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Search found 720 matches
- Fri Sep 28, 2012 3:42 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 73877
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
it cant be a folder in the area you are extracting. works c:\original files c:\new files not working c:\coriginal files c:\coriginal files\new files Huh? Im confused xD I made a folder named "new files" in my D: Drive to have the ext files extract there, but that didnt work either. He mea...
- Fri Sep 28, 2012 3:40 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794979
Re: Dead or Alive series formats and tools
DEAD OR ALIVE 5 any chance to extract the containers and then modifiy the models? the filenames are encrypted. the skins and stages are also encrypted. and we already know what will happen if we'll break that encryption - tecmo will shut down this site and will sue it's foundators meanwhile somewhe...
- Fri Sep 28, 2012 5:49 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 73877
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
LOL You're the boss here.
Thanks Chrrox.
Edit:
The scripts also work with the dlc files.
Thanks Chrrox.
Edit:
The scripts also work with the dlc files.
- Thu Sep 27, 2012 1:06 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 233890
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
360 version, at least that's what he always says.zaykho wrote:Excellent chrrox !!!
I just need to buy the game now
PS: What is the best version for 3d rip ? the XBOX 360 ? the PS3 ? or it's the same for all ?
See ya
- Sun Sep 23, 2012 11:33 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 233890
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Why in Noesis models have automatically matched textures but in 3ds max I have to add them manually? Is there any way to load them automatically? mmm... As far as I know, It only exports the meshes with the name of diffuse textures. I don't know if using the material option "-objmtl" for ...
- Fri Sep 21, 2012 11:38 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 233890
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Lol Thanks for the response, but what about the files you get with the first script, are they usefull??chrrox wrote:best way to get the models for now is to dump the ram of a jtag unit with the model you want on screen.
if someone sends me a ram dump ill look at making a bms to extract the models from it.
- Fri Sep 21, 2012 11:13 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 233890
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I'm leaving this here:
Well suppousedly We can't upload game files, but anyways I don't think this is of some real use. If there's a problem feel free to delete the link or I can do it.
Well suppousedly We can't upload game files, but anyways I don't think this is of some real use. If there's a problem feel free to delete the link or I can do it.
- Fri Sep 21, 2012 6:47 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794979
Re: Dead or Alive series formats and tools
Have you extracted the asf files?? No Well which tool should I use ? and THANX Edit: There is a tool named DOAX2 AFS extractor I tried it But nothing happen I tried to put the file I want and the tool on a separate folder ... but without hope -_- Can you help me please THANX Noesis extracts those f...
- Fri Sep 21, 2012 9:08 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 233890
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Well the game was "released" and it seems the bms script works. The thing is I'm getting ascii characters weird nameds in the extracted files and try to indentify them in a hex program is gonna be a pain in the ass.
- Thu Sep 20, 2012 6:19 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794979
Re: Dead or Alive series formats and tools
Have you extracted the asf files??252gt wrote:Hi
I have 2 Qs
1st:
How can I extract DOA X2 Stages ?
2nd:
I have a problem with neosis, It doesn't show the model
I extracted the ISO, then open neosis, but I get nothing, It doesn't show the model
any help
-Sorry for BAD English-
- Sat Sep 15, 2012 6:50 pm
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 176
- Views: 121405
Re: 3d Models, animation importer - FatImporter
Thank's a lot Fatduck for your work ! I have just one question, do you know how to export/convert Helpers dummy from 3ds max to bones in another program ? Simply I just want to get some bones for my DOAX models in Blender/Milkshape 3D, and I completely lost about animation in 3ds max. Export it as ...
- Fri Sep 14, 2012 3:32 am
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 176
- Views: 121405
Re: 3d Models, animation importer - FatImporter
Lol I posted the same script in the doa thread, also I gave him a link of some suggested programs to convert the gim format.
See ya
See ya
- Thu Sep 13, 2012 10:48 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794979
Re: Dead or Alive series formats and tools
Yeah, I got that... I have all the basic bodies from DOAX2 anyway, all I want is Rio's model. Just need to find which file her body and head is.... BTW, how do you get textures? They dont appear when importing it, and I dont know how to extract it neither D: With this bms script, extract your tpr: ...
- Wed Sep 12, 2012 6:58 am
- Forum: 3D/2D models
- Topic: [Question]3D Max and the Polygon reduction
- Replies: 2
- Views: 1052
Re: [Question]3D Max and the Polygon reduction
I expend lot of time to search solution for this and i cant found, not for Max, Max have multires function this help to reduce the polygons in models but every time u try use this the weights are lost, i download something plugins and its the same, if somebody know a good plugin or metod to do that...
- Tue Sep 11, 2012 4:50 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794979
Re: Dead or Alive series formats and tools
No problem, but the importer as I said is in a beta phase, so this is what you're gonna get:TRDaz wrote:Thanks!

I don't know if fatduck has made any progress in the formar.
See ya.
