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Search found 982 matches
- Thu Jun 28, 2012 5:25 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
Just updated the Tongas Pack extractor with version 2! 
- Thu Jun 28, 2012 3:43 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 80370
Re: All things XMA
UPDATE
Something with the heuristics was wrong, so I skipped some automated blocksize identification. This will be implemented later on anyway.
Something with the heuristics was wrong, so I skipped some automated blocksize identification. This will be implemented later on anyway.
- Tue Jun 26, 2012 6:23 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 80370
Re: All things XMA
Update I just made the script a little bit better to use with the introduction of the BLOCKSIZE variable: For the first run, only select one file and set the blocksize variable to "" (empty). The script will try to parse the file with the most common block sizes (stated in the file name)....
- Tue Jun 26, 2012 12:42 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
Warhammer 40,000: Squad Command (PSP) - *.pak extractor # extracts *.pak files from Warhammer 40,000: Squad Command (PSP) # (c) 2012-06-26 by AlphaTwentyThree of XeNTaX get DATASTART long get ENTRIES long set INFO DATASTART math INFO -= 4 goto INFO get NAMEPOS long goto NAMEPOS get FILES long savep...
- Mon Jun 25, 2012 9:28 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
WAVE format scanner Long overdue script for a proper wave scanner. I know there are many raw scanner which have a *.wav option but they only find very certain wave files. I've encountered none that supports big endian wave files with RIFX identifier so far. My old script didn't work properly and I ...
- Sun Jun 24, 2012 5:26 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 80370
Re: All things XMA
MAJOR UPDATES: - corrected function call to COMTYPE and clog (thanks Luigi ;) ) - simplified runs with different block sizes - added option to retrieve the file name from the cue section (e.g. The Amazing Spider-Man, Star Wars: The Force Unleashed II) - added multichannel support !!! :) This script...
- Fri Jun 22, 2012 2:43 pm
- Forum: Audio file formats
- Topic: Max Payne 3 .awc audio files
- Replies: 17
- Views: 11720
Re: Max Payne 3 .awc audio files
Tried all kinds of codecs, but somehow I didn't come up with anything. Anyone got an idea about the interleave? Maybe it changes all the time (maybe that's what the table each 512kB is for?).
Any help on this is appreciated.
Any help on this is appreciated.
- Thu Jun 21, 2012 6:28 pm
- Forum: Audio file formats
- Topic: WINtA Music (.dat)
- Replies: 6
- Views: 2030
Re: WINtA Music (.dat)
I don't know what's so hard to understand: set OFFSET 0x0 set SKIP 0 set NEGBIAS 0x0 set EXT ".winta" set SEARCH OFFSET set QUIT 0 set SINGLE 0 set i 0 do goto SEARCH FindLoc SIZE string "War Is Not the Answer" 0 "" if SIZE == "" set QUIT 1 get SIZE asize if i...
- Thu Jun 21, 2012 1:09 pm
- Forum: Audio file formats
- Topic: WINtA Music (.dat)
- Replies: 6
- Views: 2030
Re: WINtA Music (.dat)
That's the answer to your question. Any other searchstring will return other results. The script splits files at the given searchstring.KuchiBoy wrote:I'm using the song Funny Luv, not War Is Not The Answer, so it's something completely different.
- Wed Jun 20, 2012 1:01 am
- Forum: Audio file formats
- Topic: WINtA Music (.dat)
- Replies: 6
- Views: 2030
Re: WINtA Music (.dat)
Crappy format... Used many workarounds to get anything at all. Ok, first you'll need to split up the dat file with my gensplit script here: http://forum.xentax.com/viewtopic.php?f=13&t=4450&p=45460#p45460 Variables are OFFSET 0, SKIP 0 NEGBIAS 0, the searchstring is "War Is Not the Answ...
- Tue Jun 19, 2012 3:54 pm
- Forum: Audio file formats
- Topic: Red Faction/Summoner PS2 (.VMU)
- Replies: 5
- Views: 2725
Re: Red Faction/Summoner PS2 (.VMU)
Tip: Only resort to MFAudio if you have no idea whatsoever! The player isn't developed any further since several years. For these files: 1. use my SS2 header adder with OFFSET 0xc, CH 2 and INTERLEAVE 0x4000: http://forum.xentax.com/viewtopic.php?f=13&p=44717#p44717 2. as they have an incomplete...
- Tue Jun 19, 2012 3:24 pm
- Forum: Audio file formats
- Topic: Skyrim PS3 .xwm audio files (MSFC)
- Replies: 1
- Views: 2335
Re: Skyrim PS3 .xwm audio files (MSFC)
Updated my old msf2at3 script, seems to work perfectly fine: http://forum.xentax.com/viewtopic.php?f=13&t=4450&p=43570#p43570 Install the Atrac codec to open at3 files in any audio editor that uses the Windows codec library. Sony SoundForge also has a batch processing tool, which help if you...
- Tue Jun 19, 2012 3:21 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
Just updated:
func_header_AT3.bms: viewtopic.php?f=13&t=4450&p=42999#p42999
msf2at3.bms: viewtopic.php?f=13&p=43570#p43570
func_header_AT3.bms: viewtopic.php?f=13&t=4450&p=42999#p42999
msf2at3.bms: viewtopic.php?f=13&p=43570#p43570
- Tue Jun 19, 2012 3:20 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
Didn't check on your scripts - thanks for the info.aluigi wrote:you can use my script for Jagged Alliance BIA, it supports also encrypted archives:
http://aluigi.org/papers/bms/jagged_alliance_bia.bms
Is there an easy way to determine those crypt keys?
- Tue Jun 19, 2012 3:08 pm
- Forum: Audio file formats
- Topic: vgmstream plugin for BIK audio?
- Replies: 1
- Views: 1239
vgmstream plugin for BIK audio?
Hello!
Is there any possibility to write a vgmstream plugin for BIK audio? Here are some samples: http://www.sendspace.com/file/jlzx0a
Regards, Timo
Is there any possibility to write a vgmstream plugin for BIK audio? Here are some samples: http://www.sendspace.com/file/jlzx0a
Regards, Timo
