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Search found 1 match
- Sat Oct 16, 2021 5:39 pm
- Forum: 3D/2D models
- Topic: Ripping Samus Dread (.pkg file)
- Replies: 108
- Views: 27581
Re: Ripping Samus Dread (.pkg file)
I had a question, does anyone know what channel the _at texture fills? I can't seem to figure it out. For example the powerbody_at.dds texture. Attached is a screenshot of it.
