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by bouvrie
Thu Jan 19, 2017 4:28 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 28
Views: 10896

Re: Video tutorials on model formats reversing

Ah ok, I was expecting too much advanced tooling for reverse engineering. I figured since there are file rippers that can (deep) scan unknown files for headers of possible known resources contained therein (i.e. wav/voc/MP3/png/etc) and extract them, having such a pattern searching/highlighting feat...
by bouvrie
Thu Jan 19, 2017 1:26 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34736

Re: Far Cry Primal models

Nice! it really does look much like the older Far Cry modding. :) Speaking of the dpv compressed file, FC3 is again present: <Archetype ArchetypeId="7660420242520" hidArchetypeResId="entityarchetypeslibrary\7660420242520.ark.fcb" Name="WeaponProperties:FC3/MP5" /> In case you want a filelist diction...
by bouvrie
Wed Jan 18, 2017 5:04 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34736

Re: Far Cry Primal models

if you could unpack the patch.fat/.dat then it would be possible to get the oasisstrings.bin (for localization), right? Yep, that's what I'm expecting, along with more insight in the NomadObjects file for future modding. I'm even hoping to find something that may counteract Far Cry 4's LOD pixelati...
by bouvrie
Tue Jan 17, 2017 7:36 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34736

Re: Far Cry Primal models

So now its time to decide. I have lots of other projects in queue. I can do something quick now, but that will not be much, just some simple solution if it works. If you want better tools, you have to wait until I finish other projects. Seeing time is a factor, I'd already be very much interested i...
by bouvrie
Mon Jan 16, 2017 1:18 am
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 28
Views: 10896

Re: Video tutorials on model formats reversing

Yes I know 010 editor can be useful for beginners. But it will not ease anything for me. I don't see how it can make video shorter. I don't know 010 editor much, I just assumed the Inspector would be handy, as you can skip the 'windows calculator' bit (all values the hex can translate to are in the...
by bouvrie
Sun Jan 15, 2017 3:33 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34736

Re: Far Cry Primal models

couple of examples of data files Yay, success! Dunia Tools converts the fcb just fine! As for the material bin file, I don't think I (or other FC modders) know what/how to edit that file further. But both filenames ring a bell in terms of Far Cry modding! Here's the fcb converted to XML, it defines...
by bouvrie
Sat Jan 14, 2017 5:56 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 28
Views: 10896

Re: Video tutorials on model formats reversing

Awesome! For myself, personally, I'm thinking a tutorial on how to go about identifying compression/data format of game files, making use of QuickBMS scripting and/or specifically using 010 Editor for hex editing and its scripting could help me get more insights. I specifically mention 010 Editor, b...
by bouvrie
Sat Jan 14, 2017 5:20 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34736

Re: Far Cry Primal models

// note: this conversation is a continuation of the post at http://forum.xentax.com/viewtopic.php?p=126135#p126135 Far Cry *.dat/fat pairs unpack to smaller files. So what if I just unpack *.dat/fat pairs into smaller files? Will you be able to use your dunia tools then? I can send you some unpacke...
by bouvrie
Sat Jan 14, 2017 1:19 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 79694

Re: watch dogs 2 .dat .fat archive?

// Excuse me, this topic is going beyond Watch Dogs 2 a bit. Didn't want to hijack the thread. -bouvrie Also, how can you say its "not different from Far Cry 4", when no single file was decompressed? It can be very different. And it usually is. Sorry, I'm looking at this from a game modder's perspe...
by bouvrie
Sat Jan 14, 2017 12:22 am
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 79694

Re: watch dogs 2 .dat .fat archive?

Yes, I checked that before, and compression is the same. I will not update Dunia2 tools. I can make my own tool. Wow, that would be really cool! Though I'd imagine it being quite some more work to support all features of the Dunia2 toolchain (Unpack, ConvertBinaryObject: decompiling binary files to...
by bouvrie
Fri Jan 13, 2017 11:45 am
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 79694

Re: watch dogs 2 .dat .fat archive?

about the compression, this is the same problem Aluigi came across when unpacking another Ubisoft title, Far Cry: Primal. It also uses LZMA and an unknown LZ4. So that's something to keep in mind, perhaps some clues can be found in one game to benefit the other... http://www.zenhax.com/viewtopic.ph...
by bouvrie
Mon Nov 28, 2016 11:29 pm
Forum: Game Archive
Topic: Far Cry Primal fat/dat
Replies: 2
Views: 1595

Re: Far Cry Primal fat/dat

Would you happen to have made some progress on this? From the files I've been given access to it seems like dunia2-r179_b116 (from 2015) supports unpacking the sound datfiles. None of the others though, According to https://www.janne252.com/blog/view/id/3/title/first-look-at-far-cry-primal-and-its-m...
by bouvrie
Tue Jul 19, 2016 11:28 am
Forum: Game Archive
Topic: Far Cry 4 fat/dat
Replies: 2
Views: 1282

Re: Far Cry 4 fat/dat

Hi, I'm looking for a way to Unpack/Pack Far Cry 4 fc4maps. The Dunia2 tools (Gibbed.FarCry3.CustomMap[Pack/Strip/Unpack]) only work on .fc3maps, would you happen to know a way?

I'm also interested in viewing FC3/4's heightmap.raw and holemap.raw, still got that on my list too.
by bouvrie
Sat Nov 07, 2009 10:59 pm
Forum: Game Archive
Topic: [REQ] PC Eradicator (c) 1996 Accolade
Replies: 12
Views: 3072

Re: [REQ] PC Eradicator (c) 1996 Accolade

Well Darkfox, I've been toying with TiledGGD some more and I still can't reproduce the results you presented. However, in my case it seems like the MENUPAL does the trick, whereas the RED palette doesn't: RED palette: http://img689.imageshack.us/img689/1192/redpal.jpg MENUPAL palette: http://img410....
by bouvrie
Fri Nov 06, 2009 10:32 am
Forum: Game Archive
Topic: [REQ] PC Eradicator (c) 1996 Accolade
Replies: 12
Views: 3072

Re: [REQ] PC Eradicator (c) 1996 Accolade

Was that palette correct? The monster seemed correctly shown, it was zoomed in though. And I adjusted height/width. And I think I used the core RED palette in 3-byte format. I can see the settings in that screenshot. :) And actually I don't recall the graphics being THAT good in the game, I assumed...