Search found 984 matches

by AlphaTwentyThree
Mon Jan 18, 2010 10:25 am
Forum: Game Archive
Topic: [PSP] Invizimals - data.mpak
Replies: 2
Views: 862

Re: [PSP] Invizimals - data.mpak

Thanks a lot, worked perfectly! :)
by AlphaTwentyThree
Fri Jan 15, 2010 2:30 pm
Forum: Game Archive
Topic: [PSP] Invizimals - data.mpak
Replies: 2
Views: 862

[PSP] Invizimals - data.mpak

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Tue Jan 12, 2010 8:47 pm
Forum: Audio file formats
Topic: UbiSoft Audio Stream Decoder
Replies: 122
Views: 43835

Re: UbiSoft Audio Stream Decoder

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Mon Jan 11, 2010 4:44 pm
Forum: Game Archive
Topic: Ghost Recon: Advanced Warfighter (PS2) - *.IMG archives
Replies: 5
Views: 704

Re: Ghost Recon: Advanced Warfighter (PS2) - *.IMG archives

Works perfectly!!! THANKS A LOT, LUIGI! :D

I'm always wondering about the amazing speed at which you write these scripts...
by AlphaTwentyThree
Mon Jan 11, 2010 9:07 am
Forum: Game Archive
Topic: Ghost Recon: Advanced Warfighter (PS2) - *.IMG archives
Replies: 5
Views: 704

Ghost Recon: Advanced Warfighter (PS2) - *.IMG archives

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Sun Jan 10, 2010 11:51 pm
Forum: Game Archive
Topic: compressed header PAK file (Smashing Drive)
Replies: 3
Views: 596

Re: compressed header PAK file (Smashing Drive)

That's what I was looking for, HCS, thanks a lot! :D
Already did this manually as I understood the structure but this script could come in handy with other GameCube games! :)
by AlphaTwentyThree
Wed Jan 06, 2010 1:26 pm
Forum: Game Archive
Topic: compressed header PAK file (Smashing Drive)
Replies: 3
Views: 596

compressed header PAK file (Smashing Drive)

Hi everyone,

can someone take a look at this archive here? http://www.sendspace.com/file/7k6j60
It seems to have a compressed header and maybe compressed files. It's big endian and from the game "Smashing Drive". Thanks for you help!

Regards, Timo
by AlphaTwentyThree
Sat Jan 02, 2010 2:40 pm
Forum: Audio file formats
Topic: [general] PSP multimedia formats *.at3 *.pmf
Replies: 3
Views: 2504

Re: [general] PSP multimedia formats *.at3 *.pmf

Does really no-one have any information? I've already written to the programmer of HMidRenderer but no answer so far.
Not even any information about the ATRAC format and about how to parse mono into stereo? I'd be really really thankful if someone could take a look at the sample files!
by AlphaTwentyThree
Sat Dec 26, 2009 1:28 pm
Forum: Audio file formats
Topic: Her Interactive Sound (*.his) - old Nancy Drew Titles
Replies: 2
Views: 911

Her Interactive Sound (*.his) - old Nancy Drew Titles

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Tue Dec 08, 2009 12:38 pm
Forum: Game Archive
Topic: LEGO Indiana Jones 2 [PSP] - *.FIB
Replies: 7
Views: 1907

Re: LEGO Indiana Jones 2 [PSP] - *.FIB

Really no-one? :(
by AlphaTwentyThree
Tue Dec 08, 2009 9:44 am
Forum: Game Archive
Topic: Turok Evolution .TRE archives
Replies: 28
Views: 4072

Re: Turok Evolution .TRE archives

I wanted to make it work for both archive formats. That' the code I tried: Get NUM_FILES long If NUM_FILES > 65536 ReverseLong NUM_FILES Endian big EndIf For I = 0 < NUM_FILES # File info Get OFFSET long Get SIZE long Get UNK long Get UNK long # Extract file Log I OFFSET SIZE Next I Message is alway...
by AlphaTwentyThree
Mon Dec 07, 2009 5:29 am
Forum: Game Archive
Topic: Turok Evolution .TRE archives
Replies: 28
Views: 4072

Re: Turok Evolution .TRE archives

Ok, figured it out after a while: The GameCube version just has a big endian header (n00by, I know...). So just add Endian big to the above script and it works. But can anyone tell me why the sequence Get NUM_FILES long If NUM_FILES > 65536 ReverseLong NUM_FILES Endian big EndIf doesn't work when ad...
by AlphaTwentyThree
Sun Dec 06, 2009 8:38 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 7962

Re: Battlefield: Bad Company - compressed *.fbrb containers

Hi again. I just checked various fbrb archives when extracted and it seems as if there are plenty of files missing. :[ First thing I noticed was that in some command files there were links to music files that weren't extracted. Upon further research and some extractions I saw that only part of the c...
by AlphaTwentyThree
Sun Dec 06, 2009 5:06 pm
Forum: Game Archive
Topic: [PS2 & GC] - Skorpion King - MUSIC.PAK
Replies: 4
Views: 817

Re: [PS2 & GC] - Skorpion King - MUSIC.PAK

Thanks a lot luigi! :D
I'll find that out and maybe finally try to implement it into the script myself. ;)
by AlphaTwentyThree
Sat Dec 05, 2009 3:35 pm
Forum: Game Archive
Topic: [PS2 & GC] - Skorpion King - MUSIC.PAK
Replies: 4
Views: 817

Re: [PS2 & GC] - Skorpion King - MUSIC.PAK

Works well, headers are not the main problem! :)
If you don't mind, also take a look at the GC version - the script needs to be slightly different for this I think.