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Search found 720 matches

by Darko
Tue Sep 11, 2012 4:26 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 794979

Re: Dead or Alive series formats and tools

TRDaz wrote:Thanks so much mate! :D

EDIT: Noesis doesnt load the .tpr models like DOAX2... how would I get the models?
With fatimporter for 3dsmax, the link is 2 posts above in fatduck's signature (the autor of the script lol), but It's still in an alpha or beta process.

See ya.
by Darko
Fri Sep 07, 2012 7:24 pm
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13956

Re: Music Gril For Miku (Music Girl 初音ミク)

see... he's even got some stuff from my rippers too... http://xdonotenterx.deviantart.com/art/As-i-wait-315904881?q=sort%3Atime%20gallery%3Axdonotenterx&qo=204 Pretty sure those are from MKII. But, nobody other than chris and I have done a neptunia game so you know he comes to xentax lol. Ha ha...
by Darko
Tue Sep 04, 2012 7:48 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606629

Re: Señor Casaroja's Noesis

Yeah, the desired behavior is to create a new file each time, since the script is writing out a whole .noesis scene file for each merge set. You can adjust the script to do whatever you want though, including read out of a mesh index file or whatever else. Also, I just made it so mergeBones 2 can b...
by Darko
Mon Sep 03, 2012 4:31 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606629

Re: Señor Casaroja's Noesis

Any news regarding noesis or you're still busy Mr. Adults?? See ya. I'm still working on the next release, it's just taking a while, since I don't tend to get an average of an hour or so of work done on it every couple days. Maybe sometime in the next few days. I have a lot of features/fixes/additi...
by Darko
Sun Sep 02, 2012 5:21 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606629

Re: Señor Casaroja's Noesis

It's nice to come back after a few days and see so many of the things I would have had to address myself have already been addressed. Thanks for helping, Demonsangel. Very much appreciated. I wrote the contents of texData out to verify that it's actually a pvr image, and when I loaded it using noes...
by Darko
Sun Sep 02, 2012 3:30 am
Forum: 3D/2D models
Topic: PS3 emb/emo file
Replies: 44
Views: 20626

Re: PS3 emb/emo file

Well I'm sorry to bump into this thread again, but I want to explain how to get SS Shougeki textures in a proper way. This method can be used for some other games (aka X Blades for example) which use dds textures but they don't have a proper header and normally you extract them using zblib. Programs...
by Darko
Sat Sep 01, 2012 5:59 pm
Forum: 3D/2D models
Topic: PS3 GCM from Rinne no Lagrange
Replies: 7
Views: 1910

Re: PS3 GCM from Rinne no Lagrange

What a shame, I really like Lagrange's characters design :P.
by Darko
Thu Aug 30, 2012 8:22 pm
Forum: 3D/2D models
Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
Replies: 19
Views: 11870

Re: Catherine[PS3] Microvolts[PC] nif importer Blender249

I tried Szkaradek123 blender importer and most of .nif not work(Saber black suite, Kiritsugu, Irisviel) I got this :D normal(9000polys)-low(2000polys)-high(11000polys) http://i771.photobucket.com/albums/xx353/trishty/saber.png Still don't know where is her head. May be all girls model use the same ...
by Darko
Wed Aug 29, 2012 5:47 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606629

Re: Señor Casaroja's Noesis

In what program are you importing the .dae? Ultimately, I'm trying to import them into an OpenSim environment (offshoot of SecondLife). I have Blender to work with the files, and a friend of mine did get the textures mapped to one of the smaller and simpler models with only one texture sheet; I was...
by Darko
Mon Aug 20, 2012 2:12 pm
Forum: 3D/2D models
Topic: xnalara help sfxt model converting
Replies: 1
Views: 1078

Re: xnalara help sfxt model converting

wajahat122 wrote:hye anyone tell me how to convert sfxt file to obj,mesh asci or smd
please help me :bleh: [roll] :D :( :twisted: 8) :scaredy:
You can check first this:

http://sfxtmods.pbworks.com/w/page/5336 ... ing%20Wiki

and this:

http://sloth85.deviantart.com/gallery/#/d51csi9
by Darko
Sat Aug 18, 2012 3:50 pm
Forum: 3D/2D models
Topic: Cannot extract materals from Mortal Kombat
Replies: 7
Views: 3463

Re: Cannot extract materals from Mortal Kombat

So I ripped the xbox 360 version of Mortal Kombat Komplete Edition and Im using UE Viewer to rip the meshes and I am able to export the mesh but I cannot export materials. I know you cannot export animations so I use the command umodel -noanim then I get errors about missing materials so I use umod...
by Darko
Wed Aug 15, 2012 7:07 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 21243

Re: Street Fighter x Tekken

Greatings, I´m having a lot of trouble trying to extract textures from sfxt (both x360 and ps3 version, but i can extract the models). I´m using sf4 explorer, and can´t ready the emb and emm files (i can open those files, but sf4e doesn´t show anything). Can someone help me? Regards Are you changin...
by Darko
Fri Aug 10, 2012 3:34 am
Forum: 3D/2D models
Topic: PS3 emb/emo file
Replies: 44
Views: 20626

Re: PS3 emb/emo file

I Know this thread is old, and I'm sorry to revived, but I manage to convert almost all models from this Game, some models do not work in the convertion,that's OK most of them are no problem for me not to have them, but PLEASE ! ! can anyone send me the Dragon Shiryu First Cloth model in .SMD fotma...
by Darko
Wed Aug 01, 2012 6:24 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 794979

Re: Dead or Alive series formats and tools

Hi, i just want to know is there any tools to import to 3ds max or model viewer for dead or alive paradise? i know there's a bms script to unpack the container but im confuse what should i do with those already unpacked file. well b0ny maybe you could make it one?? :] Another question,does this gam...
by Darko
Wed Jul 18, 2012 11:11 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 233890

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

MuffinMan123 wrote:does this script work for Ninja Gaiden Sigma 2 gmd files? how different are the models between ninja gaiden sigma 2 and ninja gaiden 3 models?

I am still hoping rachel's model could be extracted someday.
No, It doesn't work on those files.