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Search found 5 matches

by JalterLover
Sun Nov 14, 2021 8:42 pm
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 303
Views: 103397

Re: Fate Grand Order Arcade

what the hell are the ramps I just get a bunch of colored pixels
Ahhhhhhh
by JalterLover
Sat Nov 13, 2021 3:18 am
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 303
Views: 103397

Re: Fate Grand Order Arcade

well this is about the textures
It is easier for me to explain it in an image so....
https://imgur.com/a/Xmzj74v
Image
by JalterLover
Sat Nov 13, 2021 2:33 am
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 303
Views: 103397

Re: Fate Grand Order Arcade

Could you tell me more about it if you want? I can now extract obj.bin and tex.bin by changing farc in the FGO_arcade_farc.bms script, but extracting from tex.bin in RawTexture is wrong, right? I don't know what file to input to FGO_arcade_tex.bms and FGO_arcade_txp.bms because I can't see the .tex...
by JalterLover
Fri Nov 12, 2021 3:20 am
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 303
Views: 103397

Re: Fate Grand Order Arcade

How do I extract the texture from the tex.bin? I was able to check the model with noesis and export it as obj. the script guy said: Update 2: Added a script to convert txp to dds (based on the chrrox script for the first mips). All the "ramps" and other small textures with strange names a...
by JalterLover
Wed Nov 10, 2021 2:17 am
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 303
Views: 103397

Re: Fate Grand Order Arcade

Stupid question, do i need to do something with the obj.bin?? because Noesis says: file could not be previewed. I think I found the solution to your problem (error that I also had)(a stupid question with a stupid answer) the fmt_FGOA_bin script should be put in the \plugins\python folder if you put...