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Search found 720 matches

by Darko
Wed Dec 26, 2012 5:07 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

There's nothig wrong with your max. It simply has no uv's:

Image
by Darko
Wed Dec 26, 2012 4:08 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

do the materials not work ? That could be the uv problems I posted before. Also some bones names are assigned incorrectly in some models: http://img35.imageshack.us/img35/7206/boneissue.jpg Kokoro dlc 004. The weightin is correct, but names are not xD. About materials, for skin material is taking w...
by Darko
Wed Dec 26, 2012 3:40 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Are you applying textures on a model imported with Mario's script??
by Darko
Mon Dec 24, 2012 10:21 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

lol my list of bug fixing is getting ever so large :P please tell me if theres anything else wrong anyway about the UVs, DOA5 uses 2D UVs and 4D UVs. I don't think I implemented the use of 4D UVs, so thats probably why UVs are not all there the goal is to be able to import and file and export it ba...
by Darko
Mon Dec 24, 2012 5:22 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Thanks but wasn't there one that imports weights too? That script imports weights, just write true in: skinON = true Edit: Not all the meshes are imported with uv's in my case (kasumi_boss_cos001) the kodachi and kodachi's ropes have no uv's. What I do is to transfere weight data from one mesh gene...
by Darko
Mon Dec 24, 2012 2:40 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

o0Crofty0o wrote:can anyone share the script that imports weighting on body's and some faces again? It got lost during the forum crash ><

Also is there any chance to update it to support more faces?
The importer is above:

tmcpraser.zip.
by Darko
Sun Dec 23, 2012 10:16 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

its a typical 1024x512 3D tiled texture, the problem is from my script. data in the DDS should be written at position 0x80, but instead its at 0x78 there must be an error in my script where I read the XPR2 header. I had known about the texture support being buggy, this further supports the need for...
by Darko
Fri Dec 21, 2012 7:31 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Lol the forum was offline for a couple of days and it seems the last sql backup was from a day before the crash and the posts couldn't be saved. Ok basically: The converter works fine with bodies and ayane-kasumi boss faces and hitomi's face. The other faces as far as I have imported have weighting ...
by Darko
Mon Dec 17, 2012 1:49 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Hi I found this Chinese site http://hi.baidu.com/luis_dior/item/69e4761d320a8e741009b59a It may be helpful inside, there is a MAX script to import DOA 5 models with bones I don't know if anybody mention it before anyway here is the link for script http://pan.baidu.com/share/link?shareid=128305&...
by Darko
Wed Dec 12, 2012 7:44 am
Forum: General game tools
Topic: Noesis Plugins and Scripts
Replies: 8
Views: 23204

Re: Noesis Plugins and Scripts

I've created a new SVN repository where chrrox, revelation, finale00, demonsangel, and I can put all of our Noesis script and plugin stuff. It has Python scripts and binary plugins. demonsangel, chrrox, and I have already started adding stuff. This is where you can get the latest versions of all of...
by Darko
Sat Nov 24, 2012 7:26 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607556

Re: Señor Casaroja's Noesis

A raytracing renderer module is tempting. I should probably do a shader pipelined Direct3D renderer before that, though. :) chrrox is the one working on DOA5. I dunno where he is with weights. Thanks for the answer. can you check the tx3d untiling from doa5?? I have some raw dds dumped thanks to ma...
by Darko
Sat Nov 24, 2012 1:17 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

123456 wrote:
Darko wrote:
123456 wrote:I want all models characters for dead or alive 5

for 3ds max
Rip them by yourself.
i don't know

i want Ayane & Kasumi & Hitomi & Hayate for 3ds max

All Costumes

please help me!!!
or
Taught me
Ok, do you have the game??
by Darko
Fri Nov 23, 2012 9:24 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

123456 wrote:I want all models characters for dead or alive 5

for 3ds max
Rip them by yourself.
by Darko
Thu Nov 22, 2012 4:35 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607556

Re: Señor Casaroja's Noesis

-3.991 - Added a new animation slider for quickly skipping through animations. The slider will only appear after animations have been initially started in the preview. -3.991 - Added an optional argument for rapi.createTriStrip, which allows the user to specify a strip break value. (if provided, th...
by Darko
Wed Nov 07, 2012 10:36 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 234179

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Any news about the script??