Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 1 match

by lijkbezorger
Thu Oct 12, 2023 11:15 am
Forum: 3D/2D models
Topic: Extracting 3D data from PSX games using NO$PSX
Replies: 13
Views: 7785

Re: Extracting 3D data from PSX games using NO$PSX

A little bit low poly, but a poly: :D . GLBLDATA-PSX.pngThat's between "TADS" and "LND4". By any chance could you please tell me what algorythm is used to parse 8 FVFsize hex data inside GLBDATA.PSX to get vertex representation in float ? :roll: :roll: :roll: I would like to aut...