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Search found 720 matches
- Sun Dec 22, 2013 12:03 am
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 37765
Re: [PS3] One Piece Kaizoku Musou
Hey howfie, did you manage to fix the compile heart bug in your ripping tool??
- Fri Dec 20, 2013 6:28 am
- Forum: Game Archive
- Topic: Change the programs locale.. + Check CRC..
- Replies: 5
- Views: 1635
Re: Change the programs locale..
Here is a loader for zero no kiseki. https://www.mediafire.com/?7z0d1k861ei86jn This loader can't run on another windows except japanese window. Can I change the locale and charset of this executable file? It was compiled by Borland Delphi 4.0 - 5.0 (You can check it by PEid) Lol: http://www.micros...
- Wed Dec 18, 2013 10:48 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795176
Re: Dead or Alive series formats and tools
THANKS AGAIN Darko!!! :D I have another situation for resolve :S I downloaded the DLC of DOA5U Musou Orochi 2 and this archive has an strange name "05AC8905E0D57D3F9A3ABE70DFE080378FEB91CB4B" and this archive doesn't have an extension ¿How can I open this archives and extract the models? ...
- Wed Dec 18, 2013 10:30 pm
- Forum: Game Archive
- Topic: Audition 2 (劲舞堂) (*.SF)
- Replies: 21
- Views: 11376
Re: Audition 2 (劲舞堂) (*.SF)
Yep, that's the format, and also, inside the pet folder, there are some 3ds max files.Ekey wrote:Maybe models also are in XAC format?Darko wrote:Are the files really nif?? I just opened some nif models in Noesis and they seem to be icons and the stages, not the character models.
- Wed Dec 18, 2013 8:00 pm
- Forum: Game Archive
- Topic: Audition 2 (劲舞堂) (*.SF)
- Replies: 21
- Views: 11376
Re: Audition 2 (劲舞堂) (*.SF)
indeed, just to let people know: * I DL'ed RU version as well * contains about 3 GB of stuff * plenty of nice anime textures * models are Gamebryo format (haven't tried NifSkope or old Blender plugin yet) Are the files really nif?? I just opened some nif models in Noesis and they seem to be icons a...
- Tue Dec 17, 2013 6:39 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606991
Re: Señor Casaroja's Noesis
Hi Rich:
I'm having problems while exporting sera's animation from FFXII2 and LR. The files:
s1.white.x360.bin from sk_c108_sr folder.
I'm having problems while exporting sera's animation from FFXII2 and LR. The files:
s1.white.x360.bin from sk_c108_sr folder.
- Fri Dec 13, 2013 8:34 pm
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 58459
Re: $15 for importer/exporter for Girl Battle Hentai Super B
mmm?? Is this a Joke?? Is there any game like that?? O.o'
- Wed Dec 11, 2013 10:11 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795176
Re: Dead or Alive series formats and tools
Hi people!!! :D I have been reading the page 38 (Tutorial for DOA5 models) and I have another situation for resolve :S ¿How can I import the "tmc's"? In the import part only have: collada .dae motion capture scalable vector graphics standford STL 3D Studio Thanks for you time and for read...
- Wed Dec 11, 2013 6:10 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795176
Re: Dead or Alive series formats and tools
[bruce] Hello guys I'm the SIERRAMAN and I have a situation for resolve. I have Dead or Alive 5 Ultimate for XBOX 360 in ISO in my PC. I used XBOX BACKUP CREATOR for extract all the elements from the ISO. And my situation is ¿Do you know how can I get the models (Ayane, Ryu etc.) for 3DS MAX? I rea...
- Tue Dec 10, 2013 8:42 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795176
- Mon Dec 09, 2013 5:46 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44734
Re: Final Fantasy 13 Lightning Returns (JAP)
Did you read the whole thread?? Rich said Noesis can unpack now lightning returns files.goder2910 wrote:bms for extract .trb and .bin from white_img.x360.bin or white_img2.x360.bin.Darko wrote:bms for what??
Chrox only share bms script for ps3 .bin files.
- Mon Dec 09, 2013 4:58 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44734
Re: Final Fantasy 13 Lightning Returns (JAP)
bms for what??
- Fri Dec 06, 2013 6:11 am
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44734
Re: Final Fantasy 13 Lightning Returns (JAP)
Noesis decripted the first FFXIII LR nicely.qq99q1 wrote:ff13crypt -d white_p0000013img_c.ps3.bin 3
Cannot extract dlc
- Wed Dec 04, 2013 6:49 am
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47853
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Once unzipped the "segs" files, must join in numerical order with a hex editor for not lose textures. Other option is rename and join with filesplitter. This fact must find the hexadecimal strings and start extraction 1- 0200100000000000 2- 0200300000000000 for the moment only is possible...
- Sun Dec 01, 2013 7:30 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 80358
Re: XMA transform
I don't know if someone already posted this, but DOA5 and DOA5U sounds can be converted with the bms script from the first page. Just extract the DATA and DATA2 files with the g1l bms script, the use XMA_transform.bms and then use towav to encode.
https://www.mediafire.com/?ybbfbyg9wxcpx5i
https://www.mediafire.com/?ybbfbyg9wxcpx5i

