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Search found 720 matches

by Darko
Sun Dec 22, 2013 12:03 am
Forum: 3D/2D models
Topic: [PS3] One Piece Kaizoku Musou
Replies: 82
Views: 37765

Re: [PS3] One Piece Kaizoku Musou

Hey howfie, did you manage to fix the compile heart bug in your ripping tool??
by Darko
Fri Dec 20, 2013 6:28 am
Forum: Game Archive
Topic: Change the programs locale.. + Check CRC..
Replies: 5
Views: 1635

Re: Change the programs locale..

Here is a loader for zero no kiseki. https://www.mediafire.com/?7z0d1k861ei86jn This loader can't run on another windows except japanese window. Can I change the locale and charset of this executable file? It was compiled by Borland Delphi 4.0 - 5.0 (You can check it by PEid) Lol: http://www.micros...
by Darko
Wed Dec 18, 2013 10:48 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795176

Re: Dead or Alive series formats and tools

THANKS AGAIN Darko!!! :D I have another situation for resolve :S I downloaded the DLC of DOA5U Musou Orochi 2 and this archive has an strange name "05AC8905E0D57D3F9A3ABE70DFE080378FEB91CB4B" and this archive doesn't have an extension ¿How can I open this archives and extract the models? ...
by Darko
Wed Dec 18, 2013 10:30 pm
Forum: Game Archive
Topic: Audition 2 (劲舞堂) (*.SF)
Replies: 21
Views: 11376

Re: Audition 2 (劲舞堂) (*.SF)

Ekey wrote:
Darko wrote:Are the files really nif?? I just opened some nif models in Noesis and they seem to be icons and the stages, not the character models.
Maybe models also are in XAC format?
Yep, that's the format, and also, inside the pet folder, there are some 3ds max files.
by Darko
Wed Dec 18, 2013 8:00 pm
Forum: Game Archive
Topic: Audition 2 (劲舞堂) (*.SF)
Replies: 21
Views: 11376

Re: Audition 2 (劲舞堂) (*.SF)

indeed, just to let people know: * I DL'ed RU version as well * contains about 3 GB of stuff * plenty of nice anime textures * models are Gamebryo format (haven't tried NifSkope or old Blender plugin yet) Are the files really nif?? I just opened some nif models in Noesis and they seem to be icons a...
by Darko
Tue Dec 17, 2013 6:39 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606991

Re: Señor Casaroja's Noesis

Hi Rich:

I'm having problems while exporting sera's animation from FFXII2 and LR. The files:

s1.white.x360.bin from sk_c108_sr folder.
by Darko
Fri Dec 13, 2013 8:34 pm
Forum: 3D/2D models
Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
Replies: 120
Views: 58459

Re: $15 for importer/exporter for Girl Battle Hentai Super B

mmm?? Is this a Joke?? Is there any game like that?? O.o'
by Darko
Wed Dec 11, 2013 10:11 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795176

Re: Dead or Alive series formats and tools

Hi people!!! :D I have been reading the page 38 (Tutorial for DOA5 models) and I have another situation for resolve :S ¿How can I import the "tmc's"? In the import part only have: collada .dae motion capture scalable vector graphics standford STL 3D Studio Thanks for you time and for read...
by Darko
Wed Dec 11, 2013 6:10 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795176

Re: Dead or Alive series formats and tools

[bruce] Hello guys I'm the SIERRAMAN and I have a situation for resolve. I have Dead or Alive 5 Ultimate for XBOX 360 in ISO in my PC. I used XBOX BACKUP CREATOR for extract all the elements from the ISO. And my situation is ¿Do you know how can I get the models (Ayane, Ryu etc.) for 3DS MAX? I rea...
by Darko
Tue Dec 10, 2013 8:42 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795176

Re: Dead or Alive series formats and tools

Musou Orochi Costumes Available for 360 :P

Image

Uploaded with ImageShack.us
by Darko
Mon Dec 09, 2013 5:46 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 62
Views: 44734

Re: Final Fantasy 13 Lightning Returns (JAP)

goder2910 wrote:
Darko wrote:bms for what??
bms for extract .trb and .bin from white_img.x360.bin or white_img2.x360.bin.

Chrox only share bms script for ps3 .bin files.
Did you read the whole thread?? Rich said Noesis can unpack now lightning returns files.
by Darko
Mon Dec 09, 2013 4:58 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 62
Views: 44734

Re: Final Fantasy 13 Lightning Returns (JAP)

bms for what??
by Darko
Fri Dec 06, 2013 6:11 am
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 62
Views: 44734

Re: Final Fantasy 13 Lightning Returns (JAP)

qq99q1 wrote:ff13crypt -d white_p0000013img_c.ps3.bin 3
Cannot extract dlc :(
Noesis decripted the first FFXIII LR nicely.
by Darko
Wed Dec 04, 2013 6:49 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47853

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Once unzipped the "segs" files, must join in numerical order with a hex editor for not lose textures. Other option is rename and join with filesplitter. This fact must find the hexadecimal strings and start extraction 1- 0200100000000000 2- 0200300000000000 for the moment only is possible...
by Darko
Sun Dec 01, 2013 7:30 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 80358

Re: XMA transform

I don't know if someone already posted this, but DOA5 and DOA5U sounds can be converted with the bms script from the first page. Just extract the DATA and DATA2 files with the g1l bms script, the use XMA_transform.bms and then use towav to encode.

https://www.mediafire.com/?ybbfbyg9wxcpx5i