Search found 982 matches
- Sat May 22, 2010 1:35 pm
- Forum: Audio file formats
- Topic: Star Wars: Bounty Hunter [GameCube] *.spd/*.spt
- Replies: 3
- Views: 1629
Re: Star Wars: Bounty Hunter [GameCube] *.spd/*.spt
Hm, does no one have any idea?
- Sat May 22, 2010 1:31 pm
- Forum: Audio file formats
- Topic: .Res pack
- Replies: 1
- Views: 1017
Re: .Res pack
Seems like there's only a list of other res files inside with some other unknown information.
Give a bit more information, like what game, what do you want to do etc.!
Give a bit more information, like what game, what do you want to do etc.!
- Sat May 22, 2010 1:25 pm
- Forum: Game Archive
- Topic: Mafia [PS2] - SOUND.DAT
- Replies: 2
- Views: 1109
Re: Mafia [PS2] - SOUND.DAT
So.... has anyone taken a look? Would be really glad to take a listen!
- Wed May 19, 2010 9:44 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
Re: My quickBMS scripts
CUE section extractor and adder for WAVE files Ever worked with cue markers? Sadly all compressed formats lack the possibility to preserve the markers of wave files. To be able to save the markers and apply them to a decoded compressed file you maybe sent someone - use the following two scripts. Th...
- Tue May 18, 2010 12:22 am
- Forum: Game Archive
- Topic: Mafia [PS2] - SOUND.DAT
- Replies: 2
- Views: 1109
Mafia [PS2] - SOUND.DAT
The contents of this post was deleted because of possible forum rules violation.
- Mon May 17, 2010 11:06 am
- Forum: Audio file formats
- Topic: Star Wars: Bounty Hunter [GameCube] *.spd/*.spt
- Replies: 3
- Views: 1629
Star Wars: Bounty Hunter [GameCube] *.spd/*.spt
The contents of this post was deleted because of possible forum rules violation.
- Sat May 15, 2010 8:31 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
Re: My quickBMS scripts
Hm, why don't you just request in the main forum? 
- Wed May 12, 2010 10:37 pm
- Forum: Audio file formats
- Topic: Wings of Prey *.fsb
- Replies: 3
- Views: 1512
Re: Wings of Prey *.fsb
Thanks mate 
- Wed May 12, 2010 6:00 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
My quickBMS scripts
WELCOME TO MY QuickBMS GAME SCRIPTS! I thought I'd share the quickBMS scripts I wrote with you here. From time to time I'll just edit this very post to update. QuickBMS by Luigi Auriemma can be found here: http://aluigi.org/quickbms.htm If you're coding QuickBMS, here's a link to some tips for spee...
- Wed May 12, 2010 4:56 pm
- Forum: Audio file formats
- Topic: Wings of Prey *.fsb
- Replies: 3
- Views: 1512
Wings of Prey *.fsb
The contents of this post was deleted because of possible forum rules violation.
- Sun May 09, 2010 1:20 pm
- Forum: Audio file formats
- Topic: Darksiders multichannel XMA
- Replies: 4
- Views: 1668
Re: Darksiders multichannel XMA
Thanks HCS, that cleared up some things. 
- Sun May 09, 2010 2:42 am
- Forum: Audio file formats
- Topic: Darksiders multichannel XMA
- Replies: 4
- Views: 1668
Re: Darksiders multichannel XMA
Thanks, I changed the sample rate in the header and it worked but I don't know why.
Why isn't the sample rate indifferent to toWAV? I thought that's basically just the sample rate of the output wave file, but apparently I'm wrong. Maybe you could explain this? Thanks.
Why isn't the sample rate indifferent to toWAV? I thought that's basically just the sample rate of the output wave file, but apparently I'm wrong. Maybe you could explain this? Thanks.
- Sat May 08, 2010 10:12 pm
- Forum: Audio file formats
- Topic: Darksiders multichannel XMA
- Replies: 4
- Views: 1668
Darksiders multichannel XMA
The contents of this post was deleted because of possible forum rules violation.
- Mon Apr 26, 2010 8:26 pm
- Forum: Game Archive
- Topic: SOCOM U.S. Navy SEALS: Fireteam Bravo 2 - VAGSTORE.ZAR
- Replies: 5
- Views: 1450
Re: SOCOM U.S. Navy SEALS: Fireteam Bravo 2 - VAGSTORE.ZAR
the 'x' operator has been introduced in version 0.3.15 so you are using an old version or, if you downloaded it, you got the file from your browser's cache. Damn Windows 7 with it's non-workable file options!!! Besides, I've noticed that those "padding" files could actually be folders in ...
- Mon Apr 26, 2010 5:10 pm
- Forum: Audio file formats
- Topic: Star Wars: Bounty Hunter *.ds2
- Replies: 5
- Views: 1714
Re: Star Wars: Bounty Hunter *.ds2
YOU'RE MY HERO LUIGI!!! 
Thanks a lot for this really useful option!
Thanks a lot for this really useful option!
