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Search found 984 matches

by AlphaTwentyThree
Fri Oct 04, 2013 12:09 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 40340

Re: XMA transform

UPDATE

Added the RAKI variant from Rayman: Legends.
by AlphaTwentyThree
Mon Sep 30, 2013 10:23 am
Forum: Audio file formats
Topic: Wwise ogg variant - "The Bureau"/"Outlast"
Replies: 2
Views: 1522

Wwise ogg variant - "The Bureau"/"Outlast"

Hi everybody,

I've encountered some wwise oggs that can't be converted correctly with ww2ogg. None of the three settings work.
Can anyone give an advice? Is this another variant?
http://www.putlocker.com/file/B61F1D463AB14D7B
Thanks for your help!

Regards, Timo
by AlphaTwentyThree
Sun Sep 15, 2013 3:09 pm
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 60
Views: 26196

Re: Kingdom Hearts 1.5 remix .mself

fadedsoulz wrote:I was able to decrypt the .sdat files.
Uhm.... how? ;)
by AlphaTwentyThree
Sat Sep 14, 2013 3:53 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 40340

Re: XMA transform

Just updated the above script to support single-layer files. :)
by AlphaTwentyThree
Thu Sep 12, 2013 10:44 pm
Forum: Game Archive
Topic: Wwise *.bnk containers
Replies: 9
Views: 3800

Re: Wwise *.bnk containers

Um, just select the files you want to process - QuickBMS has a built-in batch feature. ;)
by AlphaTwentyThree
Thu Sep 12, 2013 8:02 am
Forum: Game Archive
Topic: Wwise *.bnk containers
Replies: 9
Views: 3800

Re: Wwise *.bnk containers

Thanks for the information. I used the XMA transform script on the wav file and got the following error. Error: there is an error with the decompression the returned output size is negative (-1) Any insight into what might be causing this error would be appreciated. Have you renamed xma_test.exe to...
by AlphaTwentyThree
Wed Sep 11, 2013 10:11 pm
Forum: Game Archive
Topic: Wwise *.bnk containers
Replies: 9
Views: 3800

Re: Wwise *.bnk containers

That's an XMA file.
You need to transform it to standard XMA (viewtopic.php?f=17&t=9023), then decode it with toWAV (download link somewhere in this forum).
by AlphaTwentyThree
Wed Sep 11, 2013 8:06 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 102
Views: 29224

Re: Castlevania: Lords of Shadow

Whoops, didn't see the other pages of this topic ;) Disregard previous post.
by AlphaTwentyThree
Wed Sep 11, 2013 8:03 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 102
Views: 29224

Re: Castlevania: Lords of Shadow

The Ultimate Edition uses a variant of the format, that isn't (yet) supported by the script (no names or TOC in header).
Can somebody please take a quick look?
http://www.putlocker.com/file/68387889704A090D
Thanks
by AlphaTwentyThree
Tue Sep 10, 2013 10:15 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 40340

Re: XMA transform

MAJOR UPDATE I think I may have understood the Ubisoft multilayer XMA format. I've attached the script that at least worked with my samples. It extracts the layers, parses them and adds a header. I will let this go around for some time to see if it works alright before implementing it in my xma tra...
by AlphaTwentyThree
Tue Sep 10, 2013 9:21 am
Forum: Game Archive
Topic: Silentville ZIP password
Replies: 2
Views: 433

Re: Silentville ZIP password

Well thank you good sir! :)
by AlphaTwentyThree
Mon Sep 09, 2013 9:42 am
Forum: Compressed files and methods
Topic: Namco Museum Battle Collection (PSP) - *.dat (ARCV)
Replies: 1
Views: 940

Re: Namco Museum Battle Collection (PSP) - *.dat (ARCV)

I found another game with the ARCV format: Guacamelee.
PM for samples.
by AlphaTwentyThree
Mon Sep 09, 2013 9:17 am
Forum: Game Archive
Topic: Silentville ZIP password
Replies: 2
Views: 433

Silentville ZIP password

Hi folks!

Can somebody get the password from the zip archive from the German game "Silentville: Jenseits der Zeit"? The trial can be downloaded here: http://www.deutschland-spielt.de/spiele ... -der-zeit/
Thanks a lot for your help! :)

Regards, Timo
by AlphaTwentyThree
Sun Sep 08, 2013 1:20 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 284827

Re: My quickBMS scripts

AFL Live 2 (2013) X360 - .wad0/.wad1 Be sure to get the latest func_getTYPE.bms for this one! # extracts the game data from "AFL Live 2" (X360, 2013) # (c) 2013-09-08 by AlphaTwentyThree of XeNTaX # script for QuickBMS http://quickbms.aluigi.org include "func_getTYPE.bms" open FDDE wad0 0 open FDDE...
by AlphaTwentyThree
Tue Sep 03, 2013 8:59 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 284827

Re: My quickBMS scripts

Hey alphatwentythree,can u whip off a bms for scanning and ripping *.pmf files from an unknown archive?or,can you at least tell me the read size at offset value so that i can use it with JN? :roll: Here's my old PMF scanner. ;) for i = 1 FindLoc OFFSET string "PSMF00" 0 "" if OFFSET == "" cleanexit...