This is the document of the game recording activity.But I don't know what algorithm he uses to encrypt.
Here are two samples
https://drive.google.com/drive/folders/ ... ZDTIyGXG-A
If anyone has any clue or knows how to open it, please let me know. Thank you
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Search found 10 matches
- Sun Feb 19, 2023 10:14 am
- Forum: Game Archive
- Topic: Unknown format document file of gameloft
- Replies: 0
- Views: 157
- Wed Feb 01, 2023 12:22 pm
- Forum: 3D/2D models
- Topic: Gameloft BDAE/TGA files
- Replies: 7
- Views: 609
Re: Gameloft BDAE/TGA files
Then why did you ask: Is there a way to load 2d texture? The bdae file seems to have referenced all the required textures once. But I don't understand how the file in tga format is loaded That might an expression error I made.Sorry for that and I mean to load the tga file into the bdae model. The s...
- Wed Feb 01, 2023 6:50 am
- Forum: 3D/2D models
- Topic: Gameloft BDAE/TGA files
- Replies: 7
- Views: 609
Re: Gameloft BDAE/TGA files
doesn't look like original "Tga" ("PK" in the file header, packed?) (You could try out to give it a proper tga header.) The TGA file can be decompressed, and then use pvrtool to read the extracted ktx file.(but also some else can not read) Anyway,really thanks for your answer. -...
- Tue Jan 31, 2023 1:13 am
- Forum: 3D/2D models
- Topic: Gameloft BDAE/TGA files
- Replies: 7
- Views: 609
Re: Gameloft BDAE/TGA files
(Means next FI block starts with 0000 0100 0200 again.) Wow, this is really shocking. I made some mistakes before. I didn't know these until I saw this. Thank you Is there a way to load 2d texture? The bdae file seems to have referenced all the required textures once. But I don't understand how the...
- Mon Jan 30, 2023 3:40 am
- Forum: 3D/2D models
- Topic: Gameloft BDAE/TGA files
- Replies: 7
- Views: 609
Gameloft BDAE/TGA files
Hi, friends.Does anyone know how to read the bdae file of gameloft with it tga format textures?I saw a lot of related content on the forum, but it seems that it doesn't match this version of bdae. Most textures in this game are 2D, at first I thought this kind of file was a skel file similar to live...
- Mon Jan 02, 2023 3:49 pm
- Forum: Game Archive
- Topic: gameloft voxn files
- Replies: 0
- Views: 190
gameloft voxn files
Hi and this file should be a compressed file of a music file.If anyone knows about this file, please help me unpack it.Thanks for that. here a sample file: https://drive.google.com/file/d/13-7PGt4CprK6jyrAaxzTMrvzF2YW1nJ6/view?usp=drivesdk btw,this file has been compressed twice,for the first time, ...
- Fri Aug 19, 2022 2:22 am
- Forum: Compressed files and methods
- Topic: Dragon Mania Legends (Gameloft) - PAK files
- Replies: 8
- Views: 865
Re: Dragon Mania Legends (Gameloft) - PAK files
Thank you very much.barncastle wrote: ↑Mon Aug 15, 2022 11:36 amSorry yeah I forgot to link the library I used - its oleg-st's ZstdSharp.
- Sat Aug 13, 2022 2:43 pm
- Forum: Compressed files and methods
- Topic: Dragon Mania Legends (Gameloft) - PAK files
- Replies: 8
- Views: 865
Re: Dragon Mania Legends (Gameloft) - PAK files
Here is some sample code in C# which might help provide reference for your script. I've run this through all of your sample files again and everything is parsing correctly for me. Based on the error I would assume your decompression isn't right as the first 4 bytes should be an integer below 256 e....
- Sat Aug 13, 2022 9:18 am
- Forum: Compressed files and methods
- Topic: Dragon Mania Legends (Gameloft) - PAK files
- Replies: 8
- Views: 865
Re: Dragon Mania Legends (Gameloft) - PAK files
Here is some sample code in C# which might help provide reference for your script. I've run this through all of your sample files again and everything is parsing correctly for me. Based on the error I would assume your decompression isn't right as the first 4 bytes should be an integer below 256 e....
- Fri Aug 12, 2022 5:11 am
- Forum: Compressed files and methods
- Topic: Dragon Mania Legends (Gameloft) - PAK files
- Replies: 8
- Views: 865
Re: Dragon Mania Legends (Gameloft) - PAK files
Thank you very much for your reply. I tried the method you provided, but there seems to be an error. Error: the requested amount of bytes to allocate is negative (0xfd2fb529) Last script line before the error or that produced the error: 14 char Name[NameLen] coverage file 0 0% 1437 6333033 . offset ...
