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Search found 982 matches
- Wed Jun 23, 2010 12:23 am
- Forum: Game Archive
- Topic: MotorStorm: Arctic Edge (PS2) *.pak
- Replies: 0
- Views: 608
MotorStorm: Arctic Edge (PS2) *.pak
The contents of this post was deleted because of possible forum rules violation.
- Wed Jun 16, 2010 11:31 pm
- Forum: Game Archive
- Topic: Blur .pak files
- Replies: 50
- Views: 19326
Re: Blur .pak files
viewtopic.php?f=17&t=4542
new format... :\
new format... :\
- Sun Jun 13, 2010 1:47 pm
- Forum: Audio file formats
- Topic: Prince of Persia: Forgotten Sands - strange XMA format
- Replies: 3
- Views: 1892
Re: Prince of Persia: Forgotten Sands - strange XMA format
The contents of this post was deleted because of possible forum rules violation.
- Sun Jun 13, 2010 1:40 pm
- Forum: Audio file formats
- Topic: Prince of Persia: Forgotten Sands - strange XMA format
- Replies: 3
- Views: 1892
Re: Prince of Persia: Forgotten Sands - strange XMA format
I used Maki. As I said, most of the files work well, it's just these that don't work.Gocha wrote:And did u use Maki? or u're ripping for your own?
No, I'm afraid not.Gocha wrote:Can you help with extracting files for translation needs?
- Sat Jun 12, 2010 2:27 am
- Forum: Audio file formats
- Topic: Prince of Persia: Forgotten Sands - strange XMA format
- Replies: 3
- Views: 1892
Prince of Persia: Forgotten Sands - strange XMA format
The contents of this post was deleted because of possible forum rules violation.
- Fri Jun 11, 2010 12:09 pm
- Forum: Game Archive
- Topic: Condemned 2 Arch File
- Replies: 25
- Views: 9603
Re: Condemned 2 Arch File
Uhm, maybe it's a bit much to ask for, but could anyone with decent BMS skills please download the file and see what's wrong? I guess one of the "<" shouldn't be changed to "u<".
- Thu Jun 10, 2010 6:42 pm
- Forum: Audio file formats
- Topic: An audio file unknown.
- Replies: 2
- Views: 1550
Re: An audio file unknown.
Where does the file come from? Give us some information. Was it extracted?
- Tue Jun 08, 2010 10:44 pm
- Forum: Game Archive
- Topic: Condemned 2 Arch File
- Replies: 25
- Views: 9603
Re: Condemned 2 Arch File
Ok, this took me all day: pt01: http://www.megaupload.com/?d=WCSNS4K5 pt02: http://www.megaupload.com/?d=20PAQRZF pt03: http://www.megaupload.com/?d=PX1BXJ1Z pt04: http://www.megaupload.com/?d=YQWPELGO pt05: http://www.megaupload.com/?d=YP80ITBP pt06: http://www.megaupload.com/?d=MJBJWA6L pt07: http...
- Tue Jun 08, 2010 9:44 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506084
Re: My quickBMS scripts
file_deinterleave.bms Sometimes it's necessary to deinterleave certain formats, e.g. multilayer VAG files. Just adjust header (= unprocessed area), layer count and interleave inside the script. If you set the layer count (LAYERS) to 1 and change the skip value, you can eleminate portions of data wi...
- Tue Jun 08, 2010 9:05 pm
- Forum: Game Archive
- Topic: Worms Forts Under Siege [Xbox] Music.aud
- Replies: 2
- Views: 959
Re: Worms Forts Under Siege [Xbox] Music.aud
I added a counter to the end because of duplicate files or variations. get UNKNOWN long get ZERO long get UNKNOWN long get FILES long get UNKNOWN long for i = 1 <= FILES get ZERO long get ZERO long get ZERO long get UNKNOWN long get ZERO long get ZERO long get UNKNOWN long get NAMEPOS long math NAME...
- Tue Jun 08, 2010 7:49 pm
- Forum: Game Archive
- Topic: Crash Tag Team Racing - *.rcf
- Replies: 10
- Views: 3295
Re: Crash Tag Team Racing - *.rcf
Nevermind, found out that Xpert from Gnie has a plugin. However, if anyone's interested in the audio material, this script extracts those nameless *.rsd files into a file structure. Can be helpful when sorting out sfx from the music. goto 0x1a get NAME string get SIZE asize math SIZE -= 0x800 log NA...
- Tue Jun 08, 2010 3:28 pm
- Forum: Audio file formats
- Topic: [general] PSP multimedia formats *.at3 *.pmf
- Replies: 3
- Views: 3955
Re: [general] PSP multimedia formats *.at3 *.pmf
Ok, gained some experience with quickBMS over the time, so here's the at3toaa3 converter. Looks a bit awkward because of the 0x460 byte OMA header. idstring RIFF goto 0x3c get INFO long FindLoc DATA STRING "data" 0 "" math DATA += 4 goto DATA get SIZE long set MEMORY_FILE binary ...
- Tue Jun 08, 2010 2:56 pm
- Forum: Game Archive
- Topic: Crash Tag Team Racing - *.rcf
- Replies: 10
- Views: 3295
Re: Crash Tag Team Racing - *.rcf
I took a look at the format and wrote this script - NAMES MISSING . Any suggestions? goto 0x2c get NAMEPOS long math NAMEPOS += 0x14 goto 0x38 get FILES long for i = 1 <= FILES get NAME_HASH long get OFFSET long get SIZE long get NAME basename string NAME += "_" string NAME += i log NAME O...
- Tue Jun 08, 2010 2:28 pm
- Forum: Game Archive
- Topic: Condemned 2 Arch File
- Replies: 25
- Views: 9603
Re: Condemned 2 Arch File
The contents of this post was deleted because of possible forum rules violation.
- Tue Jun 08, 2010 2:11 pm
- Forum: Game Archive
- Topic: Crash Tag Team Racing - *.rcf
- Replies: 10
- Views: 3295
Crash Tag Team Racing - *.rcf
The contents of this post was deleted because of possible forum rules violation.
