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by AlphaTwentyThree
Tue Mar 24, 2015 12:22 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281836

Re: My quickBMS scripts

Extractor for Broken Sword: Shadow of the Templars Another good example for the use of external scripts. Something wrong with that. What i did wrong? (SPEECH .DAT/.TAB extracted with CDmage from the SLUS_004.84) http://i.imgur.com/tME7aYSt.png QuickBMS generic files extractor and reimporter 0.5.29 ...
by AlphaTwentyThree
Mon Feb 16, 2015 2:06 pm
Forum: Compressed files and methods
Topic: Extracting .ovl and .aux files? Elite Dangerous.
Replies: 11
Views: 8491

Re: Extracting .ovl and .aux files? Elite Dangerous.

eriger777 wrote:Thanks! I got the .aux working perfectly. However I'm a tad confused on what I should do as the next step on the .ovl file.
Well... what is your goal? ;)
by AlphaTwentyThree
Mon Feb 16, 2015 2:05 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281836

Re: My quickBMS scripts

makcar wrote:
AlphaTwentyThree wrote:Iron Sky: Invasion (2012) PC

All file information is stored in an XML file, so parsing is a bit more ugly than usual.

Code: Select all

# Iron Sky: Invasion (2012) PC - *.gpk extractor ( input file: *.mod)
# (c) 2012-11-30 by AlphaTwenyThree of XeNTaX
reimport?
No clue, sorry... :\
by AlphaTwentyThree
Thu Feb 05, 2015 10:43 am
Forum: Compressed files and methods
Topic: Extracting .ovl and .aux files? Elite Dangerous.
Replies: 11
Views: 8491

Re: Extracting .ovl and .aux files? Elite Dangerous.

The OVL contains zlip compressed data (see attachment).
The aux consists of multiple wwise ogg files. Run that one through a file format scanner, searching for WAV, then parse with ww2ogg (codebooks_aoTuV_603).
by AlphaTwentyThree
Thu Feb 05, 2015 9:16 am
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 39938

Re: XMA transform

Delete line 861 (set BLOCKSIZE 0x8000) and it works, hehe. ;)
by AlphaTwentyThree
Tue Feb 03, 2015 1:38 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 39938

Re: XMA transform

UPDATE

Corrected an error in the XWV variant processing. New revision uploaded.
by AlphaTwentyThree
Tue Feb 03, 2015 1:27 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 39938

Re: XMA transform

XMA file from Pac-Man and the Ghostly Adventures 2. Some of the larger XMA's convert just fine but there are some that don't. I've attached a sample for you http://www47.zippyshare.com/v/81051239/file.html I'm using the latest version of QuickBMS and your XMA Converter script as well. Can you uploa...
by AlphaTwentyThree
Mon Feb 02, 2015 1:17 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281836

Re: My quickBMS scripts

Real Warfare: 1242 - data.000.pak # extracts the data.000.pak from Real Warfare: 1242 # written by AlphaTwentyThree 2015-02-02 # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "PACK" get UNK long get INFO long get UNK long get FILES long get SIZE asize math SIZE -= INFO log MEMO...
by AlphaTwentyThree
Wed Jan 14, 2015 12:33 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 60253

Re: Watch_Dogs fat and dat archives

Is there an updated version on this? I can't extract the sound.dat/fat from the Xbox 360 version. The extractor just crashes. I'm sorry, I haven't read the whole thread. Found it quicker to just ask. ;)
by AlphaTwentyThree
Fri Dec 12, 2014 9:59 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281836

Re: My quickBMS scripts

Frozen Synapse Prime ~ 2014 ~ PC - FSalldata.pkdwin/.pkiwin Grab the func_getTYPE.bms from here: http://forum.xentax.com/viewtopic.php?f=13&t=4450&p=69577#p69577 # extracts the FSalldata archive from "Frozen Synapse Prime ~ 2014 ~ PC" # (c) 2014-12-12 by AlphaTwentyThree # script for QuickBMS http:...
by AlphaTwentyThree
Tue Nov 11, 2014 2:17 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281836

Re: My quickBMS scripts

Dino R-R-rage Defense - data.dat # Dino R-R-rage Defense - data.dat # # (c) 2014-11-11 by AlphaTwentyThree of XeNTaX # script for QuickBMS http://quickbms.aluigi.org get UNK long idstring "gepack" get FILES long for i = 1 <= FILES get NAMEL long math NAMEL *= 2 getDstring NAME NAMEL set NAME unicod...
by AlphaTwentyThree
Wed Oct 29, 2014 11:39 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 39938

Re: XMA transform

Is the resulting file XMA1 or XMA2? If it's XMA2 you could try to convert the file to xma1 with my script and see if the game can play the file. Other than that... I'm lost here. :-\
by AlphaTwentyThree
Wed Oct 29, 2014 7:32 am
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 39938

Re: XMA transform

Hello everyone! Knows someone, is there a utility WAV to XMA? I want to replace the dialogue in the game Sonic The Hedgehog 2006 on XBOX 360. Threw a couple of files for example. Everywhere looked and can not find a way to convert the file WAV to XMA. Can someone tell me where to find this utility ...
by AlphaTwentyThree
Thu Oct 23, 2014 7:16 pm
Forum: Video file formats
Topic: demultiplexing BIK videos
Replies: 9
Views: 7686

Re: demultiplexing BIK videos

Sorry, I must necropost here...
What about the new bk2 format? It's an updated version of bik that isn't supported yet.
by AlphaTwentyThree
Sat Oct 11, 2014 1:01 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281836

Re: My quickBMS scripts

Haven't checked with the Xbox 360 version. You'll probably only have to remove the two "endian big" entries. # extracts the all_#.bundle files from Payday 2 (PS3) # written by AlphaTwentyThree 2014-10-09 # script for QuickBMS http://aluigi.org/papers.htm#quickbms include "func_getTYPE.bms" get NAME ...