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Search found 982 matches

by AlphaTwentyThree
Tue Jul 13, 2010 10:32 am
Forum: Audio file formats
Topic: Wheelman (PC) - multichannel *.fsb
Replies: 5
Views: 2195

Re: Wheelman (PC) - multichannel *.fsb

May I quote myself?
AlphaTwentyThree wrote:I know that it's possible to decode those with toWAV but I'm searching for a way to extract the single channels
Question answered? ;)
by AlphaTwentyThree
Fri Jul 09, 2010 1:53 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506154

Re: My quickBMS scripts

Corrected and updated the file deinterleaver. Now also with header skip. =)
by AlphaTwentyThree
Fri Jul 09, 2010 1:48 pm
Forum: Code Talk
Topic: Warcraft - Orcs and Humans
Replies: 2
Views: 1495

Re: Warcraft - Orcs and Humans

This topic should be moved to the graphics forum. This one's for coding only...
by AlphaTwentyThree
Fri Jul 09, 2010 1:27 am
Forum: Audio file formats
Topic: Prototype - multichannel XMA
Replies: 7
Views: 2415

Re: Prototype - multichannel XMA

bxaimc wrote:I think this is the only weird bgm file. This one has P3D (LE) in its header but all other music has D3P (Big Endian P3D)
True but doesn't solve the problem. ;)
by AlphaTwentyThree
Thu Jul 08, 2010 4:50 pm
Forum: Game Archive
Topic: Prototype Install Music (PC)
Replies: 7
Views: 2412

Re: Prototype Install Music (PC)

I'm only searching a way to extract only this particular cab file that's inside the installation folder! Am I writing this cryptic?
Installing the game won't help because the file is included in the installation folder and won't be installed!
by AlphaTwentyThree
Thu Jul 08, 2010 4:32 pm
Forum: Audio file formats
Topic: Prototype - multichannel XMA
Replies: 7
Views: 2415

Re: Prototype - multichannel XMA

What is it that you're trying to do? decode bgm, sfx/voices, or all? Actually music. Why does that matter? I found out a tiny thing about the stream: Obviously it's XMA2 multichannel, but it's not 'well-behaved' as HSC would say. ;) I don't know what's different though but I'm guessing the block si...
by AlphaTwentyThree
Thu Jul 08, 2010 12:18 am
Forum: Audio file formats
Topic: Prototype - multichannel XMA
Replies: 7
Views: 2415

Re: Prototype - multichannel XMA

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Wed Jul 07, 2010 11:09 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506154

Re: My quickBMS scripts

Another correction for the FSB4 scanner, which iss now the FSB scanner. ;) Supports FSB3 and FSB4 now.
by AlphaTwentyThree
Wed Jul 07, 2010 10:42 am
Forum: Game Archive
Topic: Prototype - multichannel XMA
Replies: 1
Views: 764

Re: Prototype - multichannel XMA

Hm, anyone? :cry:
by AlphaTwentyThree
Tue Jul 06, 2010 10:07 pm
Forum: Audio file formats
Topic: Prototype - multichannel XMA
Replies: 7
Views: 2415

Prototype - multichannel XMA

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Tue Jul 06, 2010 11:32 am
Forum: Audio file formats
Topic: Wheelman (PC) - multichannel *.fsb
Replies: 5
Views: 2195

Wheelman (PC) - multichannel *.fsb

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Tue Jul 06, 2010 11:24 am
Forum: Compressed files and methods
Topic: Wheelman Package .xxx
Replies: 2
Views: 2624

Re: Wheelman Package .xxx

You can use my FSB4 scanner to extract the *.fsb files. Should be all you need... ;) Other than that, it's a new UT3 engine variant and it's been worked on.
by AlphaTwentyThree
Tue Jul 06, 2010 10:02 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506154

Re: My quickBMS scripts

Just corrected the FSB4 scanner. The IDENT variable apparently is the number of files in the FSB container... ;)
by AlphaTwentyThree
Mon Jul 05, 2010 3:12 pm
Forum: Game Archive
Topic: UFC 2010 - sound.pck (AKPK ident)
Replies: 3
Views: 2737

Re: UFC 2010 - sound.pck (AKPK ident)

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Mon Jul 05, 2010 2:09 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506154

Re: My quickBMS scripts

addIMAADPCMheader.bms Adds a standard IMA ADPCM header to a headerless file. Filesizes are adjusted automatically. set MEMORY_FILE binary "\x52\x49\x46\x46\x10\xe4\x03\x00\x57\x41\x56\x45\x66\x6d\x74\x20\x14\x0\x0\x0\x11\x0\x2\x0\x44\xac\x0\x0\xcc\xc1\x0\x0\x48\x0\x4\x0\x2\x0\x41\x0\x64\x61\x7...