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- Mon Apr 25, 2022 9:43 pm
- Forum: Holy Cow!
- Topic: Unreal Engine - Hitboxes and Hurtboxes
- Replies: 1
- Views: 906
Unreal Engine - Hitboxes and Hurtboxes
hi, :bye: So i've been trying to mod unreal engine games for a while now and i know how to do some basic stuff. Something i don't know yet but i really want to know about and figure out how it works are the hitboxes and hurtboxes (or collisions whatever you prefer naming it). I don't know where to f...
- Sun Nov 07, 2021 9:25 pm
- Forum: Game Localization
- Topic: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
- Replies: 5
- Views: 3276
Re: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
alright tyvm! I will take a look at that! 
- Sun Nov 07, 2021 11:09 am
- Forum: Game Localization
- Topic: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
- Replies: 5
- Views: 3276
Re: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
So you're trying to edit binary files with text editor. It's wrong, you shouldn't do that. You can use hex editor (like Hex Workshop ) for direct editing or some more advanced tools like umodel https://www.gildor.org/downloads Please also try to google something like "uasset xentax", beca...
- Sat Nov 06, 2021 1:16 pm
- Forum: Game Localization
- Topic: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
- Replies: 5
- Views: 3276
Re: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
So for example: There is a line with GrowthStages, GrowthTimeMinutes, Health and HealthRegenAmount. Screenshot_765.png You can change them all but i don't know what to put there and what is there atm. Cuz i have no clue what those symbols / characters are at the end of each one of them. There is pro...
- Sat Nov 06, 2021 1:09 pm
- Forum: Game Localization
- Topic: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
- Replies: 5
- Views: 3276
Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
Heyy :wink: , So i have a lot of .uasset and .uexp files (Unreal Engine), some blueprints and some models/textures/materials etc. But i opened it with a text editor / hex editor and there is some weird symbols/text in it and i don't know what it means and how to translate it. Screenshot_764.png This...
- Sat Oct 30, 2021 10:46 am
- Forum: Game Archive
- Topic: Unpacking and Decrypting .pak
- Replies: 8
- Views: 5946
Re: Unpacking and Decrypting .pak [The Isle]
@StijnDark: UE4 quickbms scripts doesn't support reimport functionality due to their complexity. You need to use other tools for that - and also, you can't repack base package in almost all cases, so create mods instead. You can start with reading related linked posts at the bottom of my base post ...
- Fri Oct 29, 2021 7:34 pm
- Forum: Game Archive
- Topic: Unpacking and Decrypting .pak
- Replies: 8
- Views: 5946
Re: Unpacking and Decrypting .pak [The Isle]
And i see there is an reimport option thats within the quickbms folder that should repack my .pak file. When i use that it gives me this error: What did i do wrong? I selected the script i used before, then i selected my zip file and then i chose where i want my .pak file to be. And then i got that ...
- Fri Oct 29, 2021 4:57 pm
- Forum: Game Archive
- Topic: Unpacking and Decrypting .pak
- Replies: 8
- Views: 5946
Re: Unpacking and Decrypting .pak [The Isle]
Ahh alright i see, thanks for your help!Spiritovod wrote: ↑Thu Oct 28, 2021 7:49 pm @StijnDark: There are slightly different scripts for some UE4 games with changed package format, but they're all modifications of the same script - so if it worked for you without errors in the process, you've extracted everything.
- Thu Oct 28, 2021 6:28 pm
- Forum: Game Archive
- Topic: Unpacking and Decrypting .pak
- Replies: 8
- Views: 5946
Re: Unpacking and Decrypting .pak [The Isle]
@StijnDark: umodel can recognize and extract only compatible assets from game packages, while quickbms script will extract everything from the package. I don't know what do you expect from extracted files, but if you've extracted them with quickbms, there is nothing else you can get from there. Doe...
- Thu Oct 28, 2021 12:17 pm
- Forum: Game Archive
- Topic: Unpacking and Decrypting .pak
- Replies: 8
- Views: 5946
Unpacking and Decrypting .pak
Hey, So i have been trying to unpack the TheIsle .pak file. The only problem is is that its encrypted. I can decrypt it cause i have the AES key, but i don't know how to extract them all. It's an Unreal Engine game and i have extracted a part of it. I extracted the uasset and uexp files but i can't ...
