oh, i thought it was just super old documentation pdfs, literally just found them on the wayback machine when i was trying to google for information on the format
if this isnt allowed to post my apologies for that, i didnt realize
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Search found 8 matches
- Sat Jul 29, 2023 9:11 am
- Forum: 3D/2D models
- Topic: Gamecube GPL/TPL/ANM/SKN Formats documentation discovered
- Replies: 2
- Views: 188
- Thu Jul 20, 2023 12:44 pm
- Forum: 3D/2D models
- Topic: Gamecube GPL/TPL/ANM/SKN Formats documentation discovered
- Replies: 2
- Views: 188
Gamecube GPL/TPL/ANM/SKN Formats documentation discovered
hello folks, just wanted to make this post because I've found from poking at internet archives a lot of documentation on how 3dsmax had a library for converting models to the gamecube's .gpl format, which is huge for me, because I was always wanting to rip some models from some small obscure games l...
- Tue Jul 11, 2023 6:24 pm
- Forum: 3D/2D models
- Topic: Story of Seasons: A Wonderful Life
- Replies: 4
- Views: 336
Re: Story of Seasons: A Wonderful Life
Awful format. First I thought it has 56 bytes "float blocks" separated by extra bytes (in blue rectangles) but then it went totally bogus: . lzs_wgat.png also, the reason everything looks like gobbledegook here is that you are opening the .lzs file directly this isnt the actual model file...
- Tue Jul 11, 2023 6:20 pm
- Forum: 3D/2D models
- Topic: Story of Seasons: A Wonderful Life
- Replies: 4
- Views: 336
Re: Story of Seasons: A Wonderful Life
hey! please join our discord, we have a whole host of people making mods for both versions of the game and doing all sorts of stuff, if you need help getting to any of the resources please hop in here! (The Switch and the Steam version uses the same files once the disc of the steam version is unpack...
- Sun Jun 18, 2023 10:30 am
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 27
- Views: 11555
Re: Pokemon Battle Revolution Bones [Problem]
I am a bones apprentice's apprentice Are you kidding? From what I see in your script, you're not. so you probably know much more than i do Maybe I understand 33% of your script... Now for the pics, you can see them on the first two posts, these are the models. Ah, ok, well, the "shadows"....
- Sun Jun 18, 2023 10:28 am
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 27
- Views: 11555
Re: Pokemon Battle Revolution Bones [Problem]
"Btw those bones whose names start with ef or ct, should be different from the others. I don't know what could they be, joints? clusters? I have no idea. The only thing i can tell you is that those bones headers have a section id equal to 0x0 rather than the 0x2 of the rest of the bones." ...
- Tue May 30, 2023 4:53 pm
- Forum: Game Archive
- Topic: Need help extracting Unity Encrypted Assets from Pokemon HOME (*aba)
- Replies: 8
- Views: 1251
Re: Need help extracting Unity Encrypted Assets from Pokemon HOME (*aba)
sorry to bump a really old thread
it looks like Home version 3.0.0 changed something for the new assetbundles?
so this script doesn't work for the newer scvi mons anymore
is it possible this can one day get updated for the new versions of the files? I can give an example if needed
it looks like Home version 3.0.0 changed something for the new assetbundles?
so this script doesn't work for the newer scvi mons anymore
is it possible this can one day get updated for the new versions of the files? I can give an example if needed
- Sat Mar 18, 2023 10:18 pm
- Forum: 3D/2D models
- Topic: Story of Seasons .BUM Model Format Extraction
- Replies: 0
- Views: 208
Story of Seasons .BUM Model Format Extraction
hello there, I need some help interpreting the model data inside of .bum files, which appears to be a format used in marvelous games, theres a thread or two here already that had some scripts specific to their games that used the .bum format however, none of the tools i found worked in my case, as I...
