Search found 675 matches
- Fri Aug 19, 2011 2:51 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals Game File Format
- Replies: 21
- Views: 4385
Re: Battle of the Immortals Game File Format
mesh stores vertCount, faceCount, normCount, uvCount, along with their offsets. Some other counts I am not sure of. Looks like struct Mesh { char_80 name dword_6 unk dword_2 vertCount, vertOffset dword_2 faceCount, faceOffset dword_2 normCount, normOffset dword_2 unk dword_2 unk dword_2 unk byte_72...
- Fri Aug 19, 2011 2:36 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals Game File Format
- Replies: 21
- Views: 4385
Re: Battle of the Immortals Game File Format
Guess I'll look at it now lol I've been busy trying to improve my program to support modding plugins as well as conversion plugins. The header has an offset table with what appears to be counts of whatever section it is. There are 14 dwords, which is basically 7 sections (a count and an offset for ...
- Fri Aug 19, 2011 1:29 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals Game File Format
- Replies: 21
- Views: 4385
Re: Battle of the Immortals Game File Format
nobody found a way to import m4f files into max,blender? I get unpacker and anyway is the same, sqp unpacker/packerget same files like En Client :S.
- Sun Aug 14, 2011 1:35 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 7339
Re: Rusty Hearts
it import only characters for nowgoder2910 wrote:@chrrox Anyway to import "Weapon" into 3ds max ? I tried to import weapon with your script but it import only bone, not mesh.chrrox wrote:you need to set them as implied alphas as they are dxt1.
- Sat Aug 13, 2011 3:34 am
- Forum: 3D/2D models
- Topic: Tales of the World : Radiant Mythology 3 (MDL?)
- Replies: 6
- Views: 2258
Re: Tales of the World : Radiant Mythology 3 (MDL?)
well maybe this can help you.finale00 wrote:How did you extract them? (so I can compare with more files)
- Fri Aug 12, 2011 7:01 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 7339
Re: Rusty Hearts
thanks a lot for support chrox, you rock bro, really helpful a lot always keep working.chrrox wrote:Here is an updated script weights are not perfect yet i have a few ideas on this to try.
Also it now imports all of the type 6 mesh not just the first part.
- Wed Aug 10, 2011 6:59 pm
- Forum: 3D/2D models
- Topic: Dead Rising 2 (PC)
- Replies: 7
- Views: 4469
Re: Dead Rising 2 (PC)
wow nice one chrox thanks a lot for what really grateful.
- Wed Aug 10, 2011 6:01 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 7339
Re: Rusty Hearts
what file are you loading? I trying with different files and one of theme is angela_change.mgm is a character. I only uploaded small stuff like items, which happen to be type 5. Skinned vs unskinned maybe? As I tried the Type 5 works as Type 6 except the Type 5 has an extra 9 floats before the Vert...
- Wed Aug 10, 2011 1:13 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 7339
Re: Rusty Hearts
well don't know really, I only get bones in MAX and you show a picture up with model working :S
- Wed Aug 10, 2011 12:28 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 7339
Re: Rusty Hearts
the importer just don't do nothing, don't know why, just try import Mgm files and nothing happened anyway thanks for Importer CHROXfinale00 wrote:I got the chunk table part after looking at the script. Didn't know what it was when I first looked at it.
- Mon Aug 01, 2011 4:16 pm
- Forum: 3D/2D models
- Topic: PRIUS online model format
- Replies: 11
- Views: 2899
Re: PRIUS online model format
wow very interesting finally nice work mate maybe somebody can give you a hand in it like chrox 
- Mon Jul 25, 2011 11:22 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 11072
Re: No More Heroes: Heroes' Paradise
here we go, anyway thanks a lot chrox very nice work.Aurangzeb56 wrote:Can someone tell me that where do i have to save the 3DS Max script that's posted on the first post?
C:\Program Files\Autodesk\3ds Max 2009\stdplugs\stdscripts
- Sun Jul 24, 2011 9:05 pm
- Forum: 3D/2D models
- Topic: Problem with importing AION models into blender.
- Replies: 8
- Views: 2996
Re: Problem with importing AION models into blender.
Cause 3D max is expensive and blender is free. I have 3D Max 7 and 2011 so the money aren't the problem here ;) ~Regarding the previous post. Would you tell me what plugin do I need for 3ds max to import .cfg files? And regarding the "489 line"- the .cfg file has only 388 lines O.O (Opened with not...
- Sun Jul 24, 2011 8:34 pm
- Forum: 3D/2D models
- Topic: Problem with importing AION models into blender.
- Replies: 8
- Views: 2996
Re: Problem with importing AION models into blender.
why use blender when can import into 3D Studio Max? anyway I see you got error in line 489, try search this line what information have there.
- Sat Jul 23, 2011 12:58 pm
- Forum: 3D/2D models
- Topic: [NOT SOLVED!] PS2 rip textures?
- Replies: 17
- Views: 3867
Re: PS2 rip textures?
lol 1 thing is run games and other rip models!!! what part don't undertand? orc I run games DX9 in mine Windows 7 Ultimate 64 Bits but for Rip Models don't work!!!!Jigglebone wrote:Vista/7 support dx9 fine, I can run all my dx9 games on it, including Dolphin and pcsx2 emus
