Search found 982 matches
- Mon May 31, 2010 7:47 pm
- Forum: Game Archive
- Topic: Blur .pak files
- Replies: 50
- Views: 18413
Re: Blur .pak files
Thanks a lot for this! 
- Mon May 31, 2010 7:43 pm
- Forum: Game Archive
- Topic: [360] Red Dead Redemption *.rpf
- Replies: 27
- Views: 9739
Re: [360] Red Dead Redemption *.rpf
Just wanted to start a topic on that, when I saw that it's already been requested and still unsolved... Any news on this? Thanks for your help!
- Mon May 31, 2010 5:05 pm
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2092
Re: Skate 3 - *.mus/*.mpf
Same result 
HCS, yould you maybe take a look please? Would be nice.
HCS, yould you maybe take a look please? Would be nice.
- Mon May 31, 2010 4:51 pm
- Forum: Game Archive
- Topic: Blur .pak files
- Replies: 50
- Views: 18413
Re: Blur .pak files
The contents of this post was deleted because of possible forum rules violation.
- Mon May 31, 2010 3:51 pm
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2092
Re: Skate 3 - *.mus/*.mpf
can anyone else please try this? Thanks.
- Sun May 30, 2010 11:44 pm
- Forum: Audio file formats
- Topic: Dead to Rights (PS2) - *.mus
- Replies: 0
- Views: 894
Dead to Rights (PS2) - *.mus
The contents of this post was deleted because of possible forum rules violation.
- Sat May 29, 2010 3:31 pm
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2092
Re: Skate 3 - *.mus/*.mpf
The command "xma_test Game_Stream.mus_stream1 -r Game_Stream.mus_stream1.xma" gives back a parse error. What's wrong?
- Sat May 29, 2010 5:23 am
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2092
Re: Skate 3 - *.mus/*.mpf
Proceeding seems right, but how do I decode these files now? Sticking an xma header to these produces glitches, while some of the stream seems ok. Do I still need to parse them? A little help would be nice here. 
- Sat May 29, 2010 3:26 am
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2092
Re: Skate 3 - *.mus/*.mpf
Wait, I've tried this - leaving the header untouched and starting at the first data block, ea_multi_xma extracts only around 54kb of data - am I doing something wrong?
- Sat May 29, 2010 3:17 am
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2092
Re: Skate 3 - *.mus/*.mpf
wtf
I didn't know you were into EA's stuff. Well, THANKS for this 
Files are the sample rate of the list btw. Isn't there a way to extract ALL of the files simultaneously? Someone should write a script for this!
Files are the sample rate of the list btw. Isn't there a way to extract ALL of the files simultaneously? Someone should write a script for this!
- Fri May 28, 2010 12:43 pm
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2092
Skate 3 - *.mus/*.mpf
The contents of this post was deleted because of possible forum rules violation.
- Fri May 28, 2010 12:33 pm
- Forum: Game Archive
- Topic: UFC 2010 - sound.pck (AKPK ident)
- Replies: 3
- Views: 2649
Re: UFC 2010 - sound.pck (AKPK ident)
Worked, thanks. 
- Mon May 24, 2010 11:46 pm
- Forum: Game Archive
- Topic: UFC 2010 - sound.pck (AKPK ident)
- Replies: 3
- Views: 2649
UFC 2010 - sound.pck (AKPK ident)
The contents of this post was deleted because of possible forum rules violation.
- Mon May 24, 2010 12:44 pm
- Forum: Game Archive
- Topic: *.FSB/*.FEV pairs
- Replies: 0
- Views: 820
*.FSB/*.FEV pairs
The contents of this post was deleted because of possible forum rules violation.
- Sat May 22, 2010 10:54 pm
- Forum: Audio file formats
- Topic: Star Wars: Bounty Hunter [GameCube] *.spd/*.spt
- Replies: 3
- Views: 1629
Re: Star Wars: Bounty Hunter [GameCube] *.spd/*.spt
Oh, ok - works
Thanks 
