Search found 982 matches

by AlphaTwentyThree
Mon May 31, 2010 7:47 pm
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 18413

Re: Blur .pak files

Thanks a lot for this! :)
by AlphaTwentyThree
Mon May 31, 2010 7:43 pm
Forum: Game Archive
Topic: [360] Red Dead Redemption *.rpf
Replies: 27
Views: 9739

Re: [360] Red Dead Redemption *.rpf

Just wanted to start a topic on that, when I saw that it's already been requested and still unsolved... Any news on this? Thanks for your help!
by AlphaTwentyThree
Mon May 31, 2010 5:05 pm
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2092

Re: Skate 3 - *.mus/*.mpf

Same result :(
HCS, yould you maybe take a look please? Would be nice.
by AlphaTwentyThree
Mon May 31, 2010 4:51 pm
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 18413

Re: Blur .pak files

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Mon May 31, 2010 3:51 pm
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2092

Re: Skate 3 - *.mus/*.mpf

can anyone else please try this? Thanks.
by AlphaTwentyThree
Sun May 30, 2010 11:44 pm
Forum: Audio file formats
Topic: Dead to Rights (PS2) - *.mus
Replies: 0
Views: 894

Dead to Rights (PS2) - *.mus

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Sat May 29, 2010 3:31 pm
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2092

Re: Skate 3 - *.mus/*.mpf

The command "xma_test Game_Stream.mus_stream1 -r Game_Stream.mus_stream1.xma" gives back a parse error. What's wrong?
by AlphaTwentyThree
Sat May 29, 2010 5:23 am
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2092

Re: Skate 3 - *.mus/*.mpf

Proceeding seems right, but how do I decode these files now? Sticking an xma header to these produces glitches, while some of the stream seems ok. Do I still need to parse them? A little help would be nice here. ;)
by AlphaTwentyThree
Sat May 29, 2010 3:26 am
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2092

Re: Skate 3 - *.mus/*.mpf

Wait, I've tried this - leaving the header untouched and starting at the first data block, ea_multi_xma extracts only around 54kb of data - am I doing something wrong?
by AlphaTwentyThree
Sat May 29, 2010 3:17 am
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2092

Re: Skate 3 - *.mus/*.mpf

wtf ;) I didn't know you were into EA's stuff. Well, THANKS for this :)
Files are the sample rate of the list btw. Isn't there a way to extract ALL of the files simultaneously? Someone should write a script for this!
by AlphaTwentyThree
Fri May 28, 2010 12:43 pm
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2092

Skate 3 - *.mus/*.mpf

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Fri May 28, 2010 12:33 pm
Forum: Game Archive
Topic: UFC 2010 - sound.pck (AKPK ident)
Replies: 3
Views: 2649

Re: UFC 2010 - sound.pck (AKPK ident)

Worked, thanks. :)
by AlphaTwentyThree
Mon May 24, 2010 11:46 pm
Forum: Game Archive
Topic: UFC 2010 - sound.pck (AKPK ident)
Replies: 3
Views: 2649

UFC 2010 - sound.pck (AKPK ident)

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Mon May 24, 2010 12:44 pm
Forum: Game Archive
Topic: *.FSB/*.FEV pairs
Replies: 0
Views: 820

*.FSB/*.FEV pairs

The contents of this post was deleted because of possible forum rules violation.