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Search found 720 matches
- Mon Mar 19, 2012 3:43 am
- Forum: Game Archive
- Topic: Ninja Gaiden 3 xbox360 .lnk files
- Replies: 10
- Views: 4619
Ninja Gaiden 3 xbox360 .lnk files
Deleted due to the new rules.
- Sun Mar 18, 2012 9:55 pm
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 21121
Re: Street Fighter x Tekken
Has anyone tried to swap SSFIV AE models with sfxtk models??
- Mon Mar 12, 2012 6:46 am
- Forum: 3D/2D models
- Topic: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and ps3)
- Replies: 29
- Views: 5994
Re: 3d Ripper + Easycap Anyone Tried It? (Use with 360 and p
Derpy derp??

It's a little bit imposible...

It's a little bit imposible...
- Thu Mar 08, 2012 7:49 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159332
Re: [PC] Devil May Cry 4
Hi all thanks for your all efforts making tools i have a request and a question i just want to edit the textures of 2 / 3 girls in the game (Characters) and then Inject them to the original .arc file where they belongs . so the question is , Which Tools i have to Use ? and do you know how can acces...
- Wed Mar 07, 2012 4:20 am
- Forum: 3D/2D models
- Topic: Naruto Shippuden:Ultimate Ninja Storm 2
- Replies: 118
- Views: 43492
Re: Naruto Shippuden:Ultimate Ninja Storm 2
I did in fact forget this game, haha. Oops. Looking back over my notes, I think I need a few different character models from it to verify what all the differences are, and whoever it was that sent me an example only seems to have sent one. If someone could PM a link over to a few of them, that woul...
- Wed Mar 07, 2012 3:05 am
- Forum: 3D/2D models
- Topic: Naruto Shippuden:Ultimate Ninja Storm 2
- Replies: 118
- Views: 43492
Re: Naruto Shippuden:Ultimate Ninja Storm 2
Hey Mr Adults, don't forget this game pls 
- Mon Mar 05, 2012 10:58 pm
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 21121
Re: Street Fighter x Tekken
No, the structure is the same and those files are multichannel mask textures. After seeing the texture, the red channel is a gray diffuse texture and the other 3 channels (blue,green and alpha channels) are masks controling muliply color layer limits. What does that mean? And if the red channel is ...
- Sun Mar 04, 2012 5:37 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 21121
Re: Street Fighter x Tekken
yup I already managed to rip all the models including alt costumes and the 12 vita fighters... but the texture files are funky colors... almost like a normal map edit- Oh I see the deal with the texture files... any easy way to convert them? It's easy to edit textures, but need some work and patien...
- Sun Mar 04, 2012 3:06 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 21121
Re: Street Fighter x Tekken
http://img252.imageshack.us/img252/5416/yos.png Emb texture file is somewhat different. No, the structure is the same and those files are multichannel mask textures. After seeing the texture, the red channel is a gray diffuse texture and the other 3 channels (blue,green and alpha channels) are mask...
- Sun Mar 04, 2012 2:01 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 21121
Re: Street Fighter x Tekken
so with kensou's tool + emo2smd we have already rigged models...
Yey
Yey
- Sun Mar 04, 2012 12:54 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 21121
Re: Street Fighter x Tekken
so from my research I apparently need Kensou's tool to dump the aef file... but so far I can't find a working link... does anyone have one? Try this. # SSFIV .eaf archives (script 0.3) # script for QuickBMS http://aluigi.org/papers.htm#quickbms endian big comtype deflate idstring "#EAF" #...
- Sat Mar 03, 2012 4:36 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 77233
Re: Ninja Gaiden 2 x360
Open the gmd through you navigation tree tool, then go to file>export and there you select the format you want (collada, smd, psk, obj, fbx, etc...) select your texture format, tick flip uv and rotate options and in command type "-scale 100". Make sure you select a select a folder where yo...
- Sat Mar 03, 2012 8:44 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 77233
Re: Ninja Gaiden 2 x360
No, not neosis. I've been using tools provided in this thread, ng2 extractor, tecmo model converter and tecmo texture extractor, all posted by surveyor. :oops: Is there any other way?? Do neosis works???? Hell yeah, just export your model to collada format and use the plugins provided by the open c...
- Sat Mar 03, 2012 6:17 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 77233
Re: Ninja Gaiden 2 x360
For the xbox 360 converter, things stay the same, except that now (as mentioned earlier) models are correctly assembled, but the main flaw here is that models aren't smooth shaded at all!! After a little more fiddling with these models I found that by simply exporting the .obj and re-importing it, ...
- Tue Feb 28, 2012 1:44 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 33750
Re: Ninja Gaiden Sigma 2 Model Format
That model is not from sigma 2, that's the sigma 1 model. considering that I couldn't even find sigma 1 version of rachel (it actually existed before, that's why there are RE4 mod with rachel's body) I'd like to obtain any version right now. There's actually a model from NG from the first xbox and ...
