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Search found 13 matches
- Sun Feb 12, 2023 11:45 pm
- Forum: Game Localization
- Topic: Epic Mickey Language Files (*.dct) [Tool Release]
- Replies: 9
- Views: 958
Re: Epic Mickey Language Files (*.dct) [Tool Release]
Hey AbsoluteZero, I would like to thank you for adding the license. I also noticed something weird. You said that your ordering was scrambled, but you can just disable the sorting of keys that the JSON library does by adding `sort_keys=False` to your call to json.dump. As for the tool, we will prob...
- Tue Feb 07, 2023 5:56 am
- Forum: Game Localization
- Topic: Epic Mickey Language Files (*.dct) [Tool Release]
- Replies: 9
- Views: 958
Re: Epic Mickey Language Files (*.dct) [Tool Release]
@AbsoluteZero The real problem is moving this one. PAK that the bms script won't let you apply a file larger than the original, I'm hoping you do something related to this .PAK, good luck you're a monster congratulations. I put something quick together for packfile creation using some of the code f...
- Tue Feb 07, 2023 5:54 am
- Forum: Game Archive
- Topic: Epic Mickey Packfiles (*.pak) [Tool Release]
- Replies: 0
- Views: 377
Epic Mickey Packfiles (*.pak) [Tool Release]
I have been working on a much larger tool to do all of the asset management in Epic Mickey for modders automatically, but a lot of people seem to want this relatively soon, so here is a "preview" (if that's what you want to call it) of part of the tool, specifically packfile creation. Koop...
- Fri Feb 03, 2023 10:10 pm
- Forum: Game Localization
- Topic: Epic Mickey Language Files (*.dct) [Tool Release]
- Replies: 9
- Views: 958
Re: Epic Mickey Language Files (*.dct) [Tool Release]
Hey AbsoulteZero, Cars 2 is using the same file format for localization as epic Mickey. Now it doesn't work exactly because there are small changes between those formats probably. I cannot modify or redistribute your code tho since it is not Foss. So I wanted to ask you if yiu would be willing to a...
- Thu Feb 02, 2023 11:11 pm
- Forum: Game Localization
- Topic: Epic Mickey Language Files (*.dct) [Tool Release]
- Replies: 9
- Views: 958
Re: Epic Mickey Language Files (*.dct) [Tool Release]
In fact, the text doesn't matter if I put words with accents, is there a way to solve this? I want to translate to Portuguese. Edit 1, I was able to import with accents, the whole point now is to import into the .PAK, the bigger file doesn't matter, since I barely edit the text file I'm going to im...
- Tue Jan 24, 2023 12:01 am
- Forum: Game Localization
- Topic: Epic Mickey Language Files (*.dct) [Tool Release]
- Replies: 9
- Views: 958
Epic Mickey Language Files (*.dct) [Tool Release]
Hello! I've been working on a lot of the formats used in the first Epic Mickey game, and I made a quick script to decompile the lines to a JSON file and compile a JSON file to the proprietary format. Unfortunately, these lines are scrambled when it comes to ordering, but it should suffice. Enjoy! US...
- Mon Aug 01, 2022 7:38 am
- Forum: 3D/2D models
- Topic: Facerig FBSF8 IMkModel script comission
- Replies: 1
- Views: 220
- Mon Aug 01, 2022 6:11 am
- Forum: 3D/2D models
- Topic: Epic Mickey 2 The Power of Two
- Replies: 12
- Views: 1671
Re: Epic Mickey 2 The Power of Two
any chance to support environments ? :D i edit plugin. try it :) https://s8.gifyu.com/images/ddd1f7352acc1e017f3.png This works perfectly for Epic Mickey 2. Thank you. Do you think you could edit the script to work with the original game? It is in big endian but the file format seems to be about th...
- Sun Apr 10, 2022 9:03 pm
- Forum: Game Localization
- Topic: Disney Infinity .DCT (DICT) files
- Replies: 4
- Views: 3763
Re: Disney Infinity .DCT (DICT) files
Hi, I want to translate Disney Epic Mickey 2: The Power of Two. This tool can Extract 2 files but I think dat file is different than Pure game. So after Compile the file, the game not running and its not work for me. Have you got any idea? Open the .dat file generated by the PURE tool and add this ...
- Thu Aug 05, 2021 10:40 pm
- Forum: 3D/2D models
- Topic: Issues With Epic Mickey Models in Hex2Obj
- Replies: 2
- Views: 456
Issues With Epic Mickey Models in Hex2Obj
Me and others have been trying to open the models in Epic Mickey with Hex2Obj, but we usually run into issues. It looks like the models are formatted weird? When we try to open an unused early level (link below), it always gives normal(ish) vertex counts, but then some numbers (like the UV list size...
- Wed Aug 04, 2021 7:26 pm
- Forum: Audio file formats
- Topic: Epic Mickey .wav files
- Replies: 0
- Views: 421
Epic Mickey .wav files
Hi. Me and many others in the Epic Mickey community have been trying for ages to compress (if that is the right word?) sound files so we can make mods for the game. We've managed to use a program, vgstream, to put them in a readable format, but not vise versa. The format seems to be Audiokinetic Wwi...
- Wed Aug 04, 2021 12:51 pm
- Forum: 3D/2D models
- Topic: Epic Mickey .nif_wii files
- Replies: 2
- Views: 673
Re: Epic Mickey .nif_wii files
Getting the mesh directly from that nif (version 20.6.5.0) is not too hard ( hex2obj , view link in my sig): . Demo_Lab_Machine04-nif_wii.png You have no idea how happy this made me and community members. Thank you so much. This model is from a early demo from 2 years before release. Thank you agai...
- Tue Aug 03, 2021 11:33 pm
- Forum: 3D/2D models
- Topic: Epic Mickey .nif_wii files
- Replies: 2
- Views: 673
Epic Mickey .nif_wii files
The Epic Mickey community and I have been trying to open these files for years now. They seem to contain texture data (in Printfox/Pagefox format(?)) and model data. It also seems to be a variation of the .nif file format from Gamebryo 2.5, but optimized for Wii. NifSkope claims to support it, but s...
