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by Darko
Tue Jan 19, 2016 4:49 am
Forum: 3D/2D models
Topic: Ripping models from Soulcalbiur 4
Replies: 4
Views: 1120

Re: Ripping models from Soulcalbiur 4

:D But how though. How would one go about ripping character creation models?? R_All files are the normal characters and the others in the creation folders are parts for the character creation parts. I said it's possible, but building a single character from docens of parts to choose is gonna be a p...
by Darko
Mon Jan 18, 2016 1:12 am
Forum: 3D/2D models
Topic: Ripping models from Soulcalbiur 4
Replies: 4
Views: 1120

Re: Ripping models from Soulcalbiur 4

Hi everyone! I was wondering if it was possible to rip models from Soulcalibur 4. And I don't really mean the main character models, more like character creation models. I've read/seen elsewhere of models being extracted from SC4 but they've only been the main character mods. I have Noesis too. If ...
by Darko
Thu Dec 10, 2015 8:45 pm
Forum: 3D/2D models
Topic: script 3ds max saint seiya soul of soldiers
Replies: 5
Views: 2550

Re: script 3ds max saint seiya soul of soldiers

sorry if I made a mistake i am new on the site friend I work better with 3ds max and no longer use blender makes long time thank you for answering the topic you do not know of a script can export the same que saint seiya models files emo, emb for 3ds max Blender 2.49 has an fbx exporter, import the...
by Darko
Thu Dec 03, 2015 8:56 pm
Forum: 3D/2D models
Topic: Saint Seiya Soldier's Soul .emo files
Replies: 34
Views: 15126

Re: Saint Seiya Soldier's Soul .emo files

Hey first time poster here. If been trying to open these .emo files with succes (kinda) but cant seem to locate the Saint seiya Odin robe anywhere.(only Seiya model if found is in the DSE folder but those are just his stander armor sets) Is there anyone kind enough to send me the Odin model as a .o...
by Darko
Wed Dec 02, 2015 2:50 am
Forum: 3D/2D models
Topic: Saint Seiya Soldier's Soul .emo files
Replies: 34
Views: 15126

Re: Saint Seiya Soldier's Soul .emo files

Hi and thanks for the info. I'm not into modding at all, my interest only lies in getting the models so I have had some success in using ninjaripper. The trouble is that it captures only the character you're playing along with the whole scene so there's a lot of cleaning up to do if you're only int...
by Darko
Sat Nov 28, 2015 10:21 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 198409

Re: Unity Studio

Hi, can anyone help me with a problem I seem to be having? Trying to export some models from Afro Samurai 2: Revenge of Kuma using Unity Studio and I've run into an issue. When I export to .fbx and import into Max, I end up with models like this. http://i.imgur.com/myTp1CD.png?1 Then when I export ...
by Darko
Sun Nov 22, 2015 3:38 am
Forum: 3D/2D models
Topic: Yoru no nai Kuni - .g1m file extraction
Replies: 16
Views: 8650

Re: Yoru no nai Kuni - .g1m file extraction

So I tried the blender import script but then I press alt-p, and get the error: Python script error: Check console. I checked and it said the problem is the first line: "import newGameLib" So I installed python 2.6.6 and still got the error. You mentioned 32-bit. I have 64-bit windows. Wo...
by Darko
Sun Nov 15, 2015 2:12 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437462

Re: Ninja Ripper

I've been trying to rip from Alien Isolation recently... back before Windows 10 hit, it used to rip textures fine, but now it's ripping everything with an odd green/blue tint... Here's a couple of examples: http://s18.postimg.org/5wj3a3pax/rips.png Does anyone know what might be going on and how I ...
by Darko
Tue Nov 10, 2015 3:44 pm
Forum: 3D/2D models
Topic: 葛城ミサト報道計画(Kasturagi Misato)
Replies: 51
Views: 15584

Re: 葛城ミサト報道計画(Kasturagi Misato)

oamio wrote:Hi, debaser

Thank you for the script

However, nothing appears to be using the importer
2.75 and 2.76 were both the same
You need blender 2.49
by Darko
Sat Oct 31, 2015 11:09 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580178

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Stupid question, how's the model exporter doing??
by Darko
Sat Oct 31, 2015 3:31 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437462

Re: Ninja Ripper

So, I've tried using this on Street Fighter V (which is DirectX11, Unreal Engine 4) and all textures come out purple/pink. Is this working as intended? Also when I import the models corresponding to the proper textures to 3ds max 2016 they form a sphere instead of the proper model :eek: I'm sure I'...
by Darko
Tue Oct 13, 2015 10:15 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773138

Re: Dead or Alive series formats and tools

Can someone update the blp converter for 360 files pls?? It has no problems to decrypt female files, but I doesn't decrypt any new male files.
by Darko
Wed Sep 30, 2015 6:54 pm
Forum: 3D/2D models
Topic: Saint Seiya Soldier's Soul .emo files
Replies: 34
Views: 15126

Re: Saint Seiya Soldier's Soul .emo files

Hi For Blender 249 users: Here is a blender importer for PS3 Saint Seiya Brave Soldier and it works with samples from Saint Seiya Soldier's Soul . It works only with installed Blender old version 249 and use installed Python version 266. Unpack zip ,double click Blender249.blend , in Blender Text W...
by Darko
Fri Sep 25, 2015 11:30 pm
Forum: 3D/2D models
Topic: [PS3] Sword Art Online: Lost Song (*.mdl)
Replies: 14
Views: 6241

Re: [PS3] Sword Art Online: Lost Song (*.mdl)

okay triple never mind. it is in the data rom.apk file, now I am at the uploading to blender part, I don't know how to use the .MS file, I have used .py scripts with blender before but not .ms, can you elaborate on how to use the importer? Maxscript??, open the script in 3dsmax (maxscript menu, go ...
by Darko
Fri Sep 25, 2015 3:14 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 71724

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Is there anyway to fix the weight errors in the Project Diva Dream Theater models? Or does someone have a script that fixes this problem? EDIT: Ignore this lol, figured it out. Could you please explain to me how you got the weights? I have spent forever trying to figure it out! :cry: Chrrox maxscri...