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by CriticalError
Sun Jul 24, 2011 9:05 pm
Forum: 3D/2D models
Topic: Problem with importing AION models into blender.
Replies: 8
Views: 3905

Re: Problem with importing AION models into blender.

Cause 3D max is expensive and blender is free. I have 3D Max 7 and 2011 so the money aren't the problem here ;) ~Regarding the previous post. Would you tell me what plugin do I need for 3ds max to import .cfg files? And regarding the "489 line"- the .cfg file has only 388 lines O.O (Opene...
by CriticalError
Sun Jul 24, 2011 8:34 pm
Forum: 3D/2D models
Topic: Problem with importing AION models into blender.
Replies: 8
Views: 3905

Re: Problem with importing AION models into blender.

why use blender when can import into 3D Studio Max? anyway I see you got error in line 489, try search this line what information have there.
by CriticalError
Sat Jul 23, 2011 12:58 pm
Forum: 3D/2D models
Topic: [NOT SOLVED!] PS2 rip textures?
Replies: 17
Views: 5444

Re: PS2 rip textures?

Jigglebone wrote:
Vista/7 support dx9 fine, I can run all my dx9 games on it, including Dolphin and pcsx2 emus
lol 1 thing is run games and other rip models!!! what part don't undertand? orc I run games DX9 in mine Windows 7 Ultimate 64 Bits but for Rip Models don't work!!!!
by CriticalError
Sat Jul 23, 2011 12:39 pm
Forum: 3D/2D models
Topic: [NOT SOLVED!] PS2 rip textures?
Replies: 17
Views: 5444

Re: PS2 rip textures?

what are you talking about? what site? Vista/7 support dx9 fine, I can run all my dx9 games on it, including Dolphin and pcsx2 emus. Sorry, but thats a terrible suggestion. so check the web page of author!!!! http://www.deep-shadows.com/hax/3DRipperDX.htm and how say before, Windows Vista and Seven...
by CriticalError
Sat Jul 23, 2011 12:11 pm
Forum: 3D/2D models
Topic: [NOT SOLVED!] PS2 rip textures?
Replies: 17
Views: 5444

Re: PS2 rip textures?

actually DX9 is on vista and 7 too and it worked for me when using Dolphin emu. Im using 0.9.8 and the GUI has changed, most buttons arent in their place anymore. I check the website and say don't support DX10 or 11 like W7 so don't know what do for make it work, ou get crash emulator is cause how ...
by CriticalError
Sat Jul 23, 2011 11:41 am
Forum: 3D/2D models
Topic: [NOT SOLVED!] PS2 rip textures?
Replies: 17
Views: 5444

Re: PS2 rip textures?

I dont think that helps me, it crashes for me because I run it through 3dripper. If I'm missing something, can you please quote that part? Because I can't find what I need in the mile long engrish text. I ripped before other games and work fine, first of all, 3DRIPPER work with XP, because use DX9,...
by CriticalError
Sat Jul 23, 2011 11:06 am
Forum: 3D/2D models
Topic: [NOT SOLVED!] PS2 rip textures?
Replies: 17
Views: 5444

Re: PS2 rip textures?

Im trying to rip textures from PS2 games through PCSX2, i got the latest version of 3dripper and pcsx2, when I run it through the ripper, I get a crash from the graphics plugin. Help here you have a guide what you need and everything explained what need do. PCSX2-3DVIA-3DRIPER How to Rip Last Tread
by CriticalError
Sat Jul 23, 2011 3:31 am
Forum: 3D/2D models
Topic: Tales of Fantasy
Replies: 19
Views: 6022

Re: Tales of Fantasy

[quote="Szkaradek123"][/quote]error with script when execute.
by CriticalError
Sat Jul 23, 2011 12:39 am
Forum: Game Archive
Topic: Valkyrie Sky .vfs and .vls
Replies: 4
Views: 1497

Re: Valkyrie Sky .vfs and .vls

arn0ld wrote:hello. id like to rip vs sprites from the files but i didint understand how to use this script.can u help me? ty in advance :)
copy quickbms and script to folder where you have files, execute quickbms select script, next the file you want extract and last the path where extracted files is all :)
by CriticalError
Thu Jul 21, 2011 6:20 pm
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 18830

Re: TwelveSky 2 Model Format

The contents of this post was deleted because of possible forum rules violation.
by CriticalError
Thu Jul 21, 2011 12:44 pm
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 18830

Re: TwelveSky 2 Model Format

I did the full format on Twelve Sky back on 2008. And the formats remain the same in Twelve Sky 2! Here is the basic struct for the Archive! (*.mobject, *.sobject) dword numResource struct RES { <compressed model data> <compressed Texture data> } Here is the bms script to help you decompress the Ar...
by CriticalError
Thu Jul 21, 2011 3:57 am
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 18830

Re: TwelveSky 2 Model Format

finale00 wrote:You don't get any nice filenames with offzip though lol.
I want to at least keep the package name so I know where it came from.

(..without manually renaming them)
well sorry just I try help, i'm not expert in this, just learning mate, and how you get DDS? replacing header of the file? or how?
by CriticalError
Thu Jul 21, 2011 3:37 am
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 18830

Re: TwelveSky 2 Model Format

The contents of this post was deleted because of possible forum rules violation.
by CriticalError
Wed Jul 20, 2011 3:43 am
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 18830

Re: TwelveSky 2 Model Format

ok :( thanks anyway, and what about ArcheAge? somebody create a topic but nothing there. a 1 file of 24GB wtf? all be there packed in 1 file?
by CriticalError
Wed Jul 20, 2011 3:30 am
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 18830

Re: TwelveSky 2 Model Format

I don't see any other files (unless I accidentally deleted it). mate you don't test it? I analize the files but can't be found any information about that :S SOBJECT files. 00000000 02 00 00 00 01 00 00 00 B2 9C 00 00 B1 27 00 00 78 DA ED BC 09 58 4D 5D FB 3F BE F6 41 86 22 99 .............'..x....X...