Search found 982 matches

by AlphaTwentyThree
Wed Oct 31, 2012 2:19 am
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

alanrikkin1 wrote:Hello !

http://fr.packupload.com/PXHZKWXCTXI (From Assassin's Creed III ) This .xma (i'm not sur it's a good xma) don't work. :D
Well, that's a Wwise ogg - that's why the script doesn't work. ;)
I could implement some "other format" messages some time - but not right now.
by AlphaTwentyThree
Tue Oct 30, 2012 9:35 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

UPDATE

Updated the func_getTYPE.bms once more. :) Added five or six new types and corrected a stupid mistake that sometimes prevented it from working correctly.
by AlphaTwentyThree
Mon Oct 29, 2012 9:44 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Mountain Bike Adrenaline - BIG extractor # extracts the BIG file from Mountain Bike Adrenaline (PS2) # (c) 2012-10-29 by AlphaTwentyThree of XeNTaX get FILES long get UNK long get MULTI long savepos INFO set NAMEBIAS FILES math NAMEBIAS *= 0x14 math NAMEBIAS += INFO for i = 1 <= FILES get NAMEPOS l...
by AlphaTwentyThree
Mon Oct 29, 2012 9:02 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Yay, thanks. :)
by AlphaTwentyThree
Sun Oct 28, 2012 6:18 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Shoot Many Robots *.sar extractor # extracts *.sar files found in "Shoot Many Robots" (2012, PC) # (c) 2012-10-28 by AlphaTwentyThree of XeNTaX idstring \x7f\xda\x0\x0 get FSIZE asize get UNK long get INFO long goto INFO for get OFFSET long get ZERO long get SIZE long get ZERO long get NA...
by AlphaTwentyThree
Sun Oct 28, 2012 4:58 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

Thanks. :)
However, apart from towav all other programs and my script will chnge over time, so it would be helpful if you'd include links to the download pages for each one (aluigi.org/quickbms.htm, http://hcs64.com/vgm_ripping.html, viewtopic.php?f=17&t=9023).
by AlphaTwentyThree
Sat Oct 27, 2012 6:29 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

UPDATE

Added support for the Quake 4 header variant. :)
by AlphaTwentyThree
Sat Oct 27, 2012 4:23 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Wind Blood (2012) Android - sound.pack extractor # extracts the sound.pack of Wind Blood (2012) Android # (c) 2012-10-27 by AlphaTwentyThree of XeNTaX get FSIZE asize goto -0xe get FILES short set OFFSET 0 goto OFFSET for i = 1 <= FILES idstring "GBMP" math OFFSET += 0x12 goto OFFSET get ...
by AlphaTwentyThree
Sat Oct 27, 2012 4:20 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

gnoyr13 wrote:Not work with Quake 4 XMA.
First: remove the file, it's copyrighted. Second: PM me. ;)
by AlphaTwentyThree
Fri Oct 26, 2012 8:43 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

I've updated the script, can you check if it works now?
by AlphaTwentyThree
Fri Oct 26, 2012 12:59 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Just updated the above script and added PC version support (little endian). Not quite sure if it works, it's just a workaround. Just try it on some files to check. At least it works for the PC version of Borderlands 2...
by AlphaTwentyThree
Mon Oct 22, 2012 10:11 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Wwise sound engine *.pck/AKPK extractor Finally had the motivation to write a (hopefully) working script for this format now. Most games that use the Wwise engine also use that format - which applies to tons of games from the '10 era. Sadly, the names are only saved as a CRC value. :-\ Be sure to g...
by AlphaTwentyThree
Sun Oct 21, 2012 4:00 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

UPDATE

Added two more header variants :)
- FUNl header found in Men in Black: Alien Crisis
- MUSX header (various Electonic Arts games)
Else, I've established a variable to toggle the scanning function because it's too experimental I fancied. ;)

Line count has risen to over 1000!
by AlphaTwentyThree
Sat Oct 20, 2012 7:26 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Doom 3: BFG Edition (2012) PC - *.resources Should work on all platforms. # extracts the *.resources from Doom 3: BFG Edition (2012) # (c) 2012-10-20 by AlphaTwentyThree of XeNTaX endian big get DUMMY long get INFOPOS long goto INFOPOS get FILES long for i = 1 <= FILES get NAMEL long reverselong NA...
by AlphaTwentyThree
Sat Oct 20, 2012 5:21 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Top Secret Finders (2012) PC - TSF.vst extractor # extract the TSF.vst from "Top Secret Finders" (PC, 2012) # (c) 2012-10-20 by AlphaTwentyThree of XeNTaX get INFO asize math INFO -= 4 goto INFO get INFO long goto INFO get FILES long for i = 1 <= FILES get NAMEL long getDstring NAME NAMEL...