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Search found 1 match

by rainmanbk
Sat Oct 16, 2021 5:39 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 27581

Re: Ripping Samus Dread (.pkg file)

I had a question, does anyone know what channel the _at texture fills? I can't seem to figure it out. For example the powerbody_at.dds texture. Attached is a screenshot of it.
Screenshot_3.png