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Search found 3 matches

by DavidDeBergerac
Wed Jan 18, 2023 4:27 pm
Forum: 3D/2D models
Topic: Help with a Direct X variant
Replies: 5
Views: 378

Re: Help with a Direct X variant

Durik256 wrote: Wed Jan 18, 2023 12:36 pm
DavidDeBergerac wrote: Fri Jan 13, 2023 10:00 am I'm able to view the 3d models
send those files too, because these animations don't have a skeleton, only keyframes...
ok, I will pm you
by DavidDeBergerac
Wed Jan 18, 2023 5:23 am
Forum: 3D/2D models
Topic: Help with a Direct X variant
Replies: 5
Views: 378

Re: Help with a Direct X variant

They may have done a simple transmutate on the files. One format I found years ago (And got me kicked off a site) was to simply add to each float starting from 0 to 255 then repeating. So by removing that I could extract models at will. I'm sorry, I'm not a very technical guy. Can you explain this ...
by DavidDeBergerac
Fri Jan 13, 2023 10:00 am
Forum: 3D/2D models
Topic: Help with a Direct X variant
Replies: 5
Views: 378

Help with a Direct X variant

Hi, I've been trying to study the animations from this old game called Rumble Fighters. I'm able to view the 3d models using 3DObjectConverter, however, I have no idea how I can view the 3d animations and skeletal animations. I believe it uses a variant of the Direct X .X file. (It's called .NSS and...