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Search found 3 matches
- Mon Aug 29, 2022 8:23 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 31949
Re: Spider-Man 3 PC
Although, how might I get started on making my own rebuilder. Couldn't the offset hex data of the files be modified to allow larger files to be reimported with ease? Well, not with ease, but it'd be possible, wouldn't it? The problem is, how do you find the offset of each texture within the hex data...
- Tue Aug 16, 2022 6:16 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 31949
Re: Spider-Man 3 PC
daemon1, If it is impossible, then I understand. If it isn't, I also understand that you are a busy person, and that asking you to make this aforementioned "more complex tool" would be rather unfair. As such, I appreciate your help. If you think of any possible method in the future, I woul...
- Sat Aug 13, 2022 9:21 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 31949
Re: Spider-Man 3 PC
Is there any way to reinject extracted contents of the .36 files after modifying (specifically upscaling) them? I've managed to extract a butt ton of them, but cant seem to figure out for the life of me how to reload the .tga and .dds files. The .smd and .mat don't concern me, as I didn't need to ch...
