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Search found 720 matches

by Darko
Sat Nov 30, 2013 2:22 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795612

Re: Dead or Alive series formats and tools

Where can i find this DLCS? Lol https://www.google.com.mx/search?q=Dead+or+Alive+5+Ultimate+dlc+mediafire&ie=utf-8&oe=utf-8&rls=org.mozilla:es-MX:official&client=firefox-a&gws_rd=cr&ei=Gz2ZUqnnIIbooASVoILwAg Where the name of the site is something like xbox360iso... If this ...
by Darko
Wed Nov 27, 2013 4:48 am
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 62
Views: 44735

Re: Final Fantasy 13 Lightning Returns (JAP)

qq99q1 wrote:Where to download 3dmax Script :dance:
Errrmmm... there's no maxscript for importing models, but there's something called noesis that supports all the three FFXIII from both consoles:

http://oasis.xentax.com/

And you can export it to whatever you want.
by Darko
Mon Nov 25, 2013 5:35 pm
Forum: 3D/2D models
Topic: [PS3] Compile Heart Framework
Replies: 6
Views: 3363

Re: [PS3] Compile Heart Framework

howfie wrote:hmm thats weird, thx i will check it out in a day or two. i copied the old code and fixed an old bug that generated bad skeletons for a few of the models and then basically just added new texture support for fairy fucker f so it should work but lol hmmmmm.....
Hehehehe thanks.
by Darko
Mon Nov 25, 2013 3:46 pm
Forum: 3D/2D models
Topic: [PS3] Compile Heart Framework
Replies: 6
Views: 3363

Re: [PS3] Compile Heart Framework

Hey Howfie, for Neptunia MK2 I get this:

Code: Select all

Processing file 1 of 5494: C:\modelos\BLUS30901 hyperdimencion mk2\PS3_GAME\USRD
IR\CONTENTS\GAME.CPK\MODEL\ACCESSORY\001\head.ism2.
0x59: Unknown POSITION SEMANTIC.
by Darko
Mon Nov 25, 2013 7:13 am
Forum: 3D/2D models
Topic: [request]Shin_Rorona_no_Atelier GZ file format
Replies: 2
Views: 2034

Re: [request]Shin_Rorona_no_Atelier GZ file format

Hi i use psarc extractor extract GZ files from resources1.psarc But i cant open GZ files. May be they change encrypt method.. Here is the sample http://www.mediafire.com/download/9s1ns1iisq3nsrw/PC00B_MODEL.PSSG.gz Just delete the .gz and try to import it with a PSSG importer and It may work becaus...
by Darko
Mon Nov 25, 2013 3:06 am
Forum: 3D/2D models
Topic: [PS3] Compile Heart Framework
Replies: 6
Views: 3363

Re: [PS3] Compile Heart Framework

howfie wrote:no, that crap is dynasty warriors engine
Ah okas, anyways thanks.
by Darko
Mon Nov 25, 2013 2:02 am
Forum: 3D/2D models
Topic: [PS3] Compile Heart Framework
Replies: 6
Views: 3363

Re: [PS3] Compile Heart Framework

howfie wrote:Image

Works with:

Hyperdimension Neptunia MK2
Hyperdimension Neptunia V
Mugen Souls
Fairy Fencer F

Bones + Weights but no auto-texture.

You know the drill.
Isn't this crap the same as Atellier Escha??
by Darko
Fri Nov 22, 2013 10:30 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795612

Re: Dead or Alive series formats and tools

Doa5Ultimate Archivarius(v16b) -more recovered names (i think i recovered everything that's possible to recover in here) -added to archive the libre office document with all the names, and info grabbed from the executable -warning! it will work wrong with modified files in core lnks , and will work...
by Darko
Fri Nov 22, 2013 7:14 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607556

Re: Señor Casaroja's Noesis

How did you extract those files?? I tried the bms script for FFXIII-2 by chrrox and I only got some files :S
Or did you work with a memory dump??
by Darko
Thu Nov 21, 2013 1:21 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795612

Re: Dead or Alive series formats and tools

doa5Uarchivarius(v16) you need python from 'python.org' to run this tough it's for extracting single files, i added a "export all" button, and attention, what this button does, is extracts all the files filtered by the search entry(like you search for kasumi then hit 'export all' and it e...
by Darko
Tue Nov 19, 2013 4:21 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795612

Re: Dead or Alive series formats and tools

how did you get those keys?? for failed tmc/tmcl tmc/tmcl from memory dump 1. extract tmc/tmcl from memory dump 2. wash the tmc 3. zlib-compress the tmc/tmcl tmc/tmcl from dlc 1. extract tmc/tmcl from dlc xor them -> xor "Except as ..." string I forgot to ask, by what value we need to xor??
by Darko
Mon Nov 18, 2013 6:36 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795612

Re: Dead or Alive series formats and tools

I applied those in both max scripts (and also the the moded ones with chrrox corrections<----lol) and I got nothing. Temporary change: insert assign statements before PutVarChr statements in doa5Udecrypt.bms >set KEY1 0x1583CE >PutVarChr MEMORY_FILE2 0 KEY1 threebyte >set KEY2 0x05E8 >set KEY1 0x84...
by Darko
Thu Nov 14, 2013 3:21 am
Forum: Game Archive
Topic: Metroid Prime: Trilogy assets ripping
Replies: 4
Views: 2622

Re: Metroid Prime: Trilogy assets ripping

Devilot wrote:some insight, please?
Noesis can extract them but not preview them I think.

Nor is Other M supported, right?
Other M is supported by every brrsviewer out there.
by Darko
Wed Nov 13, 2013 1:31 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795612

Re: Dead or Alive series formats and tools

>2UC63@1S100@CL1H]71]B193681C10CE12PQ4C9N{R87181B key: 1583CE >BU263@1S100@CL1]61I]B193481D100CE12PQ4C9N{R87181B key: 05E8845D How to aply that in the bms script :S Any progress or explanation available on this? I see where the key entries are in the BMS, but I don't understand the syntax to know k...
by Darko
Tue Nov 12, 2013 2:54 am
Forum: Game Archive
Topic: Fist of the North Star: Ken's Rage 2 Models
Replies: 4
Views: 2288

Re: Fist of the North Star: Ken's Rage 2 Models

mmm... I don't wanna be mean, but use the search function:

viewtopic.php?f=10&t=10025

This crap is already or partially supported by noesis.