Question answered?AlphaTwentyThree wrote:I know that it's possible to decode those with toWAV but I'm searching for a way to extract the single channels
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Search found 982 matches
- Tue Jul 13, 2010 10:32 am
- Forum: Audio file formats
- Topic: Wheelman (PC) - multichannel *.fsb
- Replies: 5
- Views: 2195
Re: Wheelman (PC) - multichannel *.fsb
May I quote myself?
- Fri Jul 09, 2010 1:53 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506154
Re: My quickBMS scripts
Corrected and updated the file deinterleaver. Now also with header skip. =)
- Fri Jul 09, 2010 1:48 pm
- Forum: Code Talk
- Topic: Warcraft - Orcs and Humans
- Replies: 2
- Views: 1495
Re: Warcraft - Orcs and Humans
This topic should be moved to the graphics forum. This one's for coding only...
- Fri Jul 09, 2010 1:27 am
- Forum: Audio file formats
- Topic: Prototype - multichannel XMA
- Replies: 7
- Views: 2415
Re: Prototype - multichannel XMA
True but doesn't solve the problem.bxaimc wrote:I think this is the only weird bgm file. This one has P3D (LE) in its header but all other music has D3P (Big Endian P3D)
- Thu Jul 08, 2010 4:50 pm
- Forum: Game Archive
- Topic: Prototype Install Music (PC)
- Replies: 7
- Views: 2412
Re: Prototype Install Music (PC)
I'm only searching a way to extract only this particular cab file that's inside the installation folder! Am I writing this cryptic?
Installing the game won't help because the file is included in the installation folder and won't be installed!
Installing the game won't help because the file is included in the installation folder and won't be installed!
- Thu Jul 08, 2010 4:32 pm
- Forum: Audio file formats
- Topic: Prototype - multichannel XMA
- Replies: 7
- Views: 2415
Re: Prototype - multichannel XMA
What is it that you're trying to do? decode bgm, sfx/voices, or all? Actually music. Why does that matter? I found out a tiny thing about the stream: Obviously it's XMA2 multichannel, but it's not 'well-behaved' as HSC would say. ;) I don't know what's different though but I'm guessing the block si...
- Thu Jul 08, 2010 12:18 am
- Forum: Audio file formats
- Topic: Prototype - multichannel XMA
- Replies: 7
- Views: 2415
Re: Prototype - multichannel XMA
The contents of this post was deleted because of possible forum rules violation.
- Wed Jul 07, 2010 11:09 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506154
Re: My quickBMS scripts
Another correction for the FSB4 scanner, which iss now the FSB scanner.
Supports FSB3 and FSB4 now.
- Wed Jul 07, 2010 10:42 am
- Forum: Game Archive
- Topic: Prototype - multichannel XMA
- Replies: 1
- Views: 764
Re: Prototype - multichannel XMA
Hm, anyone? 
- Tue Jul 06, 2010 10:07 pm
- Forum: Audio file formats
- Topic: Prototype - multichannel XMA
- Replies: 7
- Views: 2415
Prototype - multichannel XMA
The contents of this post was deleted because of possible forum rules violation.
- Tue Jul 06, 2010 11:32 am
- Forum: Audio file formats
- Topic: Wheelman (PC) - multichannel *.fsb
- Replies: 5
- Views: 2195
Wheelman (PC) - multichannel *.fsb
The contents of this post was deleted because of possible forum rules violation.
- Tue Jul 06, 2010 11:24 am
- Forum: Compressed files and methods
- Topic: Wheelman Package .xxx
- Replies: 2
- Views: 2624
Re: Wheelman Package .xxx
You can use my FSB4 scanner to extract the *.fsb files. Should be all you need...
Other than that, it's a new UT3 engine variant and it's been worked on.
- Tue Jul 06, 2010 10:02 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506154
Re: My quickBMS scripts
Just corrected the FSB4 scanner. The IDENT variable apparently is the number of files in the FSB container... 
- Mon Jul 05, 2010 3:12 pm
- Forum: Game Archive
- Topic: UFC 2010 - sound.pck (AKPK ident)
- Replies: 3
- Views: 2737
Re: UFC 2010 - sound.pck (AKPK ident)
The contents of this post was deleted because of possible forum rules violation.
- Mon Jul 05, 2010 2:09 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506154
Re: My quickBMS scripts
addIMAADPCMheader.bms Adds a standard IMA ADPCM header to a headerless file. Filesizes are adjusted automatically. set MEMORY_FILE binary "\x52\x49\x46\x46\x10\xe4\x03\x00\x57\x41\x56\x45\x66\x6d\x74\x20\x14\x0\x0\x0\x11\x0\x2\x0\x44\xac\x0\x0\xcc\xc1\x0\x0\x48\x0\x4\x0\x2\x0\x41\x0\x64\x61\x7...
