Not sure atm. PM me.Urbana wrote:Hi there,
Would it be possible to port the Sleeping Dogs script to work on the PC version? Happy to provide any info on folder layout, filenames etc.
Thanks
Search found 982 matches
- Thu Nov 29, 2012 2:59 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
Re: My quickBMS scripts
- Mon Nov 26, 2012 9:24 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
Re: My quickBMS scripts
# extracts the datafile.dat from "Crazy Chicken: Pirates (PC, 2006)" # (c) 2012-11-26 by AlphaTwentyThree of XeNTaX idstring "MHP XXL" goto 0x50 for getDstring NAME 0x40 if NAME == "****" cleanexit endif get OFFSET long get SIZE long get ZERO long get ZERO long log NAM...
- Mon Nov 12, 2012 9:55 pm
- Forum: Audio file formats
- Topic: bcstm plugin for vgmstream needed!
- Replies: 1
- Views: 1107
bcstm plugin for vgmstream needed!
Hi coders! The new Transformers: Prime - The Game for Wii has a little endian brstm variant. Almost the same as the old format, only minor changes plus the reverse. Here are two samples: http://www.gamefront.com/files/22623281/bcstm.7z Can anone enhance vgmstream once more? This would be fantastic! ...
- Mon Nov 12, 2012 9:52 pm
- Forum: Audio file formats
- Topic: Skullgirls x360 RIFFT0 wav files
- Replies: 15
- Views: 6528
Re: Skullgirls x360 RIFFT0 wav files
Why don't you just use my XMA transform: viewtopic.php?f=17&t=9023, it supports 98% of the xma variants. 
- Mon Nov 12, 2012 5:26 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
Re: My quickBMS scripts
Well, to check this phenomenon I'd need something that only you have on your HDD... all those AST files that is. I wrote the script for one game and it seemed to work ok, so I didn't bother anymore. :-\
- Mon Nov 12, 2012 3:00 am
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
Here's my enhanced script with correct termination, type detection and some other minor changes. =) # Sine Mora (BIN format) # # Base script by Ekey (h4x0r) 0.1 # http://www.progamercity.net # # Enhancements by AlphaTwentyThree # # script for QuickBMS http://quickbms.aluigi.org include "func_ge...
- Mon Nov 12, 2012 2:57 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
Re: My quickBMS scripts
UPDATE Don't ask me why but I forgot to add mp3 to my type detection script... ;) I heart you AlphaTwentyThree! I haven't check this in months thinking that you may have given up on it, but lo and behold! It finally extracts all of the BIG .AST files! Out of curiosity, is there a recursive function...
- Mon Nov 12, 2012 2:00 am
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
Thanks for the script! 
- Mon Nov 05, 2012 7:45 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74142
Re: XMA transform
UPDATE
Wrong sizes in RIFF header don't crash the script anymore.
Wrong sizes in RIFF header don't crash the script anymore.
- Mon Nov 05, 2012 7:36 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74142
Re: XMA transform
This is an XMA with a wrong frequency in the header. Where does it come from? Have you changed it? Have you run xmatransform on it? Have you read the instructions of xmatransform?
- Mon Nov 05, 2012 7:07 am
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74142
Re: XMA transform
Yes, that was exactly my question: Where IS the problem?
- Sun Nov 04, 2012 1:07 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74142
Re: XMA transform
Uh, I don't know what you want or what this has to do with the script...zhichuner wrote:I need riffheader32khz.hed
- Sun Nov 04, 2012 1:06 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74142
Re: XMA transform
Yes it works. XMA2, blocksize 0x8000, 32kHz.zhichuner wrote:Hello AlphaTwentyThree
http://www.packupload.com/9UWNF8MLNAS (From Assassin's Creed III ) This .xma2stream(from RIFX to uxma)don't work
- Wed Oct 31, 2012 2:06 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74142
Re: XMA transform
Hello ! http://fr.packupload.com/PXHZKWXCTXI (From Assassin's Creed III ) This .xma (i'm not sur it's a good xma) don't work. :D Well, that's a Wwise ogg - that's why the script doesn't work. ;) I could implement some "other format" messages some time - but not right now. Shame on me ! Ok...
- Wed Oct 31, 2012 3:31 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466474
Re: My quickBMS scripts
Added X360 support to the bdt/bht5 extractor. I don't know if the switch between offset and 4byte zero is connected to the endianness. I'd need other games to check this with.
viewtopic.php?f=13&t=4450&p=78048#p78048
viewtopic.php?f=13&t=4450&p=78048#p78048
