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by Darko
Wed Nov 23, 2011 12:40 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

Ultimate Marvel vs Crapcom 3 http://img215.imageshack.us/img215/1236/loganym.jpg http://img805.imageshack.us/img805/4048/trollfacel.png THX Mr Addults. woooowwww thats awesome btw do you have a link to download the iso ? :keke: I'm gonna upload a pack with the correct textures and characters, beaca...
by Darko
Wed Nov 16, 2011 5:56 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585675

Re: Señor Casaroja's Noesis

hey chrrox, did you check the texture??
by Darko
Tue Nov 15, 2011 8:46 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

logansan25 wrote:
Darko wrote:Ultimate Marvel vs Crapcom 3

Image

Image

THX Mr Addults.
very cool! ultimate for xbox 360?
Yep
by Darko
Tue Nov 15, 2011 3:59 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585675

Re: Señor Casaroja's Noesis

The contents of this post was deleted because of possible forum rules violation.
by Darko
Tue Nov 15, 2011 2:32 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585675

Re: Señor Casaroja's Noesis

chrrox wrote:most 360 textures are swizzled to speed up loading noesis un swizzles them.
Are you sure all of them?? Why I'm getting this??

Image

Uploaded with ImageShack.us
by Darko
Mon Nov 14, 2011 11:45 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585675

Re: Señor Casaroja's Noesis

The contents of this post was deleted because of possible forum rules violation.
by Darko
Mon Nov 14, 2011 11:39 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

Ultimate Marvel vs Crapcom 3

Image

Image

THX Mr Addults.
by Darko
Mon Nov 14, 2011 2:34 pm
Forum: 3D/2D models
Topic: Mortal Kombat 9 uModel
Replies: 23
Views: 11294

Re: Mortal Kombat 9 uModel

so no matter what i do, importing mk9 models in max will never be like a typical ue3 game whereas all that would need to be done is to extract the mesh with ueviewer then import into max and the models would be textured and ready to go. its pretty wierd when using the actorx importer in max. when i...
by Darko
Sat Nov 12, 2011 2:19 am
Forum: 3D/2D models
Topic: Mortal Kombat 9 uModel
Replies: 23
Views: 11294

Re: Mortal Kombat 9 uModel

XLAX wrote:is there any easier way to import the textures in 3dsmax rather then doing it manually?
Yep, just select the area you want to texture by selecting an alement of the mesh (editable mesh > element) and drag and drop the texture you want from windows explorer.
by Darko
Wed Nov 09, 2011 1:53 am
Forum: Game Archive
Topic: R-15 psp game file
Replies: 1
Views: 644

R-15 psp game file

The contents of this post was deleted because of possible forum rules violation.
by Darko
Tue Nov 08, 2011 1:33 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 79197

Re: [X360] Star Ocean The Last Hope

Hey the dude, how did you get the textures?? Ha-ha, that's another set of videos right there! The short of it is, I used IceBerg's TextureFinder http://www.nba2kstuff.org/mua/TextureFinder.v21.zip on the ps3 files because I don't feel like messing around with the XBox 360's texture crap o' rama. :b...
by Darko
Mon Nov 07, 2011 1:18 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 79197

Re: [X360] Star Ocean The Last Hope

Hey the dude, how did you get the textures??
by Darko
Sat Oct 29, 2011 4:42 pm
Forum: 3D/2D models
Topic: Please introduce me apply texture to FFXIII model
Replies: 12
Views: 4373

Re: Please introduce me apply texture to FFXIII model

With the aplha texture, check the original thread, there is the explanation on how to get the alpha texture and it can be allocated in an alpha channel with the diffuse texture. Can you give me the link to the thread? This question is related to 3dsmax knowledges not to ffxiii textures problem. Try...
by Darko
Sat Oct 29, 2011 1:45 am
Forum: 3D/2D models
Topic: Please introduce me apply texture to FFXIII model
Replies: 12
Views: 4373

Re: Please introduce me apply texture to FFXIII model

I have a question. I displayed Lightning on 3DS Max but her eyes and hair are bulky. http://i82.photobucket.com/albums/j264/RosettaLuv/lightning_bulky.png How can I refine these details so that her hair and eyes will be displayed like this, as they would appear on Lightning in the game? http://i82....
by Darko
Thu Oct 27, 2011 3:34 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 79197

Re: [X360] Star Ocean The Last Hope

xbdecompress is command line. xbdecompress.exe c:\compressed.pak c:\extract\file.ext Xbdecompress closes right after i open it. You left out the "for". Plus you'll have to do that from whichever directory you have the files in. Or you can always add the /r switch after the "for"...