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by AlphaTwentyThree
Sat Dec 05, 2009 12:09 pm
Forum: Game Archive
Topic: [PS2 & GC] - Skorpion King - MUSIC.PAK
Replies: 4
Views: 819

[PS2 & GC] - Skorpion King - MUSIC.PAK

Hi again! Could someone maybe look at those two files from Skorpion King: Rise of the Akkadian? http://www.sendspace.com/file/3geve8 (PS2) http://www.sendspace.com/file/yajqmj (GameCube) Could the file table at the beginning be compressed? Because the filenames are missing. Nevertheless, the archive...
by AlphaTwentyThree
Sat Dec 05, 2009 2:07 am
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 8586

Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv

aluigi wrote:the problem is that in the second archive those filenames are less than the available files and so they can't be used.
Ah ok, in this case it's indeed not possible. ;)
Thanks. =)
by AlphaTwentyThree
Sat Dec 05, 2009 1:56 am
Forum: Game Archive
Topic: Turok Evolution .TRE archives
Replies: 28
Views: 4086

Re: Turok Evolution .TRE archives

Hm, still not quite right: Extract the supertree0.tre and look at the first few files - they are still split in the middle. Sorry to bother you... I don't see any splitted file. Check if you're using the latest version of the script, and if it doesn't work, tell me the exact container & file no of ...
by AlphaTwentyThree
Fri Dec 04, 2009 7:55 pm
Forum: Game Archive
Topic: Turok Evolution .TRE archives
Replies: 28
Views: 4086

Re: Turok Evolution .TRE archives

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Fri Dec 04, 2009 4:32 pm
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 8586

Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv

Thanks, works perfectly. However I have a little additional request: partly restore the folder structure. The folders at the end of each rkv file start with "D:\projects\cw09-lg\branches\PSPTrunk\Data\RKVs\..\[sometimes some other folder]\..\". With 'partly' I mean the folder structure directly afte...
by AlphaTwentyThree
Fri Dec 04, 2009 3:36 pm
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 8586

Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv

You'll have to double-check the code with this archive: http://www.sendspace.com/file/4u7v0i ;)

Thanks! :)

P.S.: And again, 7zip rules with a compression down to 23%!
by AlphaTwentyThree
Fri Dec 04, 2009 2:47 pm
Forum: Game Archive
Topic: [PSP] LittleBIGPlanet *.arc
Replies: 0
Views: 735

[PSP] LittleBIGPlanet *.arc

Hi guys! I have another request. It's the archive format from LittleBIGPlanet for the PSP. This one could be tricky becaue it's compressed. No extraction program supports this. :evil: Here's the little one of the two containers from the game: http://www.sendspace.com/file/1l0tkr (4.5 MB) I hope some...
by AlphaTwentyThree
Fri Dec 04, 2009 1:35 pm
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 8586

Star Wars: The Clone Wars - Repulic Heroes *.rkv

Hello there! Here's a quite easy task: http://www.sendspace.com/file/3kt8dy . I took the smallest one of the containers. This is from the PSP version. At the end of the file you'll find a file list, an offset table and a folder allocation (I'd only take the last folder as a subfolder to create as th...
by AlphaTwentyThree
Wed Dec 02, 2009 3:56 pm
Forum: Audio file formats
Topic: [general] PSP multimedia formats *.at3 *.pmf
Replies: 3
Views: 2504

[general] PSP multimedia formats *.at3 *.pmf

This is a thing that's been bothering me a long time now. There are many games with great music on the PSP. To get the music decoded is only possible with a PSP or by looping it through Sonic Stage via Himdrenderer. First of all, here are some sample files to look at: http://www.sendspace.com/file/y...
by AlphaTwentyThree
Wed Dec 02, 2009 2:37 pm
Forum: Game Archive
Topic: LEGO Indiana Jones 2 [PSP] - *.FIB
Replies: 7
Views: 1908

Re: LEGO Indiana Jones 2 [PSP] - *.FIB

Hm, despite the 7zip compression: Anyone has a clue? ;)
by AlphaTwentyThree
Wed Dec 02, 2009 2:06 pm
Forum: Audio file formats
Topic: Ace Combat 6: Fires of Liberation Special XMA
Replies: 6
Views: 2184

Re: Ace Combat 6: Fires of Liberation Special XMA

The question is: why doesn't this work with the files from LEGO Indy 2?
Here's an example: http://www.sendspace.com/file/1lvwx4
by AlphaTwentyThree
Tue Dec 01, 2009 4:34 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 7972

Re: Battlefield: Bad Company - compressed *.fbrb containers

Hm, maybe could update the Xentax wiki? I guess a lot of people are interested in this! ;)
by AlphaTwentyThree
Tue Dec 01, 2009 3:38 pm
Forum: Game Archive
Topic: Rocky Balboa *.BIG container
Replies: 8
Views: 998

Re: Rocky Balboa *.BIG container

Hehe, I know :wink:
by AlphaTwentyThree
Tue Dec 01, 2009 8:56 am
Forum: Game Archive
Topic: Rocky Balboa *.BIG container
Replies: 8
Views: 998

Re: Rocky Balboa *.BIG container

Ok, thanks. I'll rewrite the script a bit and add a sequential number then because the CRC gets negative at some point.
Thanks for pointing me to the script. :)
by AlphaTwentyThree
Tue Dec 01, 2009 12:00 am
Forum: Game Archive
Topic: Rocky Balboa *.BIG container
Replies: 8
Views: 998

Re: Rocky Balboa *.BIG container

Thanks, that worked as far as it extracted the files. But is there a possibility to retrieve the original filenames and extensions?