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by Darko
Tue Jun 08, 2010 1:49 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 39952

Re: 360 Super Street Fighter 4

So we're gonna uncompress the files we copied before. To do that just drag and drop in the square saying emz decompress: http://img715.imageshack.us/img715/4690/tut4.jpg I drag'n'droping my file on square emz decompress -> "window with ok" shows up, but files in my emz folder don't creati...
by Darko
Sun Jun 06, 2010 7:22 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 31882

Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE

The contents of this post was deleted because of possible forum rules violation.
by Darko
Fri Jun 04, 2010 11:17 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188390

Re: FF 13 3D models ripping possible ...

Hey guys, can anyone confirm that mesh2rdm fully converts the models? I managed to get it to export the mesh in .dae format, which includes animation bones, and the textures in .dds format. The problem is the .dae didn't preserve any UV coordinates or skinning data for the animation bones. The bone...
by Darko
Wed May 26, 2010 1:05 pm
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 39952

Re: 360 Super Street Fighter 4

Make sure you have theese 4 files: http://img534.imageshack.us/img534/2591/tut1t.jpg Copy them and create a new folder to make the things easier, and then paste them there. In the rar I uploaded we have 2 folders: http://img249.imageshack.us/img249/3598/tut2k.jpg SF4 and SF4newtool. First we need to...
by Darko
Tue May 18, 2010 7:24 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 143452

Re: Soul Calibur 4

rodolpho wrote:
chrrox wrote:you need to rip the 360 iso using a 360 or a compatible pc drive and the program to read 360 discs.
What program you use to read the xbox360 .iso file?

My only problem is where i found the .spd files. i.i

Thanks guys!
Xbox backup creator is what I use
by Darko
Tue May 18, 2010 5:24 am
Forum: Game Archive
Topic: 360 SSF4 charactor to PC SF4
Replies: 10
Views: 4739

Re: 360 SSF4 charactor to PC SF4

The contents of this post was deleted because of possible forum rules violation.
by Darko
Mon May 17, 2010 3:56 pm
Forum: Game Archive
Topic: 360 SSF4 charactor to PC SF4
Replies: 10
Views: 4739

Re: 360 SSF4 charactor to PC SF4

kensou wrote:
Do you have msn??
if u can upload , add my msn kensou714928@hotmail.com
Yeah, no problem for me ^^
by Darko
Mon May 17, 2010 3:27 pm
Forum: Game Archive
Topic: 360 SSF4 charactor to PC SF4
Replies: 10
Views: 4739

Re: 360 SSF4 charactor to PC SF4

kensou wrote:in china can not visit megaupload...so..

file size < 1M
Do you have msn??
by Darko
Mon May 17, 2010 1:59 pm
Forum: Game Archive
Topic: 360 SSF4 charactor to PC SF4
Replies: 10
Views: 4739

Re: 360 SSF4 charactor to PC SF4

kensou wrote:
Darko wrote:Looks rather interesting, hope you can keep us informed about your tool ;).
i want share my program ,but the file is too big.i cant upload...
Haye you thought about megaupload? or is it too large??
by Darko
Sat May 15, 2010 5:08 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188390

Re: FF 13 3D models ripping possible ...

Yeah, the green maps are masking textures. What I did was to open that texture in photoshop, look in the RGB channels and looked for a blackn' white texture, then copy it and paste it in a new channel called alpha in the hair texture.

The knowledge goes thanks to Mario Kart and google xD.
by Darko
Sat May 15, 2010 4:43 am
Forum: Game Archive
Topic: 360 SSF4 charactor to PC SF4
Replies: 10
Views: 4739

Re: 360 SSF4 charactor to PC SF4

Looks rather interesting, hope you can keep us informed about your tool ;).
by Darko
Wed May 12, 2010 12:47 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188390

Re: FF 13 3D models ripping possible ...

Thanks Mario, I was able to extract the model with the compiled version you uploaded to your skydirve, now just the matter of extracting the textures but which one is the code?? o.O'
by Darko
Tue May 11, 2010 4:46 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188390

Re: FF 13 3D models ripping possible ...

Mario_Kart wrote:check my skydrive, I have the 32bit exe there
Thanks Mario.
by Darko
Mon May 10, 2010 4:42 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188390

Re: FF 13 3D models ripping possible ...

Can someone share kekko's converter source code file??

The link he posted is down and the compiled exe doesn't work for me.
by Darko
Sat May 08, 2010 9:35 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188390

Re: FF 13 3D models ripping possible ...

Same problem here...