exactly what I am looking for. Thank you, this is really nice :) The thing is I have to deal with a filesize limit. If I re-compress the original unmodified file, the filesize exactly matches. If I compress the modified file, the filesize is way bigger oO Is this due to how zlib's algo...
by eycaramba
Sun Aug 29, 2010 2:25 pm
Forum: Code Talk
Topic: ZLib library - Compression + Decompression
Replies: 10
Views: 2987

Re: ZLib library - Compression + Decompression

Is there a finished tool for it?
I cannot code but would really need a program to compress files with zlib. For some strange reason I cannot find any :eek:

EDIT: ZOMG 2k8 topic x.x I'm sorry :D But please help me anyway ^^"
by eycaramba
Sun Aug 29, 2010 12:19 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 105032

Re: [PC] Devil May Cry 4

Thanks alot surveyor!
You are the best :)
by eycaramba
Sat Aug 28, 2010 3:00 pm
Forum: Website
Topic: XeNTaX attacked by virus
Replies: 50
Views: 22765

Re: XeNTaX attacked by virus

I am glad I have an all-in-one antivirus software :keke:
It blocked the attack right away ^~^

I am happy xentax is back 8D
by eycaramba
Tue Aug 17, 2010 9:59 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 105032

Re: [PC] Devil May Cry 4

omni wrote:You're gonna tell me now that they use different formats in the benchmark? Don't think so.
Well, then tell me how I got this nice T-Posed Berukyulos? (plus it's MHF PAC file is strange encrypted)
Image
by eycaramba
Mon Aug 16, 2010 11:36 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 105032

Re: [PC] Devil May Cry 4

I said MHF BENCHMARK :wink:
But yeah... I wonder why they use this strange, multi-containered pac format. At least the textures are easily extracted :O
But I want to know what is it about the content of the JKR archives >_>
by eycaramba
Sat Aug 14, 2010 8:03 pm
Forum: 3D/2D models
Topic: Monster Hunter Frontier Benchmark [.mod] (Delete please!)
Replies: 2
Views: 887

Re: Monster Hunter Frontier Benchmark [.mod] (Delete please!)

Well, there is a converter for this file format which converts it to MaxScript.
So yeah. Capcom seems to use this as standard format for PC games.
by eycaramba
Sat Aug 14, 2010 5:16 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 105032

Re: [PC] Devil May Cry 4

Wow, just found out that MHF Benchmark uses this format as well. Then posting a new thread and googling two minutes afterwards I stumble upon this one - I love this place :mrgreen:
Keep it up, cannot wait :D
by eycaramba
Sat Aug 14, 2010 5:10 pm
Forum: 3D/2D models
Topic: Monster Hunter Frontier Benchmark [.mod] (Delete please!)
Replies: 2
Views: 887

Monster Hunter Frontier Benchmark [.mod] (Delete please!)

The contents of this post was deleted because of possible forum rules violation.
by eycaramba
Sat Aug 14, 2010 4:37 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 13689

Re: QUICKBMS GUIDE 2 ZLIB

Ah, I see! Thanks! Working like a charm :)
It is actually from the benchmark of Monster Hunter Frontier Online (Japan/Korea/Taiwan only).
by eycaramba
Sat Aug 14, 2010 10:37 am
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 13689

Re: QUICKBMS GUIDE 2 ZLIB

Hi chrrox, nice tutorial, comes in very handy :) So, yeah. I tried this but I am insecure what I am doing wrong. I use this file: http://img251.imageshack.us/img251/5766/140810bmsscript.th.jpg And wrote this script so far: idstring "ARC" get IDNO short get FILES short for i = 0 < FILES getdstring NA...
by eycaramba
Sat Aug 07, 2010 3:21 pm
Forum: Game Archive
Topic: Help on *.rdp File with ELF header
Replies: 4
Views: 876

Re: Help on *.rdp File with ELF header

Kenni, kenni, kenma :D Did not know you were here as well~ EDIT: I asked a buddy about it and he explained to me very well why and that this file cannot be unpacked. It is just a binary file dump. The game has saved the offsets, names and length of the files in its code. When the game is started, it...