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- Wed Nov 23, 2011 12:40 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
Ultimate Marvel vs Crapcom 3 http://img215.imageshack.us/img215/1236/loganym.jpg http://img805.imageshack.us/img805/4048/trollfacel.png THX Mr Addults. woooowwww thats awesome btw do you have a link to download the iso ? :keke: I'm gonna upload a pack with the correct textures and characters, beaca...
- Wed Nov 16, 2011 5:56 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585675
Re: Señor Casaroja's Noesis
hey chrrox, did you check the texture??
- Tue Nov 15, 2011 8:46 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
Yeplogansan25 wrote:very cool! ultimate for xbox 360?Darko wrote:Ultimate Marvel vs Crapcom 3
THX Mr Addults.
- Tue Nov 15, 2011 3:59 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585675
Re: Señor Casaroja's Noesis
The contents of this post was deleted because of possible forum rules violation.
- Tue Nov 15, 2011 2:32 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585675
Re: Señor Casaroja's Noesis
Are you sure all of them?? Why I'm getting this??chrrox wrote:most 360 textures are swizzled to speed up loading noesis un swizzles them.

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- Mon Nov 14, 2011 11:45 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585675
Re: Señor Casaroja's Noesis
The contents of this post was deleted because of possible forum rules violation.
- Mon Nov 14, 2011 11:39 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
Ultimate Marvel vs Crapcom 3


THX Mr Addults.


THX Mr Addults.
- Mon Nov 14, 2011 2:34 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 11294
Re: Mortal Kombat 9 uModel
so no matter what i do, importing mk9 models in max will never be like a typical ue3 game whereas all that would need to be done is to extract the mesh with ueviewer then import into max and the models would be textured and ready to go. its pretty wierd when using the actorx importer in max. when i...
- Sat Nov 12, 2011 2:19 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 11294
Re: Mortal Kombat 9 uModel
Yep, just select the area you want to texture by selecting an alement of the mesh (editable mesh > element) and drag and drop the texture you want from windows explorer.XLAX wrote:is there any easier way to import the textures in 3dsmax rather then doing it manually?
- Wed Nov 09, 2011 1:53 am
- Forum: Game Archive
- Topic: R-15 psp game file
- Replies: 1
- Views: 644
R-15 psp game file
The contents of this post was deleted because of possible forum rules violation.
- Tue Nov 08, 2011 1:33 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
Hey the dude, how did you get the textures?? Ha-ha, that's another set of videos right there! The short of it is, I used IceBerg's TextureFinder http://www.nba2kstuff.org/mua/TextureFinder.v21.zip on the ps3 files because I don't feel like messing around with the XBox 360's texture crap o' rama. :b...
- Mon Nov 07, 2011 1:18 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
Hey the dude, how did you get the textures??
- Sat Oct 29, 2011 4:42 pm
- Forum: 3D/2D models
- Topic: Please introduce me apply texture to FFXIII model
- Replies: 12
- Views: 4373
Re: Please introduce me apply texture to FFXIII model
With the aplha texture, check the original thread, there is the explanation on how to get the alpha texture and it can be allocated in an alpha channel with the diffuse texture. Can you give me the link to the thread? This question is related to 3dsmax knowledges not to ffxiii textures problem. Try...
- Sat Oct 29, 2011 1:45 am
- Forum: 3D/2D models
- Topic: Please introduce me apply texture to FFXIII model
- Replies: 12
- Views: 4373
Re: Please introduce me apply texture to FFXIII model
I have a question. I displayed Lightning on 3DS Max but her eyes and hair are bulky. http://i82.photobucket.com/albums/j264/RosettaLuv/lightning_bulky.png How can I refine these details so that her hair and eyes will be displayed like this, as they would appear on Lightning in the game? http://i82....
- Thu Oct 27, 2011 3:34 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
xbdecompress is command line. xbdecompress.exe c:\compressed.pak c:\extract\file.ext Xbdecompress closes right after i open it. You left out the "for". Plus you'll have to do that from whichever directory you have the files in. Or you can always add the /r switch after the "for"...
