Textures and lighting mapped for SSX Tricky, see video:
https://www.youtube.com/watch?v=uE_oahOPU5Y
https://github.com/SsxMapper/SSXandTrickyMapExtractor
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Search found 3 matches
- Sat Nov 12, 2022 12:42 am
- Forum: 3D/2D models
- Topic: SSX and Tricky maps: curved surfaces exported to blender
- Replies: 1
- Views: 263
- Mon Oct 24, 2022 1:27 pm
- Forum: 3D/2D models
- Topic: SSX and Tricky maps: curved surfaces exported to blender
- Replies: 1
- Views: 263
SSX and Tricky maps: curved surfaces exported to blender
I have just figured out how to extract the curved surfaces from the SSX and SSX Tricky maps to Wavefront .obj files that can be imported into Blender. See: https://youtu.be/d3-8wFibjC4 https://github.com/SsxMapper/SSXandTrickyMapExtractor They use a Bi-cubic Bézier surface but a big trick is they pr...
- Mon Oct 24, 2022 1:15 pm
- Forum: 3D/2D models
- Topic: Extracting 3D Map Models from SSX 3
- Replies: 7
- Views: 1677
Re: Extracting 3D Map Models from SSX 3
Hi,
I have just figured out how to extract the curved surfaces from the SSX and SSX Tricky maps, so that information may help you with SSX 3. See:
https://youtu.be/d3-8wFibjC4
https://github.com/SsxMapper/SSXandTrickyMapExtractor
Possibly SSX 3 uses the same format.
I have just figured out how to extract the curved surfaces from the SSX and SSX Tricky maps, so that information may help you with SSX 3. See:
https://youtu.be/d3-8wFibjC4
https://github.com/SsxMapper/SSXandTrickyMapExtractor
Possibly SSX 3 uses the same format.
