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Search found 982 matches

by AlphaTwentyThree
Wed Jul 04, 2012 9:47 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 80370

Re: All things XMA

UPDATE Added support for xma streams with "XWV " identifier (encountered in Bloody Good Time XBLA as *.360.wav but I guess there are more games with this format). How many more variants can there possibly be out there.... But hey, that's what I'm here for. ;) To be honest, those *.res fil...
by AlphaTwentyThree
Wed Jul 04, 2012 3:31 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

Beyond Good & Evil HD (XBLA) - bf extractor Extracts the main archive. Careful, more than 8000 files in this archive. ;) # extract the Sally_PC_POLISH.bf from Beyond Good & Evil HD (XBLA) # (c) 2012-07-04 by AlphaTwentyThree of XeNTaX idstring "BIG" goto 0x8 get FILES long set OFF...
by AlphaTwentyThree
Wed Jul 04, 2012 3:30 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

mauzerX wrote:Great! Thanks :up:
You're welcome - just ask. :)
by AlphaTwentyThree
Wed Jul 04, 2012 1:31 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

SDF to SS2 converter Request from mauzerX. ;) Needs func_header_SS2.bms in the same folder. Don't forget to run the files through my 0x10 bytes reinterleaver before playing! # convert *.sfd files to playable *.ss2 files # # supported games: # - Doomsday Racers (PS2) # - Obliterate (PS2) # - X-Treme...
by AlphaTwentyThree
Tue Jul 03, 2012 6:06 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 80370

Re: All things XMA

UPDATE 1. Introduced the option to skip the parsing of files. This needs to be applied when the stream already has the appropriate form, only the header needs changing. And yes, this will also be implemented into the automated identifier later. ;) 2. Added support for both *.res variants from the B...
by AlphaTwentyThree
Tue Jul 03, 2012 3:59 am
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 80370

Re: All things XMA

Update

Just a small update: I added the option to change between XMA2 and XMA1 as source file. That only for now until I've coded some automatic blocksize/XMA version checker.
P.S.: XMA1 files just encountered inside the XWB archive of Bankshot Billiards 2 (XBLA).
by AlphaTwentyThree
Tue Jul 03, 2012 3:57 am
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 80370

Re: All things XMA

OrangeC wrote:Hey alpha that max payne 3 xma file i sent you is it possible if that can be transformed with the script?
Uh no. I didn't save the sample, can you send me one again? ;)
by AlphaTwentyThree
Tue Jul 03, 2012 3:37 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

Ace Combat Zero: The Belkan War (PS2) - npsf to ss2 converter Split the BGM.PAC with my generic splitter ("NPSF") and convert them with this script to ss2 afterwards (playable with Winamp & vgmstream). Luckily, NPSF files contain song names. :) # convert Ace Combat Zero: The Belkan Wa...
by AlphaTwentyThree
Mon Jul 02, 2012 6:55 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

POD archive extractor Just encountered a POD2 archive and decided to merge the existing scripts I coded for POD archives so far into one single script. :) If anyone has a POD1 or POD4 sample, please PM me. # POD extractor # supported games: # Blair Witch Vol.I - Vol.III (PC) v2 # BloodRayne (PS2) v...
by AlphaTwentyThree
Mon Jul 02, 2012 2:53 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

Backbreaker: Vengeance (XBLA) pkd extractor # extract pkd/pkh archive pairs from Backbreaker: Vengeance (XBLA) # (c) 2012-07-02 by AlphaTwentyThree of XeNTaX open FDDE pkh 0 open FDDE pkd 1 get FILES long 0 get UNK long 0 for i = 1 <= FILES get NAMEL long 0 getDstring NAME NAMEL 0 get OFFSET long 0...
by AlphaTwentyThree
Sun Jul 01, 2012 3:47 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

XPR2 extractor Will need to further compare this with the Quake 4 X360 version, maybe there's some identifier and I can join the two scripts. I guess there are other games that use this format. I'll update the script info at the start as soon as I encounter more so this script can be found when sea...
by AlphaTwentyThree
Sat Jun 30, 2012 7:26 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 80370

Re: All things XMA

Update

Added another *.SoundNodeWave variant I just encountered in Alien Breed: Evolution (XBLA). :)

Help me to update this script by sending me XMA files that won't transform properly!
And don't forget to leave a thanks. ;)
by AlphaTwentyThree
Fri Jun 29, 2012 2:05 am
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 80370

Re: All things XMA

UPDATE

XMA variant with hex "00000000 00000200" file start and stream start at 0x800 supported. Encountered in "Are You Smarter Than A 5th Grader: Make the Mark" (XBLA) as *.wav files but there may by other games that use this variant.
by AlphaTwentyThree
Fri Jun 29, 2012 1:48 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

XEN archive extractor Found this in an XBLA game. A little bit more elaborate format, but not much. ;) # extract *.xen archives # supported games: # - Are You Smarter Than A 5th Grader: Make the Mark (XBLA) # # (c) 2012-06-29 by AlphaTwentyThree of XeNTaX endian big get UNK long get DATASTART long ...
by AlphaTwentyThree
Fri Jun 29, 2012 12:24 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

Found a Tongas Pack v1 and updated the script! :)