The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 7 matches
- Fri Apr 21, 2023 8:39 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
- Replies: 18
- Views: 3213
Re: Metal Gear Solid 3 PS2 and PS3 models ripping
EVEN BIGGER UPDATE Thanks to ChatGPT, we managed to make a script to fix both static and boned meshes (exported using the Jayveer exporting plugin for Noesis) straight in Unity. Export the models in FBX format Tested in Unity 2021.3.3f1 (FBX export addon needed) 1: put the model you want fixed in t...
- Wed Apr 12, 2023 1:32 am
- Forum: 3D/2D models
- Topic: Universal Ripped Model Fixer
- Replies: 0
- Views: 405
Universal Ripped Model Fixer
Hey all! As a thanks to the general community here for helping me get into this stuff, I want to share our mesh fixing script. Thanks to ChatGPT, we managed to make a script to fix both static and boned meshes, straight in Unity. We made it for MGS related meshes but it should work for pretty much e...
- Wed Apr 12, 2023 1:13 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
- Replies: 18
- Views: 3213
Re: Metal Gear Solid 3 PS2 and PS3 models ripping
EVEN BIGGER UPDATE Thanks to ChatGPT, we managed to make a script to fix both static and boned meshes (exported using the Jayveer exporting plugin for Noesis) straight in Unity. Export the models in FBX format Tested in Unity 2021.3.3f1 (FBX export addon needed) 1: put the model you want fixed in t...
- Tue Jul 12, 2022 10:19 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
- Replies: 18
- Views: 3213
Re: Metal Gear Solid 3 PS2 and PS3 models ripping
Big update! 1: Change your import settings in Unity to Legacy before you import the meshes. (this will put all mats in a different folder for easy changes) 2: Use ProBuilder to "probuilderize" the meshes 3: use the "conform normals" if you got randomly inverted faces.| now you ca...
- Sun Jul 10, 2022 3:57 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
- Replies: 18
- Views: 3213
Re: Metal Gear Solid 3 PS2 and PS3 models ripping
Use this: https://github.com/Jayveer/MGS-MDL-Noesis Instructions on the github page. You might still get some odd flipped triangles, but you can just fix those in 3DS max quickly enough. Does this work with the PS3 version of MGS3? If not, what does? After some work I got models to extract with the...
- Thu May 19, 2022 11:04 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
- Replies: 18
- Views: 3213
Re: Metal Gear Solid 3 PS2 and PS3 models ripping
Use this: https://github.com/Jayveer/MGS-MDL-Noesis Instructions on the github page. You might still get some odd flipped triangles, but you can just fix those in 3DS max quickly enough. Does this work with the PS3 version of MGS3? If not, what does? It does, but if you haven't extracted the PSarc ...
- Tue May 17, 2022 11:24 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 PS2 and PS3 models ripping
- Replies: 18
- Views: 3213
Re: Metal Gear Solid 3 PS2 and PS3 models ripping
Is there a chance either of you could help me get files from the PSarc files? I tried the Total Commander plugin and the original Psarc 1.4 extractor. Both gave me errors. The NinjaRip combined with the (slow af) PCSX2 model converter doesn't give me any meshes for now. Like you said the dat extract...
