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by AlphaTwentyThree
Tue Oct 29, 2013 2:35 pm
Forum: Game Archive
Topic: Scribblenauts Unlimited *.p files
Replies: 18
Views: 11341

Re: Scribblenauts Unlimited *.p files

Unfortunately, the decoder replaces the fcb files with the decoded streams. If you want to preserve the original data, use the attached batch file. :) md dec copy *.fcb dec copy binka2wav.exe dec copy binkawin.asi dec copy mss32.dll dec cd dec ren *.fcb *.wav for %%i in (*.wav) do binka2wav.exe %%i ...
by AlphaTwentyThree
Tue Oct 29, 2013 12:54 pm
Forum: Audio file formats
Topic: Wwise .PCK/.BNK
Replies: 3
Views: 1872

Re: Wwise .PCK/.BNK

The Wwise engine doesn't have any file names attached, just the CRC.

Have you tried ww2ogg with different parameters?
by AlphaTwentyThree
Mon Oct 28, 2013 3:08 pm
Forum: Audio file formats
Topic: MP3: mono to stereo without re-encoding?
Replies: 9
Views: 1823

MP3: mono to stereo without re-encoding?

Simple question, not so simple answer maybe:
Is there a way to join mono channels of MP3 files without re-encoding? If it's possible, I'll write a QuickBMS script.
Thanks for your help.

P.S.: I'm specifically searching for a way to join the mono channels from Deus Ex: Human Revolution.
by AlphaTwentyThree
Mon Oct 28, 2013 3:00 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 478
Views: 275719

Re: My quickBMS scripts

Wwise *.bnk soundbank extractor Somehow I never posted this... # extracts sound files from Wwise *.bnk soundbanks # (c) 2013-10-28 by AlphaTwentyThree of Xentax # script for QuickBMS http://quickbms.aluigi.org include "func_getTYPE.bms" idstring "BKHD" get SIZE_HEADER long savepos MYOFF math MYOFF ...
by AlphaTwentyThree
Mon Oct 28, 2013 2:56 pm
Forum: Audio file formats
Topic: Wwise .PCK/.BNK
Replies: 3
Views: 1872

Re: Wwise .PCK/.BNK

PCK: viewtopic.php?f=13&p=80192#p80192
Script for bnk attached.
by AlphaTwentyThree
Wed Oct 23, 2013 1:55 pm
Forum: Game Archive
Topic: F1 2013 *.nfs (SFeN identifier)
Replies: 0
Views: 574

F1 2013 *.nfs (SFeN identifier)

Hi! I seldomly ask for help but this time I have to. I'm trying to get a hold on the files from F1 2013, platforms Xbox 360 and PS3. All files are packed in NFS containers. Is there already a script or an unpacker? To take a look, here are 3MB from one of the archives: http://www.putlocker.com/file/...
by AlphaTwentyThree
Sun Oct 20, 2013 7:50 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 478
Views: 275719

Re: My quickBMS scripts

Alien Rage Unlimited (2013) PC - SNDTABLE.AFB/SNDCACHE.AFB # Alien Rage Unlimited (2013) PC # extracts the sounds from the SNDTABLE.AFB/SNDCACHE.AFB # (c) 2013-10-20 by AlphaTwentyThree of XeNTaX # script for QuickBMS http://quickbms.aluigi.org open FDSE "SNDTABLE.AFB" 0 open FDSE "SNDCACHE.AFB" 1 ...
by AlphaTwentyThree
Sat Oct 12, 2013 2:41 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 478
Views: 275719

Re: My quickBMS scripts

arg274 wrote:can u do a GZip scanning bms,alpha?i only need a scanner one,no need to create a decomprssor too.
Well... I don't know the specs, but maybe offzip works? You can also try to use my generic splitter.
by AlphaTwentyThree
Mon Oct 07, 2013 3:45 pm
Forum: Audio file formats
Topic: Ubisoft multilayer XMA
Replies: 2
Views: 662

Re: Ubisoft multilayer XMA

I found a variant that isn't supported yet: headerless multilayer. Like the headerless single layer variant, these files don't hold any frequency or channel information. The latter can be retrieved but the former has to be guessed and will produce wrong files in some cases. As far as I know there's ...
by AlphaTwentyThree
Sun Oct 06, 2013 6:52 pm
Forum: Audio file formats
Topic: Ubisoft multilayer XMA
Replies: 2
Views: 662

Re: Ubisoft multilayer XMA

Whoops, last script had problems with mono files - uploaded a corrected one. :)
by AlphaTwentyThree
Sun Oct 06, 2013 6:11 pm
Forum: Audio file formats
Topic: Ubisoft multilayer XMA
Replies: 2
Views: 662

Ubisoft multilayer XMA

Hello folks! I guess this needs its own topic now. ;) No words to waste: I have written a QuickBMS script that lets you extract decodable XMA files out of Ubisoft multilayer XMA packs. :) Works with the MAKI-extracted files (Common_BAO_0x_______) as well as the native Ubisoft multichannel files (ide...
by AlphaTwentyThree
Sun Oct 06, 2013 12:07 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 478
Views: 275719

Re: My quickBMS scripts

Full Mojo Rampage (2013) PC - DataPC.pak # extract the DataPC.pak of "Full Mojo Rampage" (PC, 2013) # (c) 2013-10-06 by AlphaTwentyThree of XeNTaX # script for QuickBMS http://quickbms.aluigi.org idstring KCAP endian big goto 0xc get FILES long set BIAS FILES math BIAS *= 0x120 math BIAS += 0x20 ge...
by AlphaTwentyThree
Sat Oct 05, 2013 11:39 pm
Forum: Compressed files and methods
Topic: Druid Kingdom zip password
Replies: 2
Views: 599

Re: Druid Kingdom zip password

lol, thanks ^^
by AlphaTwentyThree
Sat Oct 05, 2013 5:59 pm
Forum: Compressed files and methods
Topic: Druid Kingdom zip password
Replies: 2
Views: 599

Druid Kingdom zip password

Hi there,

as I still have no idea how to get zip passwords from exe files... I once again need your help. ;)
This time it's "Druid Kingdom". Luckily the Trial is downloadable: http://www.youdagames.com/en/pc-downloa ... d-kingdom/
Thanks your your help! :)

Regards
by AlphaTwentyThree
Sat Oct 05, 2013 4:41 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 478
Views: 275719

Re: My quickBMS scripts

9 Clues: The Secret of Serpent Creek - Game.cub xor150 first, then apply this script. # extracts the Game.cub from "9 Clues: The Secret of Serpent Creek" (2013, PC) # (c) 2013-10-05 by AlphaTwentyThree of XeNTaX # script for QuickBMS http://quickbms.aluigi.org idstring \x63\x75\x62\x00\x31\x2E\x30\...