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Search found 720 matches

by Darko
Mon Mar 19, 2012 3:43 am
Forum: Game Archive
Topic: Ninja Gaiden 3 xbox360 .lnk files
Replies: 10
Views: 4619

Ninja Gaiden 3 xbox360 .lnk files

Deleted due to the new rules.
by Darko
Sun Mar 18, 2012 9:55 pm
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 21121

Re: Street Fighter x Tekken

Has anyone tried to swap SSFIV AE models with sfxtk models??
by Darko
Mon Mar 12, 2012 6:46 am
Forum: 3D/2D models
Topic: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and ps3)
Replies: 29
Views: 5994

Re: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and p

Derpy derp??

Image

It's a little bit imposible...
by Darko
Thu Mar 08, 2012 7:49 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 159332

Re: [PC] Devil May Cry 4

Hi all thanks for your all efforts making tools i have a request and a question i just want to edit the textures of 2 / 3 girls in the game (Characters) and then Inject them to the original .arc file where they belongs . so the question is , Which Tools i have to Use ? and do you know how can acces...
by Darko
Wed Mar 07, 2012 4:20 am
Forum: 3D/2D models
Topic: Naruto Shippuden:Ultimate Ninja Storm 2
Replies: 118
Views: 43492

Re: Naruto Shippuden:Ultimate Ninja Storm 2

I did in fact forget this game, haha. Oops. Looking back over my notes, I think I need a few different character models from it to verify what all the differences are, and whoever it was that sent me an example only seems to have sent one. If someone could PM a link over to a few of them, that woul...
by Darko
Wed Mar 07, 2012 3:05 am
Forum: 3D/2D models
Topic: Naruto Shippuden:Ultimate Ninja Storm 2
Replies: 118
Views: 43492

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Hey Mr Adults, don't forget this game pls ;)
by Darko
Mon Mar 05, 2012 10:58 pm
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 21121

Re: Street Fighter x Tekken

No, the structure is the same and those files are multichannel mask textures. After seeing the texture, the red channel is a gray diffuse texture and the other 3 channels (blue,green and alpha channels) are masks controling muliply color layer limits. What does that mean? And if the red channel is ...
by Darko
Sun Mar 04, 2012 5:37 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 21121

Re: Street Fighter x Tekken

yup I already managed to rip all the models including alt costumes and the 12 vita fighters... but the texture files are funky colors... almost like a normal map edit- Oh I see the deal with the texture files... any easy way to convert them? It's easy to edit textures, but need some work and patien...
by Darko
Sun Mar 04, 2012 3:06 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 21121

Re: Street Fighter x Tekken

http://img252.imageshack.us/img252/5416/yos.png Emb texture file is somewhat different. No, the structure is the same and those files are multichannel mask textures. After seeing the texture, the red channel is a gray diffuse texture and the other 3 channels (blue,green and alpha channels) are mask...
by Darko
Sun Mar 04, 2012 2:01 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 21121

Re: Street Fighter x Tekken

so with kensou's tool + emo2smd we have already rigged models...

Yey :D
by Darko
Sun Mar 04, 2012 12:54 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 21121

Re: Street Fighter x Tekken

so from my research I apparently need Kensou's tool to dump the aef file... but so far I can't find a working link... does anyone have one? Try this. # SSFIV .eaf archives (script 0.3) # script for QuickBMS http://aluigi.org/papers.htm#quickbms endian big comtype deflate idstring "#EAF" #...
by Darko
Sat Mar 03, 2012 4:36 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 77233

Re: Ninja Gaiden 2 x360

Open the gmd through you navigation tree tool, then go to file>export and there you select the format you want (collada, smd, psk, obj, fbx, etc...) select your texture format, tick flip uv and rotate options and in command type "-scale 100". Make sure you select a select a folder where yo...
by Darko
Sat Mar 03, 2012 8:44 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 77233

Re: Ninja Gaiden 2 x360

No, not neosis. I've been using tools provided in this thread, ng2 extractor, tecmo model converter and tecmo texture extractor, all posted by surveyor. :oops: Is there any other way?? Do neosis works???? Hell yeah, just export your model to collada format and use the plugins provided by the open c...
by Darko
Sat Mar 03, 2012 6:17 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 77233

Re: Ninja Gaiden 2 x360

For the xbox 360 converter, things stay the same, except that now (as mentioned earlier) models are correctly assembled, but the main flaw here is that models aren't smooth shaded at all!! After a little more fiddling with these models I found that by simply exporting the .obj and re-importing it, ...
by Darko
Tue Feb 28, 2012 1:44 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 33750

Re: Ninja Gaiden Sigma 2 Model Format

That model is not from sigma 2, that's the sigma 1 model. considering that I couldn't even find sigma 1 version of rachel (it actually existed before, that's why there are RE4 mod with rachel's body) I'd like to obtain any version right now. There's actually a model from NG from the first xbox and ...