Search found 982 matches

by AlphaTwentyThree
Thu Nov 03, 2011 5:17 pm
Forum: Compressed files and methods
Topic: BattlE vs. ChesS - compressed header info block
Replies: 0
Views: 613

BattlE vs. ChesS - compressed header info block

Hi!

Could anyone figure out how the header info block from this game is compressed? Here's an example. Rest of the file is uncompressed, just the file info.
http://www.gamefront.com/files/20956711/tpak_info
Thanks for taking a look! :)
by AlphaTwentyThree
Thu Nov 03, 2011 5:07 pm
Forum: Audio file formats
Topic: Superman Returns XMA variant
Replies: 2
Views: 919

Superman Returns XMA variant

Hi there! I recently stumbled upon a strange XMA variant. Not the first time though I can't remember where I've seen it before. It can't be parsed or decoded. I don't know what the three info parts at the start are for but the first one is some block size (if you jump there you can see another strea...
by AlphaTwentyThree
Fri Oct 28, 2011 6:58 pm
Forum: Audio file formats
Topic: Wii ADPCM with RIFX header
Replies: 2
Views: 1464

Re: Wii ADPCM with RIFX header

O_o!!!
Ok, that's really hillarious, lol. Didn't know about the *.lwav workaround but now everything's clear. :)
Thanks. ;)
by AlphaTwentyThree
Fri Oct 28, 2011 3:17 am
Forum: Audio file formats
Topic: Wii ADPCM with RIFX header
Replies: 2
Views: 1464

Wii ADPCM with RIFX header

Hi guys! This one has buggered me a long time now and I've finally decided to ask for help here. I've worked with the Wii ADPCM format for quite a while now and since the beginning it gave me headaches. I haven't found a working header that I can use as a standard. As an example, I've uploaded some ...
by AlphaTwentyThree
Fri Oct 28, 2011 3:12 am
Forum: Audio file formats
Topic: RIFX ADPCM format (Arkham City, Grease Dance etc.)
Replies: 0
Views: 694

RIFX ADPCM format (Arkham City, Grease Dance etc.)

Can anyone take a look at the new RIFX ADPCM format that newer games use? I don't know how complicated it is to process but I've heard that many ADPCM formats are very similar. Here are some examples from Grease Dance for Xbox 360: http://www.gamefront.com/files/20933572/Grease_Dance_rifx.7z Thanks ...
by AlphaTwentyThree
Tue Oct 18, 2011 6:38 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466510

Re: My quickBMS scripts

The above script didn't work right in some cases so I changed it. Also added the mono/stereo option to the script AND to the addXMAheader.bms! :)
Also, when any script here doesn't work, please help me improve the scripts and upload the according file here.
by AlphaTwentyThree
Tue Oct 11, 2011 4:43 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466510

Re: My quickBMS scripts

SoundNodeWave_to_uxma Converts UT3-engine sounds from Xbox 360 games to unparsed XMA streams. Automatically adds the frequency to the filename for later use with my updated script for XMA RIFF headers. FindLoc OFFSET string \x1\x66 0 "" if OFFSET == "" print "Error: No XMA ...
by AlphaTwentyThree
Sun Sep 25, 2011 9:25 pm
Forum: Audio file formats
Topic: Dead Island RIFF Wavs
Replies: 13
Views: 5365

Re: Dead Island RIFF Wavs

Yes, it works, thanks.
Still, I'd like to have a script that converts this header to the SFC header above so I can play the files in Winamp or any other player! Thanks for your help!
by AlphaTwentyThree
Thu Sep 22, 2011 8:36 pm
Forum: Audio file formats
Topic: Dragon Age 2 BNK File?
Replies: 18
Views: 6567

Re: Dragon Age 2 BNK File?

Changed the script, works now! =) The file is little endian, my script was for big endian, so I just removed the reverseLong commands.
by AlphaTwentyThree
Tue Sep 20, 2011 6:42 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466510

Re: My quickBMS scripts

Wow now i can rework my full auto 2 rip, Thanks! EDIT: Nope it still messing up on this file. :( http://sharebee.com/5f4b495d EDIT: After taking another look it is not your script, it works correctly. It is the file that something is wrong, i Manually splitted the segments and it seems the ending s...
by AlphaTwentyThree
Mon Sep 19, 2011 7:31 pm
Forum: Audio file formats
Topic: Dragon Age 2 BNK File?
Replies: 18
Views: 6567

Re: Dragon Age 2 BNK File?

You could also use my bnk extraction script: # extracts RIFX wave files from Dragon Age II *.bnk soundbanks (no track names available) FindLoc DIDX string "DIDX" 0 "" if DIDX == "" print "DIDX section missing!" cleanexit endif math DIDX += 0x08 FindLoc DATA st...
by AlphaTwentyThree
Mon Sep 19, 2011 7:25 pm
Forum: Audio file formats
Topic: Dead Island RIFF Wavs
Replies: 13
Views: 5365

Re: Dead Island RIFF Wavs

The contents of this post was deleted because of possible forum rules violation.
by AlphaTwentyThree
Fri Sep 02, 2011 1:22 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466510

Re: My quickBMS scripts

Updated my deinterleave script - there was something really wrong with it... ;)
It's now able to write working last blocks! :)
by AlphaTwentyThree
Sun Aug 28, 2011 11:06 am
Forum: Game Archive
Topic: Killzone 2 *.core files
Replies: 3
Views: 2720

Killzone 2 *.core files

Hi there! I've just extracted the big 6GB file from Killzone 2 for the PS3. It mostly contains *.core files with a RTTI identifier at the start, which I couldn't seem to write a proper script. And help would be highly appreciated! Thanks for your help! :) Here's an example file: http://www.gamefront...
by AlphaTwentyThree
Tue Jul 05, 2011 11:20 pm
Forum: Audio file formats
Topic: demux Gamecube THP movies
Replies: 10
Views: 3263

Re: demux Gamecube THP movies

checked it and MAN AM I RELIEVED!!! thanks for this wonderful info!!! :) :) :)