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Search found 982 matches

by AlphaTwentyThree
Tue Sep 25, 2012 10:38 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

Raw Activision BAF extractor This script will just append the data to the header info at the start of the baf archive and write it to disk for post-processing. This is practical if the audio format can't e played yet but you want to extract the baf files nevertheless, e.g. Sony ADPCM variant from 0...
by AlphaTwentyThree
Sat Sep 22, 2012 4:06 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

Mr.Mouse wrote:Also put a spot light on Facebook http://www.facebook.com/permalink.php?s ... 8469022795
;-)
Yay! :)
by AlphaTwentyThree
Fri Sep 21, 2012 5:02 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

The script for the Unity3D engine was somewhat faulty, so I made some major updates: http://forum.xentax.com/viewtopic.php?f=13&t=4450&p=77959#p77959 I'm not sure about the internal "type", this could also be some folder because e.g. type 49 contains various types of files. Inside ...
by AlphaTwentyThree
Fri Sep 21, 2012 12:01 pm
Forum: Audio file formats
Topic: Unbound Saga XBLA *.sound - comp/enc/format?
Replies: 1
Views: 922

Re: Unbound Saga XBLA *.sound - comp/enc/format?

Huh, nobody any idea? Wouldn't have thought that it would be this difficult to recognize the format.
Or am I in the wrong section? Admin? ;)
by AlphaTwentyThree
Wed Sep 19, 2012 9:24 am
Forum: Audio file formats
Topic: Unbound Saga XBLA *.sound - comp/enc/format?
Replies: 1
Views: 922

Unbound Saga XBLA *.sound - comp/enc/format?

Hi! I'm totally lost on the *.sound files from Unbound Saga XBLA. They all start with the identifier C9DF7253, but I've never seen these files. Here's a link to a screen: http://imageshack.us/photo/my-images/560/unboundsagaxblasound.png/ Can anyone identify the format/compression/encryption? Thanks ...
by AlphaTwentyThree
Mon Sep 17, 2012 2:14 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

Just made a really extensive update for both the EA ast extractor and func_getTYPE.bms (faster and more sophisticated)! Extreme enhancements FTW! ;)
by AlphaTwentyThree
Fri Sep 14, 2012 2:03 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

XIII Century *.pak extractor Easy format that can be used to get aquainted to QuickBMS. =) # extract *.pak files from XIII Century (2008, PC) # (c) 2012-09-14 by AlphaTwentyThree of XeNTaX idstring "PACK" get ZERO long get INFO long get ZERO long get FILES long goto INFO for i = 1 <= FILE...
by AlphaTwentyThree
Mon Sep 10, 2012 12:49 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 80352

Re: All things XMA

Please remove the links first and PM them to me! I haven't finished my research on the EA XMA variant yet. But just one variant missing, the others seem to work fine. But until everything works, I won't add it to the transforming script. ;) Anyway, it's always practical to have more examples to look...
by AlphaTwentyThree
Wed Sep 05, 2012 8:20 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

OrangeC wrote:Your right.

Oh well maybe it can Print out the difference in size if its not divisible by the given blocksize/interleave?
Sure, just add %TEST% somwhere inside the two error print commands.
by AlphaTwentyThree
Wed Sep 05, 2012 1:23 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

Alpha pertaining to your updated deinterleaving script would there be a possible option to add a scanning function to determine if the file's interleave possibly changes to another interleave cycle and the option can also print out the offset where we would need to cut the file segment with the new...
by AlphaTwentyThree
Tue Sep 04, 2012 1:21 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

Just corrected the at3_to_aa3 script. Seemed to have some serious mistake... Also added pre-allocation although you'll probably only notice the difference when converting large amounts of at3 files.
by AlphaTwentyThree
Tue Sep 04, 2012 1:11 pm
Forum: Code Talk
Topic: How to speed up your QuickBMS scripts
Replies: 3
Views: 4392

Re: How to speed up your QuickBMS scripts

Actually, on that note, I wonder if your second "Pre-allocate memory" example would be even faster if you separated the 2-cycle loop into separate loops, so there's no overhead from the If block Yeah, you're right. ;) Changed it. :) Also, is there a way to lose the append pair in the seco...
by AlphaTwentyThree
Tue Sep 04, 2012 1:33 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

If anyone is interested, I've added a link to my topic with tips how to speed up your scripts. It can be found here: viewtopic.php?f=13&t=9594 :) Hope that helps some people.
by AlphaTwentyThree
Tue Sep 04, 2012 1:31 am
Forum: Code Talk
Topic: How to speed up your QuickBMS scripts
Replies: 3
Views: 4392

How to speed up your QuickBMS scripts

When processing large files or small portions of data in huge loops, scripts can be really slow. Often it's because of faulty code. So here are some general tips for QuickBMS coders to make your scripts faster. :) This list may be updated in the future. 1. Avoid double calculation avoid calculating ...
by AlphaTwentyThree
Tue Sep 04, 2012 12:55 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

Done so in the text. Quite embarassing looking at my coding back then. ;) So many improvements now! =)