what the hell are the ramps I just get a bunch of colored pixels
Ahhhhhhh
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Search found 5 matches
- Sun Nov 14, 2021 8:42 pm
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 303
- Views: 103397
- Sat Nov 13, 2021 3:18 am
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 303
- Views: 103397
Re: Fate Grand Order Arcade
well this is about the textures
It is easier for me to explain it in an image so....
https://imgur.com/a/Xmzj74v

It is easier for me to explain it in an image so....
https://imgur.com/a/Xmzj74v
- Sat Nov 13, 2021 2:33 am
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 303
- Views: 103397
Re: Fate Grand Order Arcade
Could you tell me more about it if you want? I can now extract obj.bin and tex.bin by changing farc in the FGO_arcade_farc.bms script, but extracting from tex.bin in RawTexture is wrong, right? I don't know what file to input to FGO_arcade_tex.bms and FGO_arcade_txp.bms because I can't see the .tex...
- Fri Nov 12, 2021 3:20 am
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 303
- Views: 103397
Re: Fate Grand Order Arcade
How do I extract the texture from the tex.bin? I was able to check the model with noesis and export it as obj. the script guy said: Update 2: Added a script to convert txp to dds (based on the chrrox script for the first mips). All the "ramps" and other small textures with strange names a...
- Wed Nov 10, 2021 2:17 am
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 303
- Views: 103397
Re: Fate Grand Order Arcade
Stupid question, do i need to do something with the obj.bin?? because Noesis says: file could not be previewed. I think I found the solution to your problem (error that I also had)(a stupid question with a stupid answer) the fmt_FGOA_bin script should be put in the \plugins\python folder if you put...
