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Search found 982 matches

by AlphaTwentyThree
Wed Jun 23, 2010 12:23 am
Forum: Game Archive
Topic: MotorStorm: Arctic Edge (PS2) *.pak
Replies: 0
Views: 608

MotorStorm: Arctic Edge (PS2) *.pak

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Wed Jun 16, 2010 11:31 pm
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 19326

Re: Blur .pak files

viewtopic.php?f=17&t=4542
new format... :\
by AlphaTwentyThree
Sun Jun 13, 2010 1:47 pm
Forum: Audio file formats
Topic: Prince of Persia: Forgotten Sands - strange XMA format
Replies: 3
Views: 1892

Re: Prince of Persia: Forgotten Sands - strange XMA format

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Sun Jun 13, 2010 1:40 pm
Forum: Audio file formats
Topic: Prince of Persia: Forgotten Sands - strange XMA format
Replies: 3
Views: 1892

Re: Prince of Persia: Forgotten Sands - strange XMA format

Gocha wrote:And did u use Maki? or u're ripping for your own?
I used Maki. As I said, most of the files work well, it's just these that don't work.
Gocha wrote:Can you help with extracting files for translation needs?
No, I'm afraid not.
by AlphaTwentyThree
Sat Jun 12, 2010 2:27 am
Forum: Audio file formats
Topic: Prince of Persia: Forgotten Sands - strange XMA format
Replies: 3
Views: 1892

Prince of Persia: Forgotten Sands - strange XMA format

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Fri Jun 11, 2010 12:09 pm
Forum: Game Archive
Topic: Condemned 2 Arch File
Replies: 25
Views: 9603

Re: Condemned 2 Arch File

Uhm, maybe it's a bit much to ask for, but could anyone with decent BMS skills please download the file and see what's wrong? I guess one of the "<" shouldn't be changed to "u<".
by AlphaTwentyThree
Thu Jun 10, 2010 6:42 pm
Forum: Audio file formats
Topic: An audio file unknown.
Replies: 2
Views: 1550

Re: An audio file unknown.

Where does the file come from? Give us some information. Was it extracted?
by AlphaTwentyThree
Tue Jun 08, 2010 10:44 pm
Forum: Game Archive
Topic: Condemned 2 Arch File
Replies: 25
Views: 9603

Re: Condemned 2 Arch File

Ok, this took me all day: pt01: http://www.megaupload.com/?d=WCSNS4K5 pt02: http://www.megaupload.com/?d=20PAQRZF pt03: http://www.megaupload.com/?d=PX1BXJ1Z pt04: http://www.megaupload.com/?d=YQWPELGO pt05: http://www.megaupload.com/?d=YP80ITBP pt06: http://www.megaupload.com/?d=MJBJWA6L pt07: http...
by AlphaTwentyThree
Tue Jun 08, 2010 9:44 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

file_deinterleave.bms Sometimes it's necessary to deinterleave certain formats, e.g. multilayer VAG files. Just adjust header (= unprocessed area), layer count and interleave inside the script. If you set the layer count (LAYERS) to 1 and change the skip value, you can eleminate portions of data wi...
by AlphaTwentyThree
Tue Jun 08, 2010 9:05 pm
Forum: Game Archive
Topic: Worms Forts Under Siege [Xbox] Music.aud
Replies: 2
Views: 959

Re: Worms Forts Under Siege [Xbox] Music.aud

I added a counter to the end because of duplicate files or variations. get UNKNOWN long get ZERO long get UNKNOWN long get FILES long get UNKNOWN long for i = 1 <= FILES get ZERO long get ZERO long get ZERO long get UNKNOWN long get ZERO long get ZERO long get UNKNOWN long get NAMEPOS long math NAME...
by AlphaTwentyThree
Tue Jun 08, 2010 7:49 pm
Forum: Game Archive
Topic: Crash Tag Team Racing - *.rcf
Replies: 10
Views: 3295

Re: Crash Tag Team Racing - *.rcf

Nevermind, found out that Xpert from Gnie has a plugin. However, if anyone's interested in the audio material, this script extracts those nameless *.rsd files into a file structure. Can be helpful when sorting out sfx from the music. goto 0x1a get NAME string get SIZE asize math SIZE -= 0x800 log NA...
by AlphaTwentyThree
Tue Jun 08, 2010 3:28 pm
Forum: Audio file formats
Topic: [general] PSP multimedia formats *.at3 *.pmf
Replies: 3
Views: 3955

Re: [general] PSP multimedia formats *.at3 *.pmf

Ok, gained some experience with quickBMS over the time, so here's the at3toaa3 converter. Looks a bit awkward because of the 0x460 byte OMA header. idstring RIFF goto 0x3c get INFO long FindLoc DATA STRING "data" 0 "" math DATA += 4 goto DATA get SIZE long set MEMORY_FILE binary ...
by AlphaTwentyThree
Tue Jun 08, 2010 2:56 pm
Forum: Game Archive
Topic: Crash Tag Team Racing - *.rcf
Replies: 10
Views: 3295

Re: Crash Tag Team Racing - *.rcf

I took a look at the format and wrote this script - NAMES MISSING . Any suggestions? goto 0x2c get NAMEPOS long math NAMEPOS += 0x14 goto 0x38 get FILES long for i = 1 <= FILES get NAME_HASH long get OFFSET long get SIZE long get NAME basename string NAME += "_" string NAME += i log NAME O...
by AlphaTwentyThree
Tue Jun 08, 2010 2:28 pm
Forum: Game Archive
Topic: Condemned 2 Arch File
Replies: 25
Views: 9603

Re: Condemned 2 Arch File

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Tue Jun 08, 2010 2:11 pm
Forum: Game Archive
Topic: Crash Tag Team Racing - *.rcf
Replies: 10
Views: 3295

Crash Tag Team Racing - *.rcf

The contents of this post was deleted because of possible forum rules violation.