Use ninjaripper instead.Slandey wrote:Hey there,
everytime I rip from a game the models are rotated:
How can I get the exact X=0 / Y=0 / Z=0 rotation??
Thanks in advance
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Search found 720 matches
- Sat Mar 21, 2015 3:41 pm
- Forum: General game tools
- Topic: [3D Ripper DX] Get the models with 0/0/0 rotation
- Replies: 2
- Views: 2311
Re: [3D Ripper DX] Get the models with 0/0/0 rotation
- Wed Mar 18, 2015 3:48 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15250
Re: Dragon Ball Xenoverse *.emd
I used the ramps in the dty files to get the color and then I just edited and cleaned the black textures in photohop and applied that color.XZTopazZX wrote:^ did you figure out the texture issue or did you add materials yourself for the pan model?
- Wed Mar 18, 2015 4:30 am
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15250
Re: Dragon Ball Xenoverse *.emd
Ready, she's totally rigged:dirtypantsdan wrote:Sure, If it's not too much trouble. I primarily wanted to use the model for sfm,I have 3D studio, even if it has weighting issues I can try to add new ones entirely myself. :0

Check your pm's
- Tue Mar 17, 2015 8:31 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15250
Re: Dragon Ball Xenoverse *.emd
Thanks for the Suggestion Darko, unfortunately I tried this using Noesis on the 360 version, as well as uncompressed through Critools, and I still just get the .bac. Are you able to see them? Now I'm starting to think maybe her files are made from custom character assets somehow. :-0 ¿You want Pan?
- Tue Mar 17, 2015 4:25 am
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15250
Re: Dragon Ball Xenoverse *.emd
For 360 files, you can get her using noesis extractor.dirtypantsdan wrote:By the way is there anyway to get to the DLC model files yet? Using the extractor all I get is a .bac on Pan's folder it seems.
- Sat Mar 07, 2015 5:29 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15250
Re: Dragon Ball Xenoverse *.emd
you did a great job in there, but as you were able to make an import everybody here would appreciate an .emd meshes EXPORT SCRIPT, so that we can isert in game our creations. I know I'm asking a great effort, but you would make happy hundreds thousands of people... It shall be able to generate -.em...
- Tue Mar 03, 2015 3:52 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232921
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision? EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download. http://richwhitehouse.com/ind...
- Sat Feb 28, 2015 6:00 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15250
Re: Dragon Ball Xenoverse *.emd
Finished the .emd files with bones and weights but only having problems with the .emo files. For some reason they have more than one bone matrix, the second one without any bone id's that I could find, so that's one more obstacle to overturn. I've also linked the script for anyone who wants it to p...
- Wed Feb 25, 2015 6:14 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232921
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Hi, I ask for help. Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^ Do you have any image of the weapon?? Here http://vignette1.wikia.nocookie.net/ninjagaiden/images/0/0b/Lock-On_Bow.png/revision/latest?cb=20120415203748 ^^! if you has more free time, then help me e port his arrow...
- Mon Feb 23, 2015 6:11 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232921
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Do you have any image of the weapon??ngovandang wrote:Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
- Wed Feb 18, 2015 7:57 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791106
Re: Dead or Alive series formats and tools
No problem.Rosalin wrote:@Darko
Thank you so much darko.
- Wed Feb 18, 2015 7:43 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791106
Re: Dead or Alive series formats and tools
Dat updated, some crap may be missing, not included the --h files, LR costumes renamed as charater_lr_xxx, some old dl crap repeated in one of the files.
- Tue Feb 17, 2015 11:44 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791106
Re: Dead or Alive series formats and tools
Can someone dump blc names pls for the new tittle update?? I already have all momoka's dlc costumes, but patch files are a real mess.
Re: Monty Oum
I'm sure a lot of people here are familiar with his work. I talked to him years ago about working on a project together, but once he started working on the RvB stuff I figured there was no way that would happen, and it seemed like his career really took off. Today this kind of came out of nowhere. ...
- Fri Jan 30, 2015 3:20 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791106
Re: Dead or Alive series formats and tools
>_<'Lilstormcloud wrote:PC versions been delayed

