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by bouvrie
Fri Feb 10, 2017 3:08 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

Now you can go to current dir, run the tool from somewhere else and specify FAT file somewhere else. So you can place everything in 3 different dirs if you like: 1. dir with the tool 2. dir with fat/dat pair 3. current dir where unpacked files will go (also must have xml files for names) Recursive ...
by bouvrie
Wed Feb 08, 2017 2:59 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

he asked for an exporter. (...) It's assumed he'd do any converting to assets for the editor himself. Hey guys, is anyone making an exporter for far cry 4, I really want to mod this game, and It would be my dream to make a new object or asset for the map editor for far cry 4 :mrgreen: As for modify...
by bouvrie
Tue Feb 07, 2017 9:52 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

Can anyone confirm oasis tools working? Its time to gather all tools and put them in title post. I need to know if it works. I tried the oasis tool for Far Cry Primal, and conversion seemed fine for English, German and Czech. Bins converted to XML, and back again. With the string replacement and ta...
by bouvrie
Tue Feb 07, 2017 7:50 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

There's no need to 'go' anywhere. If people just search, you'd see what I said was true: http://forum.xentax.com/viewtopic.php?f=16&t=12339 Complete unpackers and model extraction, etc. I mean Dunia Tools is fully supported for 4, which was what was talked about at the start of this thread. All the...
by bouvrie
Tue Feb 07, 2017 1:31 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

Hey guys, is anyone making an exporter for far cry 4, I really want to mod this game, and It would be my dream to make a new object or asset for the map editor for far cry 4 You may want to head over to http://farcrymods.freeforums.net/board/2/mod-far-cry-4 and/or read this post there . ;) I'm curr...
by bouvrie
Thu Feb 02, 2017 7:28 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

Wow, thank you! really cool! :D As for "unpacking file entries without a dirname", do you think the game has some files without a dirname? Yeah, I suspect that error only even occurred because of that. I assume your tool parses the name attribute and 'splits' it into a dir- and filename. In case of ...
by bouvrie
Thu Feb 02, 2017 1:46 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

Another thing I noticed, is that unpacking file entries without a dirname will fail ("Unhandled Exception: System.ArgumentException: Path cannot be the empty string or all whitespace."). For example, try unpacking common.dat with this XML entry: <File name="soundregions.xml" /> Changing this entry t...
by bouvrie
Thu Feb 02, 2017 1:20 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

Alright, I think that's enough for now. Can be better to have dictionary as plain text, and add more names, so maybe later if I will have time. Enjoy the tools. Great, finally found the time to extract the files with the new tools! They're working nicely! :) Some things I noticed though, that sligh...
by bouvrie
Fri Jan 27, 2017 11:41 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

daemon1 wrote:that file is big, there was no need to reupload it. Add old xml file to get names.
For people wondering where that XML is at, see here. But you already know, right Fino? ;)
by bouvrie
Thu Jan 26, 2017 12:19 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

volfin wrote:I'm not familiar with the Oasis converter. what is that?
oasisstrings.bin, basically the dialog text in the game.

@daemon1 awesome work you're doing! The game contains a poo-load of files, it's quite something to make sense of, modding-wise. Luckily, there's a lot of overlap with Far Cry 4! :)
by bouvrie
Sun Jan 22, 2017 11:10 pm
Forum: Compressed files and methods
Topic: Far Cry depload.dat files
Replies: 1
Views: 1366

Far Cry depload.dat files

I suspect the Far Cry games preload files/resources in memory based on entries in a world's binary depload.dat file. I would very much like to know what's defined in the ige_map_depload.dat file used by Custom Maps created for the games. Now, unpacking Far Cry dat/fats with the Dunia Tools/ daemon's...
by bouvrie
Sun Jan 22, 2017 10:00 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

Making the packer. Your sound_patch trick worked, and now I'm hunting the rare blue goat Haha, good to hear! I tried it myself with the mammoth & Dunia tools, but no luck; seems like the the game expect indeed isn't backward compatible/doesn't match the compression algorithm provided by the older D...
by bouvrie
Sat Jan 21, 2017 1:27 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

I saw someone worked out the Metal Gear Solid V animations recently (first time in years I've seen It done I might add.) Haha, reminds me of https://www.youtube.com/watch?v=Sl9H6iexJWI . Without ripping Norman Reedus' model from a reverse engineered demo sample, this wouldn't have been possible. It...
by bouvrie
Fri Jan 20, 2017 1:59 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 28
Views: 10933

Re: Video tutorials on model formats reversing

Do you think it will be useful if I make basic hex/int/float reading tutorial now? There's a comprehensive text tutorial here on xentax, but do you think visual example will be easier to understand? Well, I haven't even looked at textual tutorials for this yet, so your time could be better spent! ;...
by bouvrie
Fri Jan 20, 2017 12:11 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 34882

Re: Far Cry Primal models

volfin wrote:As you see though, there's another problem. High rez textures are not being extracted. all of the texture are 128x128 or smaller.
Huh? I opened a texture for the Mammoth, and it was def larger than 128x128. Did you open the texture having 'LOD0' in its filename?