Search found 982 matches

by AlphaTwentyThree
Thu Nov 29, 2012 2:59 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Urbana wrote:Hi there,

Would it be possible to port the Sleeping Dogs script to work on the PC version? Happy to provide any info on folder layout, filenames etc.

Thanks
Not sure atm. PM me.
by AlphaTwentyThree
Mon Nov 26, 2012 9:24 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

# extracts the datafile.dat from "Crazy Chicken: Pirates (PC, 2006)" # (c) 2012-11-26 by AlphaTwentyThree of XeNTaX idstring "MHP XXL" goto 0x50 for getDstring NAME 0x40 if NAME == "****" cleanexit endif get OFFSET long get SIZE long get ZERO long get ZERO long log NAM...
by AlphaTwentyThree
Mon Nov 12, 2012 9:55 pm
Forum: Audio file formats
Topic: bcstm plugin for vgmstream needed!
Replies: 1
Views: 1107

bcstm plugin for vgmstream needed!

Hi coders! The new Transformers: Prime - The Game for Wii has a little endian brstm variant. Almost the same as the old format, only minor changes plus the reverse. Here are two samples: http://www.gamefront.com/files/22623281/bcstm.7z Can anone enhance vgmstream once more? This would be fantastic! ...
by AlphaTwentyThree
Mon Nov 12, 2012 9:52 pm
Forum: Audio file formats
Topic: Skullgirls x360 RIFFT0 wav files
Replies: 15
Views: 6528

Re: Skullgirls x360 RIFFT0 wav files

Why don't you just use my XMA transform: viewtopic.php?f=17&t=9023, it supports 98% of the xma variants. :)
by AlphaTwentyThree
Mon Nov 12, 2012 5:26 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Well, to check this phenomenon I'd need something that only you have on your HDD... all those AST files that is. I wrote the script for one game and it seemed to work ok, so I didn't bother anymore. :-\
by AlphaTwentyThree
Mon Nov 12, 2012 3:00 am
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

Here's my enhanced script with correct termination, type detection and some other minor changes. =) # Sine Mora (BIN format) # # Base script by Ekey (h4x0r) 0.1 # http://www.progamercity.net # # Enhancements by AlphaTwentyThree # # script for QuickBMS http://quickbms.aluigi.org include "func_ge...
by AlphaTwentyThree
Mon Nov 12, 2012 2:57 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

UPDATE Don't ask me why but I forgot to add mp3 to my type detection script... ;) I heart you AlphaTwentyThree! I haven't check this in months thinking that you may have given up on it, but lo and behold! It finally extracts all of the BIG .AST files! Out of curiosity, is there a recursive function...
by AlphaTwentyThree
Mon Nov 12, 2012 2:00 am
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

Thanks for the script! :)
by AlphaTwentyThree
Mon Nov 05, 2012 7:45 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

UPDATE

Wrong sizes in RIFF header don't crash the script anymore. ;)
by AlphaTwentyThree
Mon Nov 05, 2012 7:36 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

This is an XMA with a wrong frequency in the header. Where does it come from? Have you changed it? Have you run xmatransform on it? Have you read the instructions of xmatransform?
by AlphaTwentyThree
Mon Nov 05, 2012 7:07 am
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

Yes, that was exactly my question: Where IS the problem?
by AlphaTwentyThree
Sun Nov 04, 2012 1:07 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

zhichuner wrote:I need riffheader32khz.hed
Uh, I don't know what you want or what this has to do with the script... ;)
by AlphaTwentyThree
Sun Nov 04, 2012 1:06 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

zhichuner wrote:Hello AlphaTwentyThree
http://www.packupload.com/9UWNF8MLNAS (From Assassin's Creed III ) This .xma2stream(from RIFX to uxma)don't work
Yes it works. XMA2, blocksize 0x8000, 32kHz.
by AlphaTwentyThree
Wed Oct 31, 2012 2:06 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74142

Re: XMA transform

Hello ! http://fr.packupload.com/PXHZKWXCTXI (From Assassin's Creed III ) This .xma (i'm not sur it's a good xma) don't work. :D Well, that's a Wwise ogg - that's why the script doesn't work. ;) I could implement some "other format" messages some time - but not right now. Shame on me ! Ok...
by AlphaTwentyThree
Wed Oct 31, 2012 3:31 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466474

Re: My quickBMS scripts

Added X360 support to the bdt/bht5 extractor. I don't know if the switch between offset and 4byte zero is connected to the endianness. I'd need other games to check this with.
viewtopic.php?f=13&t=4450&p=78048#p78048