Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 720 matches
- Sat Nov 30, 2013 2:22 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795612
Re: Dead or Alive series formats and tools
Where can i find this DLCS? Lol https://www.google.com.mx/search?q=Dead+or+Alive+5+Ultimate+dlc+mediafire&ie=utf-8&oe=utf-8&rls=org.mozilla:es-MX:official&client=firefox-a&gws_rd=cr&ei=Gz2ZUqnnIIbooASVoILwAg Where the name of the site is something like xbox360iso... If this ...
- Wed Nov 27, 2013 4:48 am
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44735
Re: Final Fantasy 13 Lightning Returns (JAP)
Errrmmm... there's no maxscript for importing models, but there's something called noesis that supports all the three FFXIII from both consoles:qq99q1 wrote:Where to download 3dmax Script
http://oasis.xentax.com/
And you can export it to whatever you want.
- Mon Nov 25, 2013 5:35 pm
- Forum: 3D/2D models
- Topic: [PS3] Compile Heart Framework
- Replies: 6
- Views: 3363
Re: [PS3] Compile Heart Framework
Hehehehe thanks.howfie wrote:hmm thats weird, thx i will check it out in a day or two. i copied the old code and fixed an old bug that generated bad skeletons for a few of the models and then basically just added new texture support for fairy fucker f so it should work but lol hmmmmm.....
- Mon Nov 25, 2013 3:46 pm
- Forum: 3D/2D models
- Topic: [PS3] Compile Heart Framework
- Replies: 6
- Views: 3363
Re: [PS3] Compile Heart Framework
Hey Howfie, for Neptunia MK2 I get this:
Code: Select all
Processing file 1 of 5494: C:\modelos\BLUS30901 hyperdimencion mk2\PS3_GAME\USRD
IR\CONTENTS\GAME.CPK\MODEL\ACCESSORY\001\head.ism2.
0x59: Unknown POSITION SEMANTIC.- Mon Nov 25, 2013 7:13 am
- Forum: 3D/2D models
- Topic: [request]Shin_Rorona_no_Atelier GZ file format
- Replies: 2
- Views: 2034
Re: [request]Shin_Rorona_no_Atelier GZ file format
Hi i use psarc extractor extract GZ files from resources1.psarc But i cant open GZ files. May be they change encrypt method.. Here is the sample http://www.mediafire.com/download/9s1ns1iisq3nsrw/PC00B_MODEL.PSSG.gz Just delete the .gz and try to import it with a PSSG importer and It may work becaus...
- Mon Nov 25, 2013 3:06 am
- Forum: 3D/2D models
- Topic: [PS3] Compile Heart Framework
- Replies: 6
- Views: 3363
Re: [PS3] Compile Heart Framework
Ah okas, anyways thanks.howfie wrote:no, that crap is dynasty warriors engine
- Mon Nov 25, 2013 2:02 am
- Forum: 3D/2D models
- Topic: [PS3] Compile Heart Framework
- Replies: 6
- Views: 3363
Re: [PS3] Compile Heart Framework
Isn't this crap the same as Atellier Escha??howfie wrote:
Works with:
Hyperdimension Neptunia MK2
Hyperdimension Neptunia V
Mugen Souls
Fairy Fencer F
Bones + Weights but no auto-texture.
You know the drill.
- Fri Nov 22, 2013 10:30 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795612
Re: Dead or Alive series formats and tools
Doa5Ultimate Archivarius(v16b) -more recovered names (i think i recovered everything that's possible to recover in here) -added to archive the libre office document with all the names, and info grabbed from the executable -warning! it will work wrong with modified files in core lnks , and will work...
- Fri Nov 22, 2013 7:14 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607556
Re: Señor Casaroja's Noesis
How did you extract those files?? I tried the bms script for FFXIII-2 by chrrox and I only got some files :S
Or did you work with a memory dump??
Or did you work with a memory dump??
- Thu Nov 21, 2013 1:21 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795612
Re: Dead or Alive series formats and tools
doa5Uarchivarius(v16) you need python from 'python.org' to run this tough it's for extracting single files, i added a "export all" button, and attention, what this button does, is extracts all the files filtered by the search entry(like you search for kasumi then hit 'export all' and it e...
- Tue Nov 19, 2013 4:21 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795612
Re: Dead or Alive series formats and tools
how did you get those keys?? for failed tmc/tmcl tmc/tmcl from memory dump 1. extract tmc/tmcl from memory dump 2. wash the tmc 3. zlib-compress the tmc/tmcl tmc/tmcl from dlc 1. extract tmc/tmcl from dlc xor them -> xor "Except as ..." string I forgot to ask, by what value we need to xor??
- Mon Nov 18, 2013 6:36 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795612
Re: Dead or Alive series formats and tools
I applied those in both max scripts (and also the the moded ones with chrrox corrections<----lol) and I got nothing. Temporary change: insert assign statements before PutVarChr statements in doa5Udecrypt.bms >set KEY1 0x1583CE >PutVarChr MEMORY_FILE2 0 KEY1 threebyte >set KEY2 0x05E8 >set KEY1 0x84...
- Thu Nov 14, 2013 3:21 am
- Forum: Game Archive
- Topic: Metroid Prime: Trilogy assets ripping
- Replies: 4
- Views: 2622
Re: Metroid Prime: Trilogy assets ripping
Other M is supported by every brrsviewer out there.Devilot wrote:some insight, please?
Noesis can extract them but not preview them I think.
Nor is Other M supported, right?
- Wed Nov 13, 2013 1:31 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795612
Re: Dead or Alive series formats and tools
>2UC63@1S100@CL1H]71]B193681C10CE12PQ4C9N{R87181B key: 1583CE >BU263@1S100@CL1]61I]B193481D100CE12PQ4C9N{R87181B key: 05E8845D How to aply that in the bms script :S Any progress or explanation available on this? I see where the key entries are in the BMS, but I don't understand the syntax to know k...
- Tue Nov 12, 2013 2:54 am
- Forum: Game Archive
- Topic: Fist of the North Star: Ken's Rage 2 Models
- Replies: 4
- Views: 2288
Re: Fist of the North Star: Ken's Rage 2 Models
mmm... I don't wanna be mean, but use the search function:
viewtopic.php?f=10&t=10025
This crap is already or partially supported by noesis.
viewtopic.php?f=10&t=10025
This crap is already or partially supported by noesis.

