Search found 675 matches

by CriticalError
Fri Aug 19, 2011 2:51 pm
Forum: 3D/2D models
Topic: Battle of the Immortals Game File Format
Replies: 21
Views: 4385

Re: Battle of the Immortals Game File Format

mesh stores vertCount, faceCount, normCount, uvCount, along with their offsets. Some other counts I am not sure of. Looks like struct Mesh { char_80 name dword_6 unk dword_2 vertCount, vertOffset dword_2 faceCount, faceOffset dword_2 normCount, normOffset dword_2 unk dword_2 unk dword_2 unk byte_72...
by CriticalError
Fri Aug 19, 2011 2:36 pm
Forum: 3D/2D models
Topic: Battle of the Immortals Game File Format
Replies: 21
Views: 4385

Re: Battle of the Immortals Game File Format

Guess I'll look at it now lol I've been busy trying to improve my program to support modding plugins as well as conversion plugins. The header has an offset table with what appears to be counts of whatever section it is. There are 14 dwords, which is basically 7 sections (a count and an offset for ...
by CriticalError
Fri Aug 19, 2011 1:29 pm
Forum: 3D/2D models
Topic: Battle of the Immortals Game File Format
Replies: 21
Views: 4385

Re: Battle of the Immortals Game File Format

nobody found a way to import m4f files into max,blender? I get unpacker and anyway is the same, sqp unpacker/packerget same files like En Client :S.
by CriticalError
Sun Aug 14, 2011 1:35 pm
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 7339

Re: Rusty Hearts

goder2910 wrote:
chrrox wrote:you need to set them as implied alphas as they are dxt1.
@chrrox Anyway to import "Weapon" into 3ds max ? I tried to import weapon with your script but it import only bone, not mesh.
it import only characters for now
by CriticalError
Sat Aug 13, 2011 3:34 am
Forum: 3D/2D models
Topic: Tales of the World : Radiant Mythology 3 (MDL?)
Replies: 6
Views: 2258

Re: Tales of the World : Radiant Mythology 3 (MDL?)

finale00 wrote:How did you extract them? (so I can compare with more files)
well maybe this can help you.
by CriticalError
Fri Aug 12, 2011 7:01 pm
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 7339

Re: Rusty Hearts

chrrox wrote:Here is an updated script weights are not perfect yet i have a few ideas on this to try.
Also it now imports all of the type 6 mesh not just the first part.
thanks a lot for support chrox, you rock bro, really helpful a lot always keep working.
by CriticalError
Wed Aug 10, 2011 6:59 pm
Forum: 3D/2D models
Topic: Dead Rising 2 (PC)
Replies: 7
Views: 4469

Re: Dead Rising 2 (PC)

wow nice one chrox thanks a lot for what really grateful.
by CriticalError
Wed Aug 10, 2011 6:01 pm
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 7339

Re: Rusty Hearts

what file are you loading? I trying with different files and one of theme is angela_change.mgm is a character. I only uploaded small stuff like items, which happen to be type 5. Skinned vs unskinned maybe? As I tried the Type 5 works as Type 6 except the Type 5 has an extra 9 floats before the Vert...
by CriticalError
Wed Aug 10, 2011 1:13 am
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 7339

Re: Rusty Hearts

well don't know really, I only get bones in MAX and you show a picture up with model working :S
by CriticalError
Wed Aug 10, 2011 12:28 am
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 7339

Re: Rusty Hearts

finale00 wrote:I got the chunk table part after looking at the script. Didn't know what it was when I first looked at it.
the importer just don't do nothing, don't know why, just try import Mgm files and nothing happened anyway thanks for Importer CHROX
by CriticalError
Mon Aug 01, 2011 4:16 pm
Forum: 3D/2D models
Topic: PRIUS online model format
Replies: 11
Views: 2899

Re: PRIUS online model format

wow very interesting finally nice work mate maybe somebody can give you a hand in it like chrox :)
by CriticalError
Mon Jul 25, 2011 11:22 am
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 11072

Re: No More Heroes: Heroes' Paradise

Aurangzeb56 wrote:Can someone tell me that where do i have to save the 3DS Max script that's posted on the first post?
here we go, anyway thanks a lot chrox very nice work.

C:\Program Files\Autodesk\3ds Max 2009\stdplugs\stdscripts
by CriticalError
Sun Jul 24, 2011 9:05 pm
Forum: 3D/2D models
Topic: Problem with importing AION models into blender.
Replies: 8
Views: 2996

Re: Problem with importing AION models into blender.

Cause 3D max is expensive and blender is free. I have 3D Max 7 and 2011 so the money aren't the problem here ;) ~Regarding the previous post. Would you tell me what plugin do I need for 3ds max to import .cfg files? And regarding the "489 line"- the .cfg file has only 388 lines O.O (Opened with not...
by CriticalError
Sun Jul 24, 2011 8:34 pm
Forum: 3D/2D models
Topic: Problem with importing AION models into blender.
Replies: 8
Views: 2996

Re: Problem with importing AION models into blender.

why use blender when can import into 3D Studio Max? anyway I see you got error in line 489, try search this line what information have there.
by CriticalError
Sat Jul 23, 2011 12:58 pm
Forum: 3D/2D models
Topic: [NOT SOLVED!] PS2 rip textures?
Replies: 17
Views: 3867

Re: PS2 rip textures?

Jigglebone wrote:
Vista/7 support dx9 fine, I can run all my dx9 games on it, including Dolphin and pcsx2 emus
lol 1 thing is run games and other rip models!!! what part don't undertand? orc I run games DX9 in mine Windows 7 Ultimate 64 Bits but for Rip Models don't work!!!!