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by AlphaTwentyThree
Mon Nov 30, 2009 12:42 am
Forum: Game Archive
Topic: Rocky Balboa *.BIG container
Replies: 8
Views: 998

Re: Rocky Balboa *.BIG container

Ok, sorry about that. Here's aout 16MB of the file: http://www.sendspace.com/file/ukob3w I've tried offzip (thanks for the tip!) and it says "1 valid ziop block found" but can't extract any of the files. Only tells that the data is not in zip format or uses another Windows bits format. This is the o...
by AlphaTwentyThree
Mon Nov 30, 2009 12:28 am
Forum: Game Archive
Topic: LEGO Indiana Jones 2 [PSP] - *.FIB
Replies: 7
Views: 1908

Re: LEGO Indiana Jones 2 [PSP] - *.FIB

Mr.Mouse wrote:That is bloody awesome. 7z compressed a 360 MB file to 42 MB, while standard zip managed to get it to 280 MB. :eek: The new standard is 7z, people.
Hehe, I always wonder why nobody understands that I always use 7zip... :D
by AlphaTwentyThree
Sun Nov 29, 2009 10:25 pm
Forum: Game Archive
Topic: Rocky Balboa *.BIG container
Replies: 8
Views: 998

Rocky Balboa *.BIG container

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Sun Nov 29, 2009 9:44 pm
Forum: Audio file formats
Topic: [Wii] LEGO Indiana Jones 2 (*.gcm) - headerless Wii ADPCM?
Replies: 1
Views: 892

Re: [Wii] LEGO Indiana Jones 2 (*.gcm) - headerless Wii ADPCM?

Hm, really no clue? The structure looks familiar but I just don't have a Wii ADPCM header here - so maybe someone could upload a file that is decodable with FSBii? Thanks!
by AlphaTwentyThree
Sun Nov 29, 2009 9:11 pm
Forum: Game Archive
Topic: LEGO Indiana Jones 2 [PSP] - *.FIB
Replies: 7
Views: 1908

LEGO Indiana Jones 2 [PSP] - *.FIB

Ok, here's another request. The new games have quite a lot to offer for you guys... ;) This time it's the PSP version of LEGO Indiana Jones 2. The archive has the suffix .fib and the header starts with FUSE1.00R....... Although the container seems to be compressed, 7zip compressed the file to 11%! h...
by AlphaTwentyThree
Sun Nov 29, 2009 8:41 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 7972

Re: Battlefield: Bad Company - compressed *.fbrb containers

THANKS A LOT LUIGI!!! :D :D :D
So this topic can be closed now I guess 8D
by AlphaTwentyThree
Sun Nov 29, 2009 7:07 pm
Forum: Game Archive
Topic: Turok Evolution .TRE archives
Replies: 28
Views: 4086

Re: Turok Evolution .TRE archives

Hm, still not quite right: Extract the supertree0.tre and look at the first few files - they are still split in the middle.
Sorry to bother you...
by AlphaTwentyThree
Sun Nov 29, 2009 4:23 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 7972

Re: Battlefield: Bad Company - compressed *.fbrb containers

Sorry, I still get the error at line 5779...
I should really upload the whole archive! This could take a while!
by AlphaTwentyThree
Sat Nov 28, 2009 4:08 pm
Forum: Audio file formats
Topic: Ace Combat 6: Fires of Liberation Special XMA
Replies: 6
Views: 2184

Re: Ace Combat 6: Fires of Liberation Special XMA

I've looked at the file a bit closer and was first confused about the chunk cycle. I don't know if it's actually called that way but that's what I call the repeating sequence of a defined number of chunks that decode the different channels. For example a file with 400 byte interleave has the cycle 4...
by AlphaTwentyThree
Sat Nov 28, 2009 9:13 am
Forum: Audio file formats
Topic: Ace Combat 6: Fires of Liberation Special XMA
Replies: 6
Views: 2184

Re: Ace Combat 6: Fires of Liberation Special XMA

Just downloaded the file just to see that you're right. Something isn't right with the interleave. HOWEVER: I've discovered that when using the header from your file, the XMA files from LEGA Indiana Jones 2 for XBox 360 are now perfectly decodable with a little trick (see http://aluigi.freeforums.or...
by AlphaTwentyThree
Sat Nov 28, 2009 3:22 am
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 7972

Re: Battlefield: Bad Company - compressed *.fbrb containers

I've attached the error log. Thanks for looking.
by AlphaTwentyThree
Sat Nov 28, 2009 2:29 am
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 7972

Re: Battlefield: Bad Company - compressed *.fbrb containers

Thanks for your efforts!
I've deleted the old quickbms and used the new one - now the error points to line 5779. :x
No matter which of the above scripts I use...
Maybe I'll upload the whole file so you can check it directly there.
by AlphaTwentyThree
Fri Nov 27, 2009 8:38 pm
Forum: Game Archive
Topic: Turok Evolution .TRE archives
Replies: 28
Views: 4086

Re: Turok Evolution .TRE archives

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Fri Nov 27, 2009 7:33 pm
Forum: Audio file formats
Topic: [Wii] LEGO Indiana Jones 2 (*.gcm) - headerless Wii ADPCM?
Replies: 1
Views: 892

[Wii] LEGO Indiana Jones 2 (*.gcm) - headerless Wii ADPCM?

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Fri Nov 27, 2009 7:23 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 7972

Re: Battlefield: Bad Company - compressed *.fbrb containers

The contents of this post was deleted because of possible forum rules violation.