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by !!!!!
Mon Jan 14, 2013 7:13 pm
Forum: Game Archive
Topic: DmC: Devil May Cry .APK Archive
Replies: 1
Views: 1556

DmC: Devil May Cry .APK Archive

DmC has .apk Unreal Engine archives that I believe contain the audio assets. (RIFX so most likely OGG) Is there any way of extracting these archives so that the original file names extract with them like how .XXX's can be extracted? If anyone is interested in the APK archive, PM me.
by !!!!!
Tue Nov 20, 2012 12:16 pm
Forum: Audio file formats
Topic: Sonic & All-Stars Racing Transformed
Replies: 4
Views: 2195

Re: Sonic & All-Stars Racing Transformed

I'm not sure if this will work for the 360 version but for the PS3 but I extracted the .oggs (.wavs) from the streamsmulti.pck file using aluigi's Darksiders II BMS script. # DarkSiders II PCK archives # script for QuickBMS http://quickbms.aluigi.org endian big idstring "AKPK" goto 0x20 get DUMMYSZ ...
by !!!!!
Sat Oct 13, 2012 6:20 am
Forum: Audio file formats
Topic: The Terminator: Dawn of Fate [Xbox] (*MPK)
Replies: 2
Views: 833

Re: The Terminator: Dawn of Fate [Xbox] (*MPK)

Use the Advanced Cutter in VGMToolbox by selecting RIFF Style Header as the preset and select the MPK file as the file to search. After all of the .wavs are extracted, rename the extension to .xwav and you should be able to play them with vgmstream.
by !!!!!
Sun Oct 07, 2012 9:57 pm
Forum: Audio file formats
Topic: Extracting .STR & .STH Audio Pairs
Replies: 0
Views: 688

Extracting .STR & .STH Audio Pairs

I've found an incomplete of Pac-Man World 3 (PS2) & House of the Dead Overkill (Wii) which both use .STR & .STH pairs but no way to extract them from binaries. I'm currently trying to rip Pac-Man World 3 (GC) which seem to use .STRs like the ps2 version but have no idea how I would extract them. htt...
by !!!!!
Tue Mar 20, 2012 6:47 am
Forum: Audio file formats
Topic: Ninja Gaiden 3 .XWS Files (Xbox 360)
Replies: 6
Views: 1598

Ninja Gaiden 3 .XWS Files (Xbox 360)

I can't figure out how to extract these XWS files. Here's the file that contains the BGM.

stream_bgm.xws
http://www.mediafire.com/download.php?m2tpvm4a4ka3222
http://www.mediafire.com/download.php?vcv462j90gwp7e2
by !!!!!
Sun Feb 26, 2012 2:25 am
Forum: Audio file formats
Topic: Asura's Wrath UT3 .SOUNDNODEWAVE
Replies: 1
Views: 835

Asura's Wrath UT3 .SOUNDNODEWAVE

The contents of this post was deleted because of possible forum rules violation.
by !!!!!
Sun Feb 26, 2012 2:18 am
Forum: Game Archive
Topic: Donkey Kong Country Returns .pak
Replies: 1
Views: 506

Re: Donkey Kong Country Returns .pak

Nevermind. If anyone wants the BMS code, here's to extract the RAS out of the PAKs in the game's "worlds" folder. If you want ambience and etc. Thanks to OrangeC for it. get BNAME basename string BNAME += "_" set OFFSET 0 set SEARCH OFFSET math SEARCH += 8 set QUIT 0 for i = 1 goto SEARCH FindLoc SI...
by !!!!!
Thu Feb 16, 2012 10:55 pm
Forum: Game Archive
Topic: Donkey Kong Country Returns .pak
Replies: 1
Views: 506

Donkey Kong Country Returns .pak

The contents of this post was deleted because of possible forum rules violation.
by !!!!!
Tue Jun 28, 2011 5:55 pm
Forum: Audio file formats
Topic: El Shaddai - Ascension of the Melatron .AAX files
Replies: 1
Views: 595

El Shaddai - Ascension of the Melatron .AAX files

The contents of this post was deleted because of possible forum rules violation.
by !!!!!
Wed Aug 12, 2009 5:37 pm
Forum: Audio file formats
Topic: Converting/Playing Madworld (Wii) .RSD Audio Files
Replies: 0
Views: 846

Converting/Playing Madworld (Wii) .RSD Audio Files

The contents of this post was deleted because of possible forum rules violation.