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Search found 720 matches

by Darko
Sat Mar 21, 2015 3:41 pm
Forum: General game tools
Topic: [3D Ripper DX] Get the models with 0/0/0 rotation
Replies: 2
Views: 2311

Re: [3D Ripper DX] Get the models with 0/0/0 rotation

Slandey wrote:Hey there,

everytime I rip from a game the models are rotated:

Image

How can I get the exact X=0 / Y=0 / Z=0 rotation??

Thanks in advance
Use ninjaripper instead.
by Darko
Wed Mar 18, 2015 3:48 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15250

Re: Dragon Ball Xenoverse *.emd

XZTopazZX wrote:^ did you figure out the texture issue or did you add materials yourself for the pan model?
I used the ramps in the dty files to get the color and then I just edited and cleaned the black textures in photohop and applied that color.
by Darko
Wed Mar 18, 2015 4:30 am
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15250

Re: Dragon Ball Xenoverse *.emd

dirtypantsdan wrote:Sure, If it's not too much trouble. I primarily wanted to use the model for sfm,I have 3D studio, even if it has weighting issues I can try to add new ones entirely myself. :0
Ready, she's totally rigged:

Image

Check your pm's
by Darko
Tue Mar 17, 2015 8:31 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15250

Re: Dragon Ball Xenoverse *.emd

Thanks for the Suggestion Darko, unfortunately I tried this using Noesis on the 360 version, as well as uncompressed through Critools, and I still just get the .bac. Are you able to see them? Now I'm starting to think maybe her files are made from custom character assets somehow. :-0 ¿You want Pan?
by Darko
Tue Mar 17, 2015 4:25 am
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15250

Re: Dragon Ball Xenoverse *.emd

dirtypantsdan wrote:By the way is there anyway to get to the DLC model files yet? Using the extractor all I get is a .bac on Pan's folder it seems.
For 360 files, you can get her using noesis extractor.
by Darko
Sat Mar 07, 2015 5:29 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15250

Re: Dragon Ball Xenoverse *.emd

you did a great job in there, but as you were able to make an import everybody here would appreciate an .emd meshes EXPORT SCRIPT, so that we can isert in game our creations. I know I'm asking a great effort, but you would make happy hundreds thousands of people... It shall be able to generate -.em...
by Darko
Tue Mar 03, 2015 3:52 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 232921

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision? EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download. http://richwhitehouse.com/ind...
by Darko
Sat Feb 28, 2015 6:00 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15250

Re: Dragon Ball Xenoverse *.emd

Finished the .emd files with bones and weights but only having problems with the .emo files. For some reason they have more than one bone matrix, the second one without any bone id's that I could find, so that's one more obstacle to overturn. I've also linked the script for anyone who wants it to p...
by Darko
Wed Feb 25, 2015 6:14 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 232921

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Hi, I ask for help. Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^ Do you have any image of the weapon?? Here http://vignette1.wikia.nocookie.net/ninjagaiden/images/0/0b/Lock-On_Bow.png/revision/latest?cb=20120415203748 ^^! if you has more free time, then help me e port his arrow...
by Darko
Mon Feb 23, 2015 6:11 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 232921

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

ngovandang wrote:Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
Do you have any image of the weapon??
by Darko
Wed Feb 18, 2015 7:57 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791106

Re: Dead or Alive series formats and tools

Rosalin wrote:@Darko

Thank you so much darko.
No problem.
by Darko
Wed Feb 18, 2015 7:43 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791106

Re: Dead or Alive series formats and tools

Dat updated, some crap may be missing, not included the --h files, LR costumes renamed as charater_lr_xxx, some old dl crap repeated in one of the files.
by Darko
Tue Feb 17, 2015 11:44 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791106

Re: Dead or Alive series formats and tools

Can someone dump blc names pls for the new tittle update?? I already have all momoka's dlc costumes, but patch files are a real mess.
by Darko
Tue Feb 03, 2015 4:02 am
Forum: Holy Cow!
Topic: Monty Oum
Replies: 2
Views: 2506

Re: Monty Oum

I'm sure a lot of people here are familiar with his work. I talked to him years ago about working on a project together, but once he started working on the RvB stuff I figured there was no way that would happen, and it seemed like his career really took off. Today this kind of came out of nowhere. ...
by Darko
Fri Jan 30, 2015 3:20 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791106

Re: Dead or Alive series formats and tools

Lilstormcloud wrote:PC versions been delayed :cry:
>_<'