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- Tue Jun 08, 2010 1:49 am
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 39952
Re: 360 Super Street Fighter 4
So we're gonna uncompress the files we copied before. To do that just drag and drop in the square saying emz decompress: http://img715.imageshack.us/img715/4690/tut4.jpg I drag'n'droping my file on square emz decompress -> "window with ok" shows up, but files in my emz folder don't creati...
- Sun Jun 06, 2010 7:22 pm
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 31882
Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE
The contents of this post was deleted because of possible forum rules violation.
- Fri Jun 04, 2010 11:17 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188390
Re: FF 13 3D models ripping possible ...
Hey guys, can anyone confirm that mesh2rdm fully converts the models? I managed to get it to export the mesh in .dae format, which includes animation bones, and the textures in .dds format. The problem is the .dae didn't preserve any UV coordinates or skinning data for the animation bones. The bone...
- Wed May 26, 2010 1:05 pm
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 39952
Re: 360 Super Street Fighter 4
Make sure you have theese 4 files: http://img534.imageshack.us/img534/2591/tut1t.jpg Copy them and create a new folder to make the things easier, and then paste them there. In the rar I uploaded we have 2 folders: http://img249.imageshack.us/img249/3598/tut2k.jpg SF4 and SF4newtool. First we need to...
- Tue May 18, 2010 7:24 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 143452
Re: Soul Calibur 4
Xbox backup creator is what I userodolpho wrote:What program you use to read the xbox360 .iso file?chrrox wrote:you need to rip the 360 iso using a 360 or a compatible pc drive and the program to read 360 discs.
My only problem is where i found the .spd files. i.i
Thanks guys!
- Tue May 18, 2010 5:24 am
- Forum: Game Archive
- Topic: 360 SSF4 charactor to PC SF4
- Replies: 10
- Views: 4739
Re: 360 SSF4 charactor to PC SF4
The contents of this post was deleted because of possible forum rules violation.
- Mon May 17, 2010 3:56 pm
- Forum: Game Archive
- Topic: 360 SSF4 charactor to PC SF4
- Replies: 10
- Views: 4739
Re: 360 SSF4 charactor to PC SF4
Yeah, no problem for me ^^kensou wrote:if u can upload , add my msn kensou714928@hotmail.comDo you have msn??
- Mon May 17, 2010 3:27 pm
- Forum: Game Archive
- Topic: 360 SSF4 charactor to PC SF4
- Replies: 10
- Views: 4739
Re: 360 SSF4 charactor to PC SF4
Do you have msn??kensou wrote:in china can not visit megaupload...so..
file size < 1M
- Mon May 17, 2010 1:59 pm
- Forum: Game Archive
- Topic: 360 SSF4 charactor to PC SF4
- Replies: 10
- Views: 4739
Re: 360 SSF4 charactor to PC SF4
Haye you thought about megaupload? or is it too large??kensou wrote:i want share my program ,but the file is too big.i cant upload...Darko wrote:Looks rather interesting, hope you can keep us informed about your tool.
- Sat May 15, 2010 5:08 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188390
Re: FF 13 3D models ripping possible ...
Yeah, the green maps are masking textures. What I did was to open that texture in photoshop, look in the RGB channels and looked for a blackn' white texture, then copy it and paste it in a new channel called alpha in the hair texture.
The knowledge goes thanks to Mario Kart and google xD.
The knowledge goes thanks to Mario Kart and google xD.
- Sat May 15, 2010 4:43 am
- Forum: Game Archive
- Topic: 360 SSF4 charactor to PC SF4
- Replies: 10
- Views: 4739
Re: 360 SSF4 charactor to PC SF4
Looks rather interesting, hope you can keep us informed about your tool
.
- Wed May 12, 2010 12:47 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188390
Re: FF 13 3D models ripping possible ...
Thanks Mario, I was able to extract the model with the compiled version you uploaded to your skydirve, now just the matter of extracting the textures but which one is the code?? o.O'
- Tue May 11, 2010 4:46 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188390
Re: FF 13 3D models ripping possible ...
Thanks Mario.Mario_Kart wrote:check my skydrive, I have the 32bit exe there
- Mon May 10, 2010 4:42 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188390
Re: FF 13 3D models ripping possible ...
Can someone share kekko's converter source code file??
The link he posted is down and the compiled exe doesn't work for me.
The link he posted is down and the compiled exe doesn't work for me.
- Sat May 08, 2010 9:35 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188390
Re: FF 13 3D models ripping possible ...
Same problem here...
