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Search found 190 matches
- Tue Jan 03, 2006 5:20 pm
- Forum: Game Archive
- Topic: Total Overdose - NAZ
- Replies: 4
- Views: 2554
- Sun Jan 01, 2006 5:10 pm
- Forum: Holy Cow!
- Topic: Happy new year!
- Replies: 8
- Views: 5952
- Sat Dec 24, 2005 5:36 pm
- Forum: News
- Topic: Merry Christmas to the team!
- Replies: 4
- Views: 3970
Merry Christmas to the team!
Dunno if its the right place but i just want to wish a merry x'mas to all this team who bring much work unpacking,analyzing all those packed custom files.
and big greets to the little Anna who have his first christmas!
greets to all!!
and big greets to the little Anna who have his first christmas!
greets to all!!
- Wed Dec 21, 2005 4:55 pm
- Forum: Code Talk
- Topic: Help needed! From folks with 3d file format skills
- Replies: 1
- Views: 2103
- Sun Dec 18, 2005 8:36 pm
- Forum: Old posts
- Topic: Train Driver 2005 - .ja files (Complete archive attached)
- Replies: 30
- Views: 32306
- Sun Dec 18, 2005 5:50 pm
- Forum: Game Archive
- Topic: EVE Online .stuff files
- Replies: 5
- Views: 3358
- Sun Dec 18, 2005 3:49 pm
- Forum: Game Archive
- Topic: EVE Online .stuff files
- Replies: 5
- Views: 3358
- Mon Dec 12, 2005 12:51 pm
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 17901
- Sat Nov 19, 2005 4:38 pm
- Forum: Game Archive
- Topic: Viewer to waxworks
- Replies: 5
- Views: 2190
Re: Viewer to waxworks
[quote=]
Maybe it's possible to make a viewer to all these nice graphics (*.VGA).
[/quote]
what fo you mean with 'nice'?
a bit pixelated those days.
Maybe it's possible to make a viewer to all these nice graphics (*.VGA).
[/quote]
what fo you mean with 'nice'?
a bit pixelated those days.
- Thu Nov 17, 2005 11:08 am
- Forum: Game Archive
- Topic: world racing 2
- Replies: 5
- Views: 2383
world racing 2
you all remember the synetic mercedes world racing and now the 2 is out.
there's in the demo a resource0.dat with SFFS header.
i've seen this one in another game but can't remember which one....
any hints welcome
there's in the demo a resource0.dat with SFFS header.
i've seen this one in another game but can't remember which one....
any hints welcome
- Mon Sep 05, 2005 1:05 pm
- Forum: Game Archive
- Topic: 7 Sins
- Replies: 8
- Views: 3583
ok 
http://rapidshare.de/files/4748274/data.pak.zip.html
the last 2m
let me know any more examples.
greets!
http://rapidshare.de/files/4748274/data.pak.zip.html
the last 2m
let me know any more examples.
greets!
- Sat Sep 03, 2005 5:33 pm
- Forum: Game Archive
- Topic: 7 Sins
- Replies: 8
- Views: 3583
the bms script posted list all the included files but at 'extract all' give:
MEX File to extract exceeds archive size Size+Off>TL, TL=12
here's the 3.2mo header file cut
http://rapidshare.de/files/4684564/cut.html
maybe it help?!
thanks anyway
MEX File to extract exceeds archive size Size+Off>TL, TL=12
here's the 3.2mo header file cut
http://rapidshare.de/files/4684564/cut.html
maybe it help?!
thanks anyway
- Thu Aug 25, 2005 4:06 pm
- Forum: Game Archive
- Topic: 7 Sins
- Replies: 8
- Views: 3583
7 Sins
those damn gamemakers are using same def and header into archives...
here's the cutted file.
looks interesting renderware models inside
here's the cutted file.
looks interesting renderware models inside
- Thu Aug 18, 2005 8:08 pm
- Forum: Game Archive
- Topic: Big Mutha Truckers 2: Truck Me Harder
- Replies: 8
- Views: 3086
it seem (afaik) that its a not packed huge file who contain packed files (arc) i've looking with the rip version done by people who know how to extract almost any formats and it was a big file,only 200mo zipped,with all ogg ripped file,re-injected,with a bunch of small custom formats. search for ARC...
