If you encounter files you have problems with, let me know and I'll take a look.
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Search found 982 matches
- Fri Aug 20, 2010 1:33 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
I'm not entirely sure if the actually is an interleave... Note that this format is different from Playstation ADPCM and occurs for example when you demux *.pss videos with PSSDemux (Zophar's Domain).
If you encounter files you have problems with, let me know and I'll take a look.
If you encounter files you have problems with, let me know and I'll take a look.
- Wed Aug 18, 2010 12:24 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
addInterleavedPCM.bms Adds an adjustable Interleaved PCM header to a headerless file. Playable with vgmstream afterwards. Those files are mostly the audio of PS2 movies. It's a variant of uncompressed PCM and can be transformed to non-interleaved PCM (e.g. with Winamp's DiscWriter plugin). The form...
- Tue Aug 17, 2010 5:25 pm
- Forum: Game Archive
- Topic: Quake 4 (Xbox 360) - *.xpr sound archives
- Replies: 1
- Views: 954
Quake 4 (Xbox 360) - *.xpr sound archives
The contents of this post was deleted because of possible forum rules violation.
- Tue Aug 17, 2010 1:08 pm
- Forum: Audio file formats
- Topic: [Solved] Bully Scholarship Edition (PC) Audio Files
- Replies: 24
- Views: 18500
Re: Bully Scholarship Edition (PC) RSM audio?
Use GENH from HCS: http://hcs64.com/mboard/forum.php?showthread=10460 and play them with the vgmstream plugin for Winamp (http://hcs64.com/vgmstream.html) Careful: All variables have to be entered as DECIMAL, so a hex interleave of 0x800 has to be entered as 2048! For a faster processing you may wan...
- Mon Aug 16, 2010 7:38 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 69027
Re: non-working file from Splinter Cell: Conviction (PC version)
The contents of this post was deleted because of possible forum rules violation.
- Mon Aug 16, 2010 5:45 pm
- Forum: Audio file formats
- Topic: MONSTER.SOG of Day of the Tentacle (Maniac Mansion 2)?
- Replies: 8
- Views: 4732
Re: MONSTER.SOG of Day of the Tentacle (Maniac Mansion 2)?
The contents of this post was deleted because of possible forum rules violation.
- Fri Aug 13, 2010 10:54 am
- Forum: Game Archive
- Topic: Kane & Lynch II: Dog Days - *.wav/*.whd pairs
- Replies: 0
- Views: 936
Kane & Lynch II: Dog Days - *.wav/*.whd pairs
The contents of this post was deleted because of possible forum rules violation.
- Fri Aug 13, 2010 10:54 am
- Forum: Game Archive
- Topic: Kane & Lynch II: Dog Days - *.wav/*.whd pairs
- Replies: 1
- Views: 1413
Kane & Lynch II: Dog Days - *.wav/*.whd pairs
The contents of this post was deleted because of possible forum rules violation.
- Fri Aug 13, 2010 1:20 am
- Forum: Game Archive
- Topic: Solium Infernum *.cxt
- Replies: 0
- Views: 662
Solium Infernum *.cxt
Hi there! Can anyone please have a look how to extract *.cxt files from the Solium Infernum Demo? Here are two samples: http://www.filefront.com/17196482/Soliu ... m%20cxt.7z
Thanks a lot!
Thanks a lot!
- Wed Aug 11, 2010 3:56 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 69027
Re: UbiSoft Audio Stream Decoder
The contents of this post was deleted because of possible forum rules violation.
- Tue Aug 10, 2010 9:44 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 69027
Re: UbiSoft Audio Stream Decoder
Thanks for your efforts, Zench. 
- Tue Aug 10, 2010 12:00 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 69027
Re: UbiSoft Audio Stream Decoder
The contents of this post was deleted because of possible forum rules violation.
- Mon Aug 09, 2010 1:21 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 69027
non-working file from Splinter Cell: Conviction (PC version)
The contents of this post was deleted because of possible forum rules violation.
- Mon Aug 09, 2010 12:29 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
extract_spk.bms Extracts the *.spk sound archives from Splinter Cell: Conviction. Works on both PC and Xbox 360 version. :) get BNAME basename string BNAME += "_" FindLoc DAT string \x02\x23\x00\x08 0 "" # data start (= offset correction) set FILES DAT math FILES -= 0x40 math FI...
- Tue Jul 27, 2010 7:41 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
Nope, already downloaded the image file.Barnaby wrote:Would you like me to upload some of the bnk so you can update that extractor script to get filenames?
