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by AgentCat
Sat Feb 25, 2023 12:29 pm
Forum: 3D/2D models
Topic: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)
Replies: 7
Views: 929

Re: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)

It took me two days to make an index table (vertex-face) of all the models in FL_BASE, and then I can export the models I am interested in for secondary production.
The production team even made an independent model for the toe……

PS:If anyone is interested in this, please PM me and leave an email
by AgentCat
Wed Feb 22, 2023 10:54 am
Forum: 3D/2D models
Topic: N.U.D.E. Natural Ultimate Digital Experiment game models extract(Xbox Classic)help
Replies: 0
Views: 219

N.U.D.E. Natural Ultimate Digital Experiment game models extract(Xbox Classic)help

I used Yandex Translate to translate the following text (Chinese to English), there may be some grammatical problemsPrevious posts: https://forum.xentax.com/viewtopic.php?t=24750 Thanks @RokkuDayo @shakotay2 , more than 20 years after the game was released, there are still people who want to know he...
by AgentCat
Sat Feb 11, 2023 12:27 pm
Forum: 3D/2D models
Topic: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)
Replies: 7
Views: 929

Re: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)

Hmmmmmm…
I think I may have gone the wrong way.
Anyway, I will verify the other one and then come back to share my experience.
by AgentCat
Mon Jan 23, 2023 7:08 am
Forum: 3D/2D models
Topic: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)
Replies: 7
Views: 929

Re: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)

I'm back again
Use IDA Pro "default.xbe" (this is the startup file of the game) is analyzed, and the decryption key is probably in this file.
[/img]20230123133607.png[/img]
by AgentCat
Thu Jan 19, 2023 7:25 am
Forum: 3D/2D models
Topic: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)
Replies: 7
Views: 929

Re: N.U.D.E. Natural Ultimate Digital Experiment .MMX (Xbox Classic)

My mother tongue is not English, so the following words may look strange。 Most of the files in "PASS.tfs" are encrypted/obfuscations character models, and the map files are in "FACE. tfs". After decompressing with BMS, these files can be divided into "ndbm, ndfm, ndmv and ot...