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by !!!!!
Tue Aug 20, 2013 1:34 pm
Forum: Audio file formats
Topic: Rayman Legends PC Audio Container
Replies: 27
Views: 6709

Re: Rayman Legends PC Audio Container

Have you tried all XORs? You can find the script in my big topic. Cut the header first of course. If you have found out the XOR, just use the same script to process the whole file (explanation inside). I'm not sure I understand, I've tried the script though I don't think it'll be useful in my hands...
by !!!!!
Fri Aug 16, 2013 3:02 am
Forum: Audio file formats
Topic: Rayman Legends PC Audio Container
Replies: 27
Views: 6709

Rayman Legends PC Audio Container

The audio in Rayman Legends on PC uses a PCM & ADPCM container unknown to me. No RIFF header for either however playing the PCM files raw works with clipping in the intro. (Obviously the header) ADPCM though doesn't work even creating a Microsoft ADPCM GENH file. PCM: http://imageshack.us/a/img689/8...
by !!!!!
Thu Aug 15, 2013 10:48 am
Forum: Game Archive
Topic: Rayman Legends .IPK
Replies: 11
Views: 4779

Re: Rayman Legends .IPK

well, the start of the output is the important thingie. okay, the bold numbers is what the script should get from the ipk: goto 0xc get BASE_OFF long 0x 4A0AE goto 0x2c get FILES long 0x91F 2335 files? goto 0x30 for i = 0 < FILES get DUMMY1 long 1 get SIZE long 0x 63 uncompressed size (just guessin...
by !!!!!
Thu Aug 15, 2013 8:36 am
Forum: Game Archive
Topic: Rayman Legends .IPK
Replies: 11
Views: 4779

Re: Rayman Legends .IPK

shakotay2 wrote:type quickbms -v rayman_origins.bms fullLogic_X360.ipk test
then show the console output again.
Image
by !!!!!
Thu Aug 15, 2013 3:46 am
Forum: Game Archive
Topic: Rayman Legends .IPK
Replies: 11
Views: 4779

Rayman Legends .IPK

Using aluigi's "Rayman Origins" script gives me the following error:

Image

Also maybe this can be of some use.

Image

Message me if you want the example IPK file.
by !!!!!
Thu Jun 27, 2013 11:28 am
Forum: Audio file formats
Topic: PS3 .xvag files
Replies: 25
Views: 10044

Re: How To Successfully Deinterleave A Multichannel MPEG XVA

brendan19 wrote:tutorial
Very helpful tutorial Brendan. All that's left is to iron out the tedious process of finding the values via hex editor each file and make a bms script out of it.
by !!!!!
Wed Apr 24, 2013 9:56 pm
Forum: Audio file formats
Topic: DMC Devi May Cry
Replies: 21
Views: 4005

Re: DMC Devi May Cry

RunaWhite wrote:Actually I removed the parenthesis already... :\ but the problem is the .wav batch I think. It just converts very wrong .ogg files that make the prompt crash when I try to decompress them with revorb.
The correct command has quotes in it. Different from the one you posted.
by !!!!!
Wed Apr 24, 2013 3:53 pm
Forum: Audio file formats
Topic: DMC Devi May Cry
Replies: 21
Views: 4005

Re: DMC Devi May Cry

Sorry for the late reply and thanks! The batch works for the .WAV files, but I have to convert the obtained .ogg files with revorb since they don't work properly. What kind of format should I write? If I change .WAV in .OGG nothing happens. If I use this ( for %%a in (*.OGG) do revorb.exe %%a ) it ...
by !!!!!
Tue Apr 23, 2013 12:06 pm
Forum: Audio file formats
Topic: Injustice: Gods Among Us FSBs
Replies: 3
Views: 2159

Re: Injustice: Gods Among Us (PS3 FSBs)

Now on the subject of the PS3 version. When I rip the FSBs with fsbext or fsbextractor some the fsbs converted with towav play incorrectly. They are scrambled. The PS3 version used FSB5 ADPCM. PM me if you interested in a file. I can give the source .XXX, the ripped FSB5 archive, & the corrupted FSB...
by !!!!!
Sat Apr 06, 2013 10:30 pm
Forum: Audio file formats
Topic: Injustice: Gods Among Us FSBs
Replies: 3
Views: 2159

Re: Injustice: Gods Among Us (Xbox360 FSBs)

Thanks for the quick reply OC. Though FSB Extractor didn't work for me, but I found another way of doing it. Here's the process for the 360 version: -Open any audio .XXX archive (ex. SND_MUS_name.xxx for music specifically) in a hex editor and look for the FSB5 header. Cut everything before it and s...
by !!!!!
Sat Apr 06, 2013 8:26 am
Forum: Audio file formats
Topic: Injustice: Gods Among Us FSBs
Replies: 3
Views: 2159

Injustice: Gods Among Us FSBs

FSBs are in the sound .XXX archives yet no options I've tried (xmash, fsbii, fsbext, mortal kombat 2011 XXX bms ,unreal package extractor & decompressor) could extract them. PM me if you want a sample .XXX file from it.
by !!!!!
Wed Mar 06, 2013 2:21 pm
Forum: Audio file formats
Topic: DMC Devi May Cry
Replies: 21
Views: 4005

Re: DMC Devi May Cry

I open prompt command and write ww2ogg --pcb packed_codebooks_aoTuV_603.bin filename.wav , then write revorb filename.ogg and perfectly works for me. Of course you have to specify the directory. Anyway, looking forward for a batch system that will allow me to directly extract all the files without ...
by !!!!!
Tue Feb 26, 2013 5:09 pm
Forum: Audio file formats
Topic: DMC Devi May Cry
Replies: 21
Views: 4005

Re: DMC Devi May Cry

how you extract file for %%i In (*.ogg) do revorb.exe %%i I open prompt command and write ww2ogg --pcb packed_codebooks_aoTuV_603.bin filename.wav , then write revorb filename.ogg and perfectly works for me. Of course you have to specify the directory. Anyway, looking forward for a batch system tha...
by !!!!!
Mon Feb 04, 2013 8:41 pm
Forum: Audio file formats
Topic: DMC Devi May Cry
Replies: 21
Views: 4005

Re: DMC Devi May Cry

For the PC Version, use AlphaTwentyThree's wavscanner.bms script to extract .wavs from the PC_Xenon.apk. Then use ww2ogg using the "packed_codebooks_aoTuV_603.bin" method on the .wavs to extract the .oggs. Finally revorb to render the .oggs playable. For the 360 Version, use AlphaTwentyThree's wavsc...
by !!!!!
Mon Feb 04, 2013 6:09 pm
Forum: Audio file formats
Topic: DMC Devi May Cry
Replies: 21
Views: 4005

Re: DMC Devi May Cry

Which version of the game are you extracting from?