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Search found 42 matches

by Den Em
Sat Jun 12, 2010 7:49 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Test it. Read "About" and think. In "Input" you can find yours unpacked decrypted font (with our old coordinates =) I'm lazy.). Open AutoPacker, select "S&M 201" and press "Go!". Wait. Yours new font you find in "Output". http://s39.radikal.ru/i0...
by Den Em
Thu Jun 10, 2010 7:39 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Ok. I make(program) and test all himself later.
P.S. File what we used 0x1157F, you sent 0x1158C. What the episode and version you translate? From steam?
by Den Em
Thu Jun 10, 2010 4:29 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

I did it wrong. Name of file is ccchatterbox_12.font, not - chatterbox_12.font. (Thanks for renamed file) It's a first mistake. Second... I don't know why you original font bigger then our font. Test ccchatterbox_12.font & ccchatterbox_12_ver2.font(rename) and write about your bugs =) You don't ...
by Den Em
Thu Jun 10, 2010 3:25 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Yes. =)

dialogbox - not dialog
upper - not ToUpper

My memory is completely full of holes.
by Den Em
Thu Jun 10, 2010 3:19 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Oh sh...
dialogbox.lua!
by Den Em
Thu Jun 10, 2010 2:52 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Oh, sorry. HxD automaticaly doing backup in bak.

Can you attach a dialog.lua?
Maybe I forget a name of function. =)
by Den Em
Thu Jun 10, 2010 1:44 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Why delete the header? Don't know. It's worked, and I don't think about this. Maybe I'll attach a file, and you'll do it? I wrote about this. Maybe attached file work. But if you want use a transliteration... open file "dialog.lua" and delete function "ToUpper" (Save and put thi...
by Den Em
Wed Jun 09, 2010 2:08 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

extract font. decrypt 2048(0x800) bytes from start of dds. redraw dds. paste new dds in font. encrypt 2048(0x800) bytes from start of dds pack font. delete header ((packed font)-(unpacked font)) bytes Copy encrypted, packed and cut file in game. Enjoy! Read post from aluigi for find some facts like ...
by Den Em
Wed Jun 09, 2010 1:55 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

You used a correct settings for saving dds. Don't know about packing and encrypting. It's difficult to write algoritm of this work. Can you wait some time? I need two-tree day (max - one week). Now I making a autopacker file for S&M S2... and I teach exams. (Now I can pack d3dtx-file automatical...
by Den Em
Wed Jun 09, 2010 1:39 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

HxD, Photoshop (+ nvidia dds plagin), ttarchext.
by Den Em
Tue Jun 08, 2010 3:27 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Telepathists on vacation. :drunken:
by Den Em
Tue Jun 08, 2010 1:56 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Okashu
Very simple question: Did you change the size of dds-file?
Maybe you attach original font-file and new dds?
by Den Em
Mon Jun 07, 2010 8:09 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Okashu With this I'd open & export text from a 203 and 204 episodes without a problem. Maybe you download old version? In last version on this forum I don't check support for all episodes, but I don't changes something in base algorithm in my program later. Maybe did you change size of dds in f...
by Den Em
Mon Jun 07, 2010 10:34 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264507

Re: Telltale and Gametap - extract to translate

Okashu from what Season? aluigi Your algorithm for S&M. =) That for ToMI, W&G:GA - go in the c:\temp folder and open FONT-file with a hex editor - now you must dump all the data till "DDS" in a new file that you will call header.dat - and dump the rest (everything from "DDS&q...