Search found 982 matches

by AlphaTwentyThree
Sat May 22, 2010 1:35 pm
Forum: Audio file formats
Topic: Star Wars: Bounty Hunter [GameCube] *.spd/*.spt
Replies: 3
Views: 1629

Re: Star Wars: Bounty Hunter [GameCube] *.spd/*.spt

Hm, does no one have any idea?
by AlphaTwentyThree
Sat May 22, 2010 1:31 pm
Forum: Audio file formats
Topic: .Res pack
Replies: 1
Views: 1017

Re: .Res pack

Seems like there's only a list of other res files inside with some other unknown information.
Give a bit more information, like what game, what do you want to do etc.!
by AlphaTwentyThree
Sat May 22, 2010 1:25 pm
Forum: Game Archive
Topic: Mafia [PS2] - SOUND.DAT
Replies: 2
Views: 1109

Re: Mafia [PS2] - SOUND.DAT

So.... has anyone taken a look? Would be really glad to take a listen!
by AlphaTwentyThree
Wed May 19, 2010 9:44 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

CUE section extractor and adder for WAVE files Ever worked with cue markers? Sadly all compressed formats lack the possibility to preserve the markers of wave files. To be able to save the markers and apply them to a decoded compressed file you maybe sent someone - use the following two scripts. Th...
by AlphaTwentyThree
Tue May 18, 2010 12:22 am
Forum: Game Archive
Topic: Mafia [PS2] - SOUND.DAT
Replies: 2
Views: 1109

Mafia [PS2] - SOUND.DAT

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Mon May 17, 2010 11:06 am
Forum: Audio file formats
Topic: Star Wars: Bounty Hunter [GameCube] *.spd/*.spt
Replies: 3
Views: 1629

Star Wars: Bounty Hunter [GameCube] *.spd/*.spt

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Sat May 15, 2010 8:31 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Hm, why don't you just request in the main forum? ;)
by AlphaTwentyThree
Wed May 12, 2010 10:37 pm
Forum: Audio file formats
Topic: Wings of Prey *.fsb
Replies: 3
Views: 1512

Re: Wings of Prey *.fsb

Thanks mate :D
by AlphaTwentyThree
Wed May 12, 2010 6:00 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

My quickBMS scripts

WELCOME TO MY QuickBMS GAME SCRIPTS! I thought I'd share the quickBMS scripts I wrote with you here. From time to time I'll just edit this very post to update. QuickBMS by Luigi Auriemma can be found here: http://aluigi.org/quickbms.htm If you're coding QuickBMS, here's a link to some tips for spee...
by AlphaTwentyThree
Wed May 12, 2010 4:56 pm
Forum: Audio file formats
Topic: Wings of Prey *.fsb
Replies: 3
Views: 1512

Wings of Prey *.fsb

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Sun May 09, 2010 1:20 pm
Forum: Audio file formats
Topic: Darksiders multichannel XMA
Replies: 4
Views: 1668

Re: Darksiders multichannel XMA

Thanks HCS, that cleared up some things. :)
by AlphaTwentyThree
Sun May 09, 2010 2:42 am
Forum: Audio file formats
Topic: Darksiders multichannel XMA
Replies: 4
Views: 1668

Re: Darksiders multichannel XMA

Thanks, I changed the sample rate in the header and it worked but I don't know why.
Why isn't the sample rate indifferent to toWAV? I thought that's basically just the sample rate of the output wave file, but apparently I'm wrong. Maybe you could explain this? Thanks. ;)
by AlphaTwentyThree
Sat May 08, 2010 10:12 pm
Forum: Audio file formats
Topic: Darksiders multichannel XMA
Replies: 4
Views: 1668

Darksiders multichannel XMA

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Mon Apr 26, 2010 8:26 pm
Forum: Game Archive
Topic: SOCOM U.S. Navy SEALS: Fireteam Bravo 2 - VAGSTORE.ZAR
Replies: 5
Views: 1450

Re: SOCOM U.S. Navy SEALS: Fireteam Bravo 2 - VAGSTORE.ZAR

the 'x' operator has been introduced in version 0.3.15 so you are using an old version or, if you downloaded it, you got the file from your browser's cache. Damn Windows 7 with it's non-workable file options!!! Besides, I've noticed that those "padding" files could actually be folders in ...
by AlphaTwentyThree
Mon Apr 26, 2010 5:10 pm
Forum: Audio file formats
Topic: Star Wars: Bounty Hunter *.ds2
Replies: 5
Views: 1714

Re: Star Wars: Bounty Hunter *.ds2

YOU'RE MY HERO LUIGI!!! :D
Thanks a lot for this really useful option!